General
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298 topics in this forum
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HCE - 2010.001 - 2010/01/20 =========================== - Chg:0143 GE Early beginnings... Track sensor status by range ring. No player noticeable changes yet. - Chg:0000 GE Disable Windows\Cascade menu item. Only need to test the latter. Nothing to test for the former yet.
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- 5 replies
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HCE - 2010.002 - 2010/03/07 =========================== - Chg:0151 GE Point defense allow max of 15-seconds worth of ROF to be used in each point defense engagement. (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=151 - Chg:0000 SE More work on 32-bit SE conversion. Nothing to test for the SE conversion as yet.
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- 7 replies
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HCE - 2010.003 - 2010/03/29 =========================== + Chg:0159 GE Widened name portion of unit display in Order of Battle dialog (thanks Miller7219) http://harpgamer.com/harpforum/index.php?a...amp;showbug=159 + Chg:0155 GE Let AAA fire even for the player side! It was mistakenly disabled. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=155 + Chg:0154 GE Make point defense guns (to be generalized elsewhere eventually) adhere to mount arc limitations. The code needed to be and wasn't using relative bearing between firing unit and…
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- 12 replies
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HCE - 2010.004 - 2010/04/02 =========================== + Chg:0162 GE Fixed crash introduced by arc limitations in 2010.003. This was code attempting to grab non-existent arc information from aircraft loadouts. (thanks ChrisP) http://harpgamer.com/harpforum/index.php?a...amp;showbug=162 - Chg:0000 GE Surface gunnery vs submarines Missile and Gun type radio buttons were improperly greyed out (lack of missiles greyed guns, lack of guns greyed missiles), remedied. (thanks Don Thomas) Both of these should be easy to test. Saved game showing the latter issue is in the 2010.003 rele…
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HCE - 2010.005 - 2010/04/02 =========================== - Chg:0000 GE Fixed more crashes introduced by arc limitations in 2010.003.
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HCE - 2010.006 - 2010/05/21 =========================== + Chg:0000 GE Changed logic of Ship vs Sub attack type dialog so that unavailable attack type won't be chosen. (thanks CV32) + Chg:B169 GE Yet another arc induced crash fixed, was examining group type instead of unit type. (thanks Divefreak) http://harpgamer.com/harpforum/index.php?a...amp;showbug=169 + Chg:B160 GE Code fudged minimum Annex E range to 2.5nm so ease maneuvering for a shot. The fudge number has been changed to 1.0nm for this build meaning ASROC, ahead thrown DC, and DC type weapons now can be used …
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- 2 replies
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HCE - 2010.007 - 2010/10/23 =========================== - Chg:B179 GE Recon subtype planes will now turn their radars on at or shortly after launch. It was disabled in 2004 (thanks Akmatov) http://harpgamer.com/harpforum/index.php?a...amp;showbug=179 - Chg:0000 GE Increase from 1 to 4 group windows. More importantly includes underlying logic to manage detections per side. As for testing, perhaps for now just reply to this thread with screenshots and examples and such. There will be a bunch of stuff that doesn't work right. Also note that saves from prior versions will not work in this version and I won't g…
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- 11 replies
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HCE - 2010.008 - 2010/10/23 =========================== - Chg:B179 GE Changed "Radars for AEW, EW, and Recon subtypes are turned on at or shortly after launch. " to "Radars for AEW, EW, and Recon subtypes are turned on at the patrol point." per the discussion at http://harpgamer.com/harpforum/index.php?showtopic=10598 This was in effect in 2010.007, the release notes entry was just incorrect. - Chg:0000 GE Show the X (close button) in upper-right in group windows to allow closing them. Also actually close the window when the close button is clicked…
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HCE - 2010.009 - 2010/10/24 =========================== - Chg:0000 GE Unit window will now show units for the perspective of the active group window. (thanks donaldseadog) - Chg:0000 GE Saving and loading of games will now work but it is doubtful that the entire game state is being saved and loaded correctly. (thanks donaldseadog) - Chg:0000 GE Enable playing of green side in addition to blue and red. - Chg:0000 GE Allow the player to click on groups of the player side, even when that isn't blue. (thanks donaldseadog) - Chg:0000 GE Group window perspective selection dropdowns are now set tall …
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- 10 replies
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HCE - 2010.010 - 2010/10/29 =========================== - Chg:0000 GE Alt-t really will cycle between showing no paths, path for the current group (if side of group window perspective), and all groups that are the same side as the group window perspective. - Chg:0000 GE Got rid of an array overflow in GroupWndProc caused by curWind getting set to 4 since the GroupWin[curWind].hwnd value hadn't been assigned. In practical terms this means saved game creation and loading will work but any saves made in 2010.007- 2010.009 will be unuseable. (thanks JMS) - Chg:0000 GE …
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This is for you Don HCE - 2010.011 - 2010/11/03 =========================== - Chg:0000 GE When loading saved game show the player perspective in Group-1 window. - Chg:0000 GE When loading from launcher show the player perspective in Group-1 window. (thanks Don Thomas)
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HCE - 2010.012 - 2010/11/23 =========================== + Chg:0000 GE AI should now do a better job of defending itself (fighters in formation should engage, etc.) (thanks Don Thomas) + Chg:0000 GE Nuke SAMs first attempt. They seem to work now but when more than one plane unit is in a group within range of the detonating SAM the game may crash. Give your SAM an AirPH and a SurfDP of the warhead to use.
