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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information ⦁ Issue ID #000030 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.083 ⦁ Fixed in Radar LOS calculation errorPosted by Grumble on 21 July 2013 - 01:33 PM Radar LOS is not calculated correctly, radars detect targets over the horizon and LOS. Most recently I observed this in HDS3 9.0, I hoped to be able to "sneak out" my Tel Aviv Hawkeye from under the Damascus SAM umbrella by pairing it with a ground attack a/c. (Otherwise the Hawkeye is spawned at high altitude immediately at take off, which I guess is a compromise for AEW, but a painful one.) The trick works, the Hawkeye-Skyhawk twosome start…

  2. Issue Information Issue ID #000002 Issue Type Issue Severity 3 – Medium Status 23 – Fix Accepted By Reporter Version 2009.066 Fixed in 2009.069 ECM and decoys mathematical problemPosted by broncepulido on 18 November 2012 - 01:52 PM I've detected a big problem yesterday in the mathematical model of the ECM and Decoys in HCE. When editing the Battle of Baltim scenario, as I'm not very satisfaced with the very low levels of ECM and decoys, and also I've lowered the SS-N-2a Styx to a probably more realistic 35%, and employed Decoys Level 2 with a value of 40% (as historically in Latakia and Baltim ALL the Styx fired were decoyed with ECM or decoys, and no…

  3. Issue Information Issue ID #000112 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.007 Fixed in 2015.007 Refueling in HC Version 2015.007Posted by eeustice on 07 June 2015 - 12:08 PM Refueling Air Group FSA consisted of 5 groups of 5 Fighters and 1 group of 10 Tankers. Only 2 of the 5 fighter groups refueled. Other 3 were left high and dry Attached is the latest version of my db, a couple saved games, and the GE log file with refuel logging set in the HC Launcher. Before the changes were made with Refueling each group received an equal amount of fuel from the tankers. If you have any questions please let me know. I wa…

  4. Issue Information Issue ID #000198 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 0000.000 Fixed in Main Body Convergence ProblemPosted by Nightshade111 on 18 October 2017 - 09:26 AM I'm having a problem with moving ships within the main body ring. If my ships are sailing on a course and I try to move 1 or more ships within the main body then those particular ships whose position I'm shifting (within the main body) all converge together at one point within the main body ring. The only solution I've found to make adjustments within that ring is to cancel the formation's course until the particular ships I'm moving take up their new position…

  5. After capturing bases some of the text on base is jumbled up and unreadable. It looks like the text is on top of each other in the Unit Window. In my game I have turned over4 bases. The text on 2 of them is OK. The other 2 are jumbled up. I am not sure if the GE is causing the issue or Turncoat. I will try a smaller scenario and see if the same thing happens. You will need to use my fictional db. The Ugly The Good Unit ID Test 1-71.zip

  6. Issue Information ⦁ Issue ID #000176 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2016.003 ⦁ Fixed in SE Run-Time Check Failure 3Posted by eeustice on 18 January 2017 - 06:06 PM When trying to open Scenario with SE received a Run-Time Check Failure 3 and was unable to open scenario for editing. Included is a screen shot of the message receive from the SE, Complete scenario SP4 that was my last release and a copy of my fictional db. If you have any questions please let me know. Thanks, Eric Issue-176-SE-Run-Time-Check-Failure-3.pdf Run-Time Check Failure 3.zip

  7. Issue Information ⦁ Issue ID #000083 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.015 ⦁ Fixed in Debug Assertion FaultPosted by eeustice on 06 September 2014 - 10:39 PM Upon exiting the game received a Debug Assertion Fault (see attached word doc for the screen shot). Game was saved before GE was closed. I have seen this a couple of times in the past upon closing the GE. Attached is a copy of the latest db, saved game, screen shot and for your viewing pleasure in the new SE a copy of the scenario. If you have any questions please let me know, Thanks, Eric Issue-083-Debug-Assertion-Fault.pdf DAF 9-7-14…

  8. Issue Information ⦁ Issue ID #000095 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.020 ⦁ Fixed in 2014.021 Variable Start Points in New SEPosted by eeustice on 25 October 2014 - 03:52 PM When selecting Variable Start Points in the Orders 2 Drop down menu all scenario variable start points are visible. Attached is a screen shot and the scenario file. The db is the same as in my last Issue Report. Please let me know if you have any questions. Eric Issue-095-Variable-Start-Points-in-New-SE.pdf Variable Start Points.zip

  9. Issue Information Issue ID #000136 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2015.027 Fixed in Weird sonar range graphics on display on Scenario EditorPosted by broncepulido on 18 December 2015 - 12:23 AM When clicking on "display" units to see the sonar range in the Scenario Editor (and only in the Scenario Editor), in each sonar type present in the unit you get the same weird range values, as showed in the attached file, and with the same absurd (left of the scale) range, and always with one fixed Convergence Zone. Issue-136-Weird-sonar-range-graphics-on-display-on-Scenario-Editor.pdf TEST WEIRD SONAR GRAPHICS IN SE 12-2015.…

  10. Issue Information Issue ID #000096 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in 2014.020 Helo blip enhancer too effective?Posted by CV32 on 30 October 2014 - 05:11 AM Launched an ASuW strike of more than a dozen antiship missiles at an enemy surface group. A pair of enemy helicopters (Helix, iirc) along the missile flight path decoyed ALL of the missiles. I will try and get a useful savegame, but this might be a tweaking issue rather than a bug as such. Issue-096-Helo-blip-enhancer-too-effective.pdf

