Working on developing my first battleset, which includes modifying the database to include current weapons, aircraft, etc. Pretty confident I am modeling aircraft, ships and subs consistent with the game rules/metrics. Also figured out how to manage mounts and weapons. However, struggling to find a good source for how to assign damage points to weapons, namely missiles. Found historical methods for calculating such as warhead weight x 0.2 = DP. Also found a NPS thesis (circa 2009) "A COMPARATIVE ANALYSIS OF COMMERCIAL OFF-THE SHELF NAVAL SIMULATIONS AND CLASSIC OPERATIONS RESEARCH MODELS" that runs through various parameters and assumptions. Do recognize there are several variables that go into calculating the base lethality of a missile and there are also several factors that affect the PH and end result on the target on impact/detonation. However, all read - not sure I have a good reference for assigning DP and PH.
For facilities, can't really find a rationale after reviewing the existing database. Found an old reference that equates facility damage point assignment to the number of 1000lb bombs it would take to make the facility inoperable. However, when I look at assigned damage points in the database, seems there is a pretty large spread. For example, looking at airfields with 1 runway that can handle VLarge aircraft, damage point assignments ranged between 2500-9000.
Any guidance or rules of thumb?
George