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- 23 replies
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HCE - 2010.013 - 2010/11/26 =========================== + Chg:0000 GE When clicking on a unit in the Unit window the information should be much more relevant now to the actively selected Group window. (thanks Don Thomas) This doesn't delve into the Platform display not showing weapon counts for units on the same side as the selected group window. This is purely the mini report window.
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HCE - 2010.014 - 2010/11/30 =========================== + Chg:0000 GE Player can now click groups on the map to select a target. This was broken with the new group windows. So when you intend to launch TLAM and you click "Attack", in the recent builds you had to select the target group in the list of groups rather than clicking the target group on the map. Now you can click on the map again. + Chg:0000 GE Version/Build added to header line of ge.log and MessageLog.txt + Chg:0000 GE Launch animations should only show for detected and own units. This was broken w…
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- 13 replies
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HCE - 2010.015 - 2010/12/05 =========================== + Chg:0000 GE ESM works again (thanks Don Thomas) as do the other detection types. + Chg:0000 GE Formation editor should show the correct size now. + Chg:0000 GE Formation editor should highlight the selected sectors again. (thanks Don Thomas) I've attached my scenarios that I used to test the Sensor types. Play all as Blue, targets to the East. HCDB-101022 was used. VISUAL.SCM Visual - Fly A-4 straight East, expect visual detect at 2nm from Red cargo ship IR - Fly F-35 straight East, expect IR detect > 2nm from Red cargo ship Radar - Turn on F-35 Radar a…
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- 10 replies
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I'm looking for testing of the last two items, the first three items are difficult to positively verify so don't worry about testing them. HCE - 2010.019 - 2010/12/30 =========================== - Chg:0000 GE Synchronized globals with the S_GLOBALS structure in hopes of making the unreliable save/load of recent builds be more reliable. Also verified that globals save and load functions truly load and save each member of the structure (thanks 11x17 paper!) - Chg:0000 GE Synchronized alloc_Group() with the Group structure. - Chg:0000 GE Synchronized alloc_Unit() with the Unit structure. - Chg:0…
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- 14 replies
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HCE - 2011.003 - 2011/04/14 =========================== - Chg:0000 GE Modified -g command line option to accept local player for more than one side. Add the values together for the first digit. 1 - Play as BLUE 2 - Play as RED 4 - Play as GREEN ex. "winharp32.exe -g 111111003" means play Blue side ex. "winharp32.exe -g 211111003" means play Red side ex. "winharp32.exe -g 311111003" means play as Blue and Red ex. "winharp32.exe -g 711111003" play as Blue, Red, Green Hint, use with launcher 2011.003 or newer! That new launcher wil…
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HCE - 2011.004 - 2011/04/26 =========================== - Chg:B203 GE Make baka ships, subs, and mobile land units work by killing off the firing platform. (thanks Don Thomas) http://harpgamer.com/harpforum/index.php?a...amp;showbug=203 - Chg:0000 GE First Sensor Export DLL, Visual sensor model. I'd be interested to see some rough benchmarks of speed of the game with and without ExportDLLs\SensorVisualH3.dll in place. In this build if the DLL isn't in place, the built-in Visual sensor model is used (they are identical functionally but I'm wondering about the overhead of calling the DLL).
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HCE - 2011.005 - 2011/04/28 =========================== - Chg:0000 GE Tweaked calling of Visual sensor DLL, I had forgotten one parameter in one spot. (thanks Don Thomas) Don, yes, the DLL should go in the ExportDLLs directory.
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- 12 replies
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HCE - 2011.006 - 2011/06/04 =========================== - Chg:0000 GE Made enough sides changes that player should now be able to enter some basic commands for both Blue and Red sides. Examples are launching aircraft, setting paths, and adjusting EMCON. This does not include intercepting opposing forces. Hint, choose to play a scenario as both Blue and Red to try it out. You can leave the visual sensor dll in play if you want, either way should be fine. I also gave playing as Red and Green a quick try and was able to launch a green plane.
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