  11. Issue Information Issue ID #000016 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.076 Fixed in Debug Assertion Failed Wespac Scenario CrashPosted by eeustice on 06 May 2013 - 07:21 PM Edited Westpac scenario The Backyard crashed with a Debug Assertion Failed message just as a group of F-14 ran out of gas and crashed into the sea just before getting to their carrier. I have included in the zipped files the last 2 saved games the launcher saved. I also had a CV group AEC just vanish from the screen a while before that. If you wanted to land planes on the carrier you could see it in the Select Group for landing window however it NM w…

  12. Issue Information Issue ID #000181 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.001 Fixed in HC Launcher UpdatePosted by eeustice on 27 February 2017 - 05:44 PM Just wanted to see what the new unit logging captures. When selecting the new Unit logging received the following message: Ignored Argument Unrecognized -I option unit ignored GHE still opens and everything works like it should. If you have any questions please let me know. Thanks, Eric Issue-181-HC-Launcher-Update.pdf

  13. Issue Information ⦁ Issue ID #000159 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2016.017 ⦁ Fixed in 2016.017 Fox-3, but activating radar!Posted by broncepulido on 23 August 2016 - 11:14 AM Testing the F-35A Learning Curve scenario I see when a F-35A flight (or Portuguese Air Force F-16) is ordered to intercept Russian warplanes, even within or beyond AIM-120 AMRAAM missile range, the F-35A (or F-16) radar is activated, delating our presence to the opossite side. One of the main ideas of active radar homing missiles is to not reveal the launcher plane position, but with those actiones their position is revealed…

  14. Issue Information Issue ID #000061 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.102 Fixed in Click to refresh screenPosted by Grumble on 26 October 2013 - 08:59 AM A strange one, playing HDS8 9.0, Demise of the 7th fleet, about 12 hours into the scenario the Group window is only being refreshed (redrawn) once a minute (~) real time, Unit window is refreshed normally. I can force Group refresh if I click in the Group window. The issue is consistent, persists through save/reload, both with 2009.097 and 2009.102 and tested on two machines. Other scenarios, but even saves of HDS8 9.0 from few hours earlier are OK. Corrupt save file?? L…

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  15. Issue Information ⦁ Issue ID #000104 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.020 ⦁ Fixed in 2014.021 Error building scenarioPosted by broncepulido on 30 November 2014 - 12:24 AM I was building a big scenario when it fails to work both in GE and SE-32 (I've some previous copy). Is for the EC 2003 GIUK Gap Battleset and Standard HCDB 1980-2015. Can you open or play it? Any idea about the error? Issue-104-Error-building-scenario.pdf WWIII91.zip WWIII91-Fixed.zip

  16. Issue Information Issue ID #000106 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2014.019 Fixed in Ships traveling on landPosted by SteveF on 22 March 2015 - 01:23 AM Good morning! I've been playing Harpoon since about 1998 and have run into this issue for years. The Opfor see's my battle group and heads directly for my group even if it means traveling across dry land. Is there a fix that may be coming at some time? Thanks, Issue-106-Ships-traveling-on-land.pdf

  17. Issue Information Issue ID #000040 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.086 Fixed in 2009.090 Tame AIPosted by Grumble on 13 August 2013 - 02:12 AM Tony, I know it is a known issue that the AI becomes less aggressive or less agile towards the end of scenarios, i.e. as time passes by. I think it was Brad confirming it to someone in a post. Is this bug a lost cause? Like it has been IDed but would require complete redesign of the AI to correct it? Please let me know if I'm wasting my time reporting on it! But I hope the fat lady has not sung yet, here are a few observations from my latest run in with the tame AI. This is HDS5 …

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  18. Issue Information ⦁ Issue ID #000073 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.009 ⦁ Fixed in 2014.010 Terminal engagement sometimes does not occurPosted by CV32 on 23 May 2014 - 01:36 PM May be related to the current work in missile guidance, or at least that would be my uneducated guess. Behaviour is as follows: Active RH missile (whether AAM, ASM or SSM) appears to reach its intended target and then disappear. As if the terminal engagement did not happen. The behaviour appears to be inconsistent. Savegame is from HDS1 scenario 3.0 - Circle the Wagons Check the Harpoon SSM engagement in the North Sea. Issu…

  19. Issue Information Issue ID #000029 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.084 Fixed in HDS3 range circles off by 10%Posted by Grumble on 16 July 2013 - 12:53 AM Range circles in HDS3 are displayed 10% shorter than the nominal value. This does not seem to effect the game mechanics, for example AAM attacks are made from the true possible distance, but the display shows that AAMs are fired when the target is still outside of the AAM range circle. First I spotted only the AAM discrepancy but click-measuring easily shows that all circles are off. E.g. clicking the opposite edges of Phoenix AAM range circle: 199-200nm (expect…

  20. Issue Information Issue ID #000079 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.010 Fixed in 2014.010 Formation air patrols "created" by the Game EnginePosted by broncepulido on 19 July 2014 - 11:17 PM Testing my own finished Manila Galleon 1988 scenario, I saw an issue almost detected in other scenarios not designed by me, when I asked myself how someone can design strange and many AEW patrols with helicopters devoid of radar. As this was designed by me, I did some research on it and clearly: - In the Peleliu and Trípoli groups, the formation editor creates, show and operates a lot of AEW patrols with 1xAssault he…

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