January 2, 201016 yr Looks like i stumbled over an error and some missing infos... No Info About Dipping and localizer/ranging and HF(3d) seems to be wrong. dipping should be easy to fill. => Sonar used by Helos and Ships, lowered when in use. In the game helos use dipping sonar only while hovering at vlow..... But for the two other fields I need more info to fix it.... How is it working in the game?
January 3, 201016 yr Looks like i stumbled over an error and some missing infos... How is it working in the game? One I can do off the top of my head is HF (3D), that would be Height Finding, not High Frequency. Dipping sonar I think is self explanatory (dippers on helos and Osprey). Localiser/Ranging in the sonar routine is initially treated like a hull mounted sonar but without the baffles restriction. However it looks like the code is incomplete later in the routine. In sum I expect this type of sonar doesn't work, would be good to see some test results and files.
January 3, 201016 yr Author Looks like i stumbled over an error and some missing infos... How is it working in the game? One I can do off the top of my head is HF (3D), that would be Height Finding, not High Frequency. Dipping sonar I think is self explanatory (dippers on helos and Osprey). Localiser/Ranging in the sonar routine is initially treated like a hull mounted sonar but without the baffles restriction. However it looks like the code is incomplete later in the routine. In sum I expect this type of sonar doesn't work, would be good to see some test results and files. Ok, HF changed to: |HF (3D) |Heigth Finder, a height finder is a type of 2-dimensional radar that measures altitude and direction of targets, but not their distance from the radar. |- Dipping changed to: |Dipping |Sonar used by Helos (Also V-22 Osprey) and Ships, lowered when in use. In the game helos use |dipping sonar only while hovering at vlow..... will test the localizer/ranging and i need an explanation what SPIR Radar does in the game code.... BTW Airborne Radar does it have a 360° covarage? or what is the difference between the SS/AS (airborne) flag vs AS/SS (360 degree) flag? Thanks René
January 4, 201016 yr and i need an explanation what SPIR Radar does in the game code.... SPIR = Shipboard Passive Infra-Red (e.g. Thales SIRIUS). This doesn't presently have any function in the code, being supplanted by the platform flags 'IR' and 'Low level light'. BTW Airborne Radar does it have a 360° covarage? 'Airborne radar' is forward hemisphere only (Tony might have the exact coverage arc in degrees). 'AS (360-degree)' is an air search radar with 360 degrees coverage.
January 5, 201016 yr 'Airborne radar' is forward hemisphere only (Tony might have the exact coverage arc in degrees). I seem to recall once hearing that it was sixty degrees to either side of the nose.
January 5, 201016 yr 'Airborne radar' is forward hemisphere only (Tony might have the exact coverage arc in degrees). I seem to recall once hearing that it was sixty degrees to either side of the nose. Right you are
January 5, 201016 yr Author Localiser/Ranging in the sonar routine is initially treated like a hull mounted sonar but without the baffles restriction. However it looks like the code is incomplete later in the routine. In sum I expect this type of sonar doesn't work, would be good to see some test results and files. (active) Localizer/Ranging gives no detection.... see the attached files... simply let the blue ships run with sonar turned on. sonartest.zip sonarlog.zip
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