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Missile Intercept not Possible but Unit Continues to Fire

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Hi All,

Been away a while. Appears I have a bunch of catching up to do.

Wanted to share a brief summary of a problem to see if anyone has had the same experience. Will upload a scenario to demonstrate the issue over the weekend.

Issue: Two pairs of SCUD missiles are launched from a RED land unit over water. Target is a BLUE airfield. The SCUDs are traveling about 3800 knots at VHIGH altitude. I have an AEGIS equipped Kongo class (BMD capable) loaded with SM-3 Block 1A slightly north of the SCUD travel path with both air and surface radar energized. The Kongo initially shoots three SM-3's with the targets about 68 nm out. Usually, the 3 SM-3's hit one of the four targets. The Kongo will next shoot 3 SM-2MR Block IIIA's. I assume the switch to a SM-2MR missile occurs because the SCUDs are within the SM-2MR envelope at this point. About 60 percent of the time there is one hit. Afterward, because the SCUD's velocity is higher than the SM-2MR and the SCUDs are passing the Kongo, a SM-2MR cannot catch the SCUD. As such, I would think the model would switch back to the SM-3. However, the Kongo will continue to fire 3 SM-2MR's at a time, which apparently "self destruct" as soon as they are launched. The occurs until the SM-2MR inventory is used up at which time the Kongo would again start using the SM-3 or the SCUD is outside the range of the SM-2MR and then the unit would start using the SM-3.

Any ideas? Scenario to follow.

Thanks in advance and Happy May.

George

This does ring a bell.

What game version are you using? It might be something that has been dealt with previously.

If you are using the latest release then the promised saved game and test scenario will be needed I'd guess.

Good to see old players coming back on board 😁

I can certainly envision this happening and I don't expect that the game has any code to prevent it from happening. Definitely post up the scenario and saved game.

  • Author

Dawned on me as I was about to send the scenario that I was running on my modified database, which has a number of updates that include the units and weapons involved. I'm in the middle of updating several countries (Japan, DPRK, ROK) in my database to represent post ~2000 and omit previous years. Will shift gears later this week and remodel the scenario with the current game version database. If I have the same problem, will advise and send. 👍

  • Author

OP: Geoaegis, UNFILED, VerRep: 2025.25

I did a fresh install from the comprehensive patch to make sure any of my tinkering on the database does not cause a/the problem.

There are some differences in unit loadouts, so I will repeat the issue I am seeing with the current loadouts.

  • There is a Kongo class destroyer (BMD option) stationed northwest of Iwakuni, Japan. I included an E-3C at Iwakuni in case the Kongo radar did not pick up the incoming missiles.

  • There is a RED unit located at the southeast tip of South Korea. The unit includes two TELs: Hwasong-5 and Hwasong-6. The current database has Hwa-5/6 traveling at Very High altitude.

  • The Kongo has onboard both SM-2MR Block IIIB and SM-3 Block IA. Since the HWA-5/6 are not traveling at suborbital, I would not expect the SM-3 to be used to engage.

  • With air and surface search radars on, the Kongo picks up the incoming at about 51 nm. The Kongo shoots a series of SM-2s. However, as the HWA-5 and 6 are traveling at 3999 knots, after the second volley from the Kongo, the SM-2s cannot catch up to the HWA-5 and 6.

  • The Kongo though keeps shooting the SM-2s. The SM-2s then appear to self-destruct and then another volley from the Kongo. This cycle repeats until the Hwa-5/6 hit Iwakuni.

  • I would expect the Kongo to stop shooting once the HWA-5/6 could not be run down since the ship is then just wasting its onboard loadout.

  • Test scenario and saved game attached.

Out of curiosity, I went into the database and swapped out the SM-2MR BIIIB's in the 29 cell VLS on the Kongo BMD with SM-6 ERAMs, changed the speed of the SM-6 to 4500 knots, then repeated the test.

  • Considering the velocity of the revised SM-6 could overtake the HWA-5/6, I would think the AI would choose the SM-6 at some point. However, the AI just continued shooting the SM-2s.

Missile Test.BKq Missile Test.scq Missile Test.scq.xml missile test.hpq

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