Thursday at 09:37 PM3 days Hi All,Been away a while. Appears I have a bunch of catching up to do. Wanted to share a brief summary of a problem to see if anyone has had the same experience. Will upload a scenario to demonstrate the issue over the weekend.Issue: Two pairs of SCUD missiles are launched from a RED land unit over water. Target is a BLUE airfield. The SCUDs are traveling about 3800 knots at VHIGH altitude. I have an AEGIS equipped Kongo class (BMD capable) loaded with SM-3 Block 1A slightly north of the SCUD travel path with both air and surface radar energized. The Kongo initially shoots three SM-3's with the targets about 68 nm out. Usually, the 3 SM-3's hit one of the four targets. The Kongo will next shoot 3 SM-2MR Block IIIA's. I assume the switch to a SM-2MR missile occurs because the SCUDs are within the SM-2MR envelope at this point. About 60 percent of the time there is one hit. Afterward, because the SCUD's velocity is higher than the SM-2MR and the SCUDs are passing the Kongo, a SM-2MR cannot catch the SCUD. As such, I would think the model would switch back to the SM-3. However, the Kongo will continue to fire 3 SM-2MR's at a time, which apparently "self destruct" as soon as they are launched. The occurs until the SM-2MR inventory is used up at which time the Kongo would again start using the SM-3 or the SCUD is outside the range of the SM-2MR and then the unit would start using the SM-3.Any ideas? Scenario to follow.Thanks in advance and Happy May.George
56 minutes ago56 min This does ring a bell.What game version are you using? It might be something that has been dealt with previously. If you are using the latest release then the promised saved game and test scenario will be needed I'd guess.Good to see old players coming back on board 😁
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