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naval gun action

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This is just an observation made using HCWW data base in particular ship to ship naval gun combat. Where a ship has say three twin turrets AI will choose say eight rounds to fire at a target will will fire them as four salvos from the first available turret with the inherent time delay defined by the turret's ROF when in most cases (depending upon angles etc) six rounds could have been initially fired, two from each of the three turrets.

The first two rounds are likely to do little more than wake up the enemy who might then choose to reply with all guns blazing before ai gets in the second salvo.

Also while we are advised of missiles etc being detected there is not such an obvious notice drawn to being pummeled to death by 10" shells unless you keep a good eye on the message board and don't have the time compression wound up too far.

It must have been hard in the old days, eh :D

Don Thomas

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