Jump to content

Geoaegis

Members
  • Posts

    11
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Geoaegis

  1. Geoaegis

    Weather

    Thanks Don. I see weather systems pop up from time to time but it's difficult to test performance as it's not possible to predict the weather. ⛈️ 🙂
  2. Geoaegis

    Weather

    Hi All, Thanks to Tony, Don and Eric for working on the next update. Lots of enthusiastic chat on Discord. Question - any insight on how weather affects the performance of aircraft and weapons? I'm working on a planning tool and trying to figure out if I should degrade estimates for hit percentage or range. Thanks much! Geo
  3. Came across the attached while looking for another reference. Thought interesting enough to share. Wondering if HUCE modeling would be consistent with the results in the attached. Geo IJIDSS0303-0408PAULO.pdf
  4. Working on developing my first battleset, which includes modifying the database to include current weapons, aircraft, etc. Pretty confident I am modeling aircraft, ships and subs consistent with the game rules/metrics. Also figured out how to manage mounts and weapons. However, struggling to find a good source for how to assign damage points to weapons, namely missiles. Found historical methods for calculating such as warhead weight x 0.2 = DP. Also found a NPS thesis (circa 2009) "A COMPARATIVE ANALYSIS OF COMMERCIAL OFF-THE SHELF NAVAL SIMULATIONS AND CLASSIC OPERATIONS RESEARCH MODELS" that runs through various parameters and assumptions. Do recognize there are several variables that go into calculating the base lethality of a missile and there are also several factors that affect the PH and end result on the target on impact/detonation. However, all read - not sure I have a good reference for assigning DP and PH. For facilities, can't really find a rationale after reviewing the existing database. Found an old reference that equates facility damage point assignment to the number of 1000lb bombs it would take to make the facility inoperable. However, when I look at assigned damage points in the database, seems there is a pretty large spread. For example, looking at airfields with 1 runway that can handle VLarge aircraft, damage point assignments ranged between 2500-9000. Any guidance or rules of thumb? George
  5. Greetings All, Have two questions about software performance. Not sure if problems, or not. First, when I export the database (build 2024.001) I get the following screen. My scenario(s) seem to work okay, but not sure if "the system cannot find the file specified" is an issue. Second, in the scenario editor, my unit screen is tiny even though I have clicked the 1x setting. I ran the window resize tool available here and reset the windows in the game engine but the scenario editor unit window remains super small. The unit window shows up in the upper left of the group window. Any ideas? Geo
  6. Thanks Don. Great inside into the mind of the AI. I am pondering how to include a NEUTRAL in a conflict that really is not NEUTRAL. In my scenario, looking to include an element of a proclaimed NEUTRAL attempting to distract and disrupt. For example, JAMMING and FONOPS. I will run several test scenarios to see what I can work through.
  7. Hi Don, The battleset is one that I created. But, I found some bugs in the original battleset, as I created the battleset then installed the 2024.001 update. I've redone the battleset at this point but only the map and some narrative. The battleset AO supports a DPRK-ROK-Japan conflict that is a prelude to China advancing it's interests. RUS also has their spoon in the soup, which results in some "hypothetical" equipment availability for DPRK. Working on the first scenario while in parallel learning how the HCE AI functions, identifying and testing newly added weapons/mounts/ships and validating availability of the armament, aircraft, etc.. Please let me know if I can provide an other files to help your investigation. Geo
  8. Thanks Tony. Files attached. Also, operating with DB 2024.001 Test Unknown.zip
  9. Greetings All, I am noticing possible errors in how the game engine designates an icon for unknown contacts and/or allows attacking unknown contacts. Apologies if these are known issues. I still have a bunch of reading to do in the forum. Also, once I figure out what test scenario files to upload, will do. Examples: Small RED surface contact - BLUE platform: Bunker Hill class (Monterey (CM)) radiating air and surface radars. Sonar is in passive. - Weather report is perfect with visibility at 19 nm. - A small surface contact is identified by passive sonar at 22 nm. In the scenario the unit (Najin) is designated RED. The unit is not radiating and is beyond visual range. - Initially, the contact icon is yellow (no positive position fix). - Subsequent to obtaining a position fix with radar, the icon becomes red and weapons range circles for the contact are shown in the GROUP and UNIT maps. However, the target description remains small surface contact (unknown). - It would seem the contact icon should remain yellow without range circles until a unit is identified (not in an unknown state). - A couple of screen shots follow below to illustrate the narrative. Large NEUTRAL (GREEN) surface contact - BLUE platform: Bunker Hill class (Monterey (CM)) standard interval for intermittent radiating surface radar. Air search is off. Sonar is in passive. - Weather report is perfect with visibility at 19 nm. - A large surface contact is identified by radar at 22 nm. In the scenario the unit (Udaloy) is designated NEUTRAL. The unit is not radiating and is beyond visual range. - Upon identification, the unit icon is GREEN even though the unit is still unknown. Appropriately, there are no weapon range circles. - Also, observed that I cannot attack the contact when the icon is GREEN even though it is unknown. - When Monterey radar switches off, the contact icon becomes YELLOW. I can now attack the unknown contact. - It would seem the contact icon should be yellow from the beginning, with ability to attack, until a positive unit identification is made. - A screen shot follows below to illustrate the narrative.
  10. Greetings All, I have a bit more time on my hands (and keyboard) these days than when I engaged with Harpoon oh so many years ago. Starting off by trying to digest HCE database contents and structure and how to use the scenario editor. Based on Tony's recommendation, kicking off this wish list to capture what I come across. Oh - just downloaded and installed the 2024.001 beta. Best I can tell took care of the reload problem I was having with DPRK missile bases. Thanks!! 👍 Okay. Wishing away.... - (1/2025) (SE) Provide a method for viewing and editing opords/attack orders for bases in the scenario editor. At present, you can revise targets for existing orders but you cannot view and change the entire order (e.g., time to initiate). - 2/2025 (GE) Provide a means for including over the horizon surface search radar in fixed facilities and mobile systems. Current system limits surface search radar distance to line of sight. - 2/2025 (SE) When adding a new base, the dropdown list is searchable on "Base" name. Would prefer the dropdown list to be searchable on "Country" e.g., like aircraft/ships. - 2/2025 (GE) Include aircraft cruise speed with maximum speed on unit display pop-up. Would help out quite a bit in mission planning.
      • 2
      • Like
×
×
  • Create New...