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Posted

HCE - 2009.004

==============

- Chg:0000 GE Fixed problem created in 2009.003 that prevented player from

firing antiship missiles from ships against the target ships.

 

Once again hit attacks from ships to everything hard, and from subs to everything hard. I'm interested to hear what you think. I see some good things and some maybe not so good things...

Posted

I wrote up a test scenario and ran a couple of tests.

"Multitest" is the test scenario written for EC2003 GIUK. Red LZ Zulu (ZZb) is on Iceland. Within the base (ZZ00) for targeting variety are a minesweeper (ZZ01), an artillery piece (ZZ02), a tug (ZZ03), a Rapier barge (ZZ04), and a sub (ZZ05). Blue has an LA sub (ABU), a mixed CG/CCG TF (AAS), and a PT TF (ACS).

"Multitest01", a saved game, shows that Blue has detected everything at ZZB except for the sub. All detected units have been targeted with TLAM-D, TLAM-C, TASM Blk 1, RGM-84D and UGM-84A from ABU and AAS and all, including the base itself, will shortly be blown to bits.

"Multitest02", another save, has ACS closing on ZZb and launching torpedoes at the surface targets. Again, the sub was not detected. If you let the scenario run, Blue will be asked to fire torpedoes along a counter bearing, though none of them ever seem to hit.

"Multitest03" has ABU in position off ZZb. Every Red unit has been detected including the sub by passive sonar. Use the Attack button and you will be allowed to attack the sub with torpedoes, and the three surface units with Harpoons or torpedoes. The base and artillery are inside the minimum range of the Tomahawks, but Multitest01 shows they would work.

 

So,

1) Bases and units within a base, either land or sea, can be destroyed by surface- or sub-launched missiles when detected individually.

2) Ships and subs within bases can be torpedoed by surface ships or subs when detected individually.

3) Subs within bases do not ever seem to be detected by radar and so cannot be targets for a missile strike. Are "Docked Subs" surfaced or submerged at bases?

 

Naturally, exploring this caused other bugs to surface. They will be addressed individually.

Multitests.zip

Posted
3) Subs within bases do not ever seem to be detected by radar and so cannot be targets for a missile strike. Are "Docked Subs" surfaced or submerged at bases?

 

I expect the subs are at the depth at which they joined the base formation. If they start initially in the formation they will be at the default depth for a sub (which should prove to be Intermed if the sea bottom allows)

Posted

I'm marking this as testing complete but that doesn't mean you should stop exploring combinations of attacks as Wombat so skillfully did. We've got a nice little collection of test scens created now, last nice I was running thru 7 test cases each time I thought it was right, Wombat has added an 8th (attack against land units)

Posted
I'm marking this as testing complete but that doesn't mean you should stop exploring combinations of attacks as Wombat so skillfully did. We've got a nice little collection of test scens created now, last nice I was running thru 7 test cases each time I thought it was right, Wombat has added an 8th (attack against land units)

 

Could a package of said test cases be made to facilitate more of us giving input ?

e.g a simple zip of saves or scens in the latest format that we can use with the new exes.

Thanks in advance !

Posted
Could a package of said test cases be made to facilitate more of us giving input ?

e.g a simple zip of saves or scens in the latest format that we can use with the new exes.

Thanks in advance !

 

Yes, and I look forward to someone doing so. They are all here on HG in the beta area, a zip file I posted with 5 scens (TORPBRG.zip), Akula's test scen, now Wombat's.

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