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General

Old threads from HC Beta\General go here

  1. Started by TonyE,

    HCE - 2008.051 ============== - Chg:0000 GE Fixed crash where a non-air unit was getting checked for dogfight gun ammo. (thanks Brad) Brad verified that this works.

    • 0 replies
    • 907 views
  2. Started by TonyE,

    HCE - 2008.054 ============== - Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053... - Chg:0000 GE More internal changes for Unit window efforts. Nothing specific to test for here, please take the update HCUnitWin1.dll export DLL for a spin instead (or finish up prior build release note testing).

    • 0 replies
    • 959 views
  3. Started by TonyE,

    HCE - 2008.055 ============== - Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and crash fix on battleset change. Once again, just test the new DLL build I'll have up in a minute.

    • 0 replies
    • 916 views
  4. Started by TonyE,

    Herman has started making entries in the Bug Tracker. In the 'forum options' of each Bug Tracker project you can set what kind of notification you want of new posts. There are a few unfiled bugs there that need verification. We also have two builds since the 2008.025 and no verification of the changes that I've claimed to have made. Please contribute or I'll have to get mean (or something). Yes, Brad and Rene are pretty much excused since they are hard at work with databases and scenarios. Thanks guys, I know testing specific items isn't very fun but it is one of the more important tasks for beta testers now that we have end users doing the normal playing of…

    • 0 replies
    • 856 views
  5. Started by TonyE,

    HCE - 2008.056 ============== - Chg:0000 GE More internal changes for Unit window efforts. Pass HC window handle to DLL to allow HC to be parent window. Convinced the DLL not to crash the GE when using Application.ProcessMessages to increase DLL responsiveness. - Chg:0000 GE Send all detected units to the UnitWindow DLL, not just the ones visible in the game unit window. Find a new build of the DLL uploaded in a few minutes.

    • 0 replies
    • 983 views
  6. Started by TonyE,

    The only changes were to the ExportDLLs, test them if you like, but keep playing anyway

    • 0 replies
    • 926 views
  7. Started by donaldseadog,

    This is just an observation made using HCWW data base in particular ship to ship naval gun combat. Where a ship has say three twin turrets AI will choose say eight rounds to fire at a target will will fire them as four salvos from the first available turret with the inherent time delay defined by the turret's ROF when in most cases (depending upon angles etc) six rounds could have been initially fired, two from each of the three turrets. The first two rounds are likely to do little more than wake up the enemy who might then choose to reply with all guns blazing before ai gets in the second salvo. Also while we are advised of missiles etc being detected there is not such…

  8. Started by TonyE,

    Your feedback at http://harpgamer.com/harpforum/index.php?a...&showbug=39 is encouraged. I want to deal with this in some manner before we release the demo. My preferred solution is to only allow AI aircraft with Intercept type loadouts (Intercept..., Escort...) to come out of formation or otherwise be re-assigned to intercept duties. That means if a EW or ASW loadout has AAMs it will only use them in self defense and not go chasing F-22s. Suggestions, approve, disapprove? Please add your comments at the link above.

    • 0 replies
    • 932 views
  9. Started by wombat1417,

    I was testing some of the SE fixes in .033 when I noticed something odd in the title line. I selected the EC2003 GIUK battleset for my test and I saw the title line read "Harpoon Commanders Edition HDSH 1.0". The proper suffix should br "M". The remaining battlesets also show a mismatch: Atlantic shows I instead of N, Med shows J instead of O, IOPG shows K instead of P, and WestPac shows L instead of Q. This doesn't affect the workings on the SE as scenarios can be loaded from and saved with the correct suffixes so it's really a somewhat trivial thing. Ah ha! I see that these are in fact the suffixes in the .res battleset files. I don't understand why this is but i…

  10. Started by VictorInThePacific,

    Here are some bugs that I came across while doing experiments with tankers. Not really bugs as in the game doing something wrong and unintented when a player does something normal and appropriate, but rather me doing something abnormal that the game was not designed to do, and getting away with it. One of them may not have been seen before. I am posting it in this location because the hardcore testers might derive some amusement from it, but it might give the wrong impression to a more general audience. If you order a plane to "patrol" to a location that it doesn't have the fuel to reach, the game will not allow the plane to be launched. If the plane cannot be ref…

  11. Started by TonyE,

    Now would be a really good time for everyone to go to work on the Pipe Dreams forum. Terminal maneuvers is low hanging fruit (smaller topic than most), for those aching for a beating work on logistics. Either way there are plenty of topics there and an extreme dearth of ideas, discussion, and commentary about what everyone wants.

    • 0 replies
    • 884 views
  12. Started by divefreak,

    Hi run it from the Blue side, turn your sensors on and wait for red... A better description will come later, sorry samtest.zip

    • 0 replies
    • 884 views
  13. Started by VictorInThePacific,

    I wish to raise some issues about radar, in particular, regarding the differences between surface search and air search radar and the consequences thereof, which may indicate a need to upgrade the game documentation. Please do not flame me for what I am about to say. However, please feel free to challenge or refute any aspect of the content. I am not sensitive in that way. I seek the truth. According to the Harpoon documentation (eg. the Help files), a SS radar is a radar that can detect units at vertical elevations ranging from the sea surface to low altitude, and an AS radar is a radar that can detect units at vertical elevations of medium or higher altitude…

  14. Started by TonyE,

    I know some of you don't watch the Issue Tracker so here's your prompt to check out and comment on an important aspect of sensor intelligence (specifically when should the AI light off radars on its own accord). Reply in the issue please, check out Issue 44 for more detail and background. http://harpgamer.com/harpforum/index.php?a...amp;showbug=106

    • 0 replies
    • 1k views
  15. Started by TonyE,

    HCE - 2008.030 ============== - Chg:0000 BB Bug fixed, the BS Builder was not copying in the user specified database .res file. - Chg:0000 BB RES1_VIC_TYPES needed to be copied from user specified DB .res not the shell battleset file. - Chg:0000 BB Hid the Button1 button again - Chg:0000 GE More changes to properly handle DB embedded in BS. - Chg:0000 GE More USNI work. - Chg:0000 SE More changes to properly handle DB embedded in BS. - Chg:0000 SE Made changes so that a USNI build of SE operates okay. What this means is test the items on the release notes from the prior builds, not really anything for end users to veri…

    • 0 replies
    • 871 views
  16. Started by VictorInThePacific,

    Greeting, Harpoon Beta testers. I read a post by someone who was complaining about the lack of graphics in Harpoon. To make a long story short, this induced me to volunteer. I will tell you a little about myself. Academically: M.Sc. in physics. Past post-secondary physics lab instructor. Currently unemployed. Working on a new career as a technical writer. Gaming: First started playing games at about 10. First game chess. Then go. When I got to university, I fell in with some bad company (wargamers). Those were the golden days of wargaming at UBC. We had a large office all to ourselves (the other occupants couldn't stand our company, so they abandoned t…

  17. Started by TonyE,

    If you read: http://harpgamer.com/harpforum/index.php?a...&showbug=43 you will see that I cannot reproduce the issue. Please take it for a spin in 2008.044 and add your results.

    • 0 replies
    • 916 views
  18. Started by TonyE,

    Sometime tomorrow the beta testing process will be opened to all HCE players. See http://forum.computerharpoon.com/viewtopic.php?f=7&t=227 for the flowery words. If there is anything you think needs to be hidden before then, please make it known immediately.

    • 0 replies
    • 906 views

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