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Posted (edited)

This is in reply to Rene's thread: http://harpgamer.com/harpforum/index.php?showtopic=3259

 

HC has fourteen native loadout types. Each of those types may have unique uses and behaviors. Loadout type may influence what altitude the planes fly at by default. It may also dictate whether the AI turns on the active sensors upon launch. The loadout type also defines more core characteristics, whether it is an intercept loadout for air to air battles for instance. There is at this time no comprehensive list of the impact of each mission type but the name should give a good indication of the purpose.

 

The loadout/mission types are:

  • FERRY - For transit between landing sites
  • ASSAULT - Usually very short range, think paratrooper drops, Ranger drops
  • TANKER - Air to Air refueling, the tanker plane should use a tanker loadout
  • PATROL - Recon, AWACs, generally inert planes weapon-wise
  • NUCLEAR - Carry nuclear weapons
  • STANDOFF - Longer ranged weapons, both anti-ship and anti-base/land
  • SEAD - ARM, anti-radar weapons
  • GUIDED - JDAM, Paveway
  • UNGUIDED - Dumb bombs
  • ANTIRUN - Anti-runway
  • ATA - Air-To-Air, Intercept, Escort,...
  • ASW - Anti Submarine Warfare
  • AARMR - Anti-Armor
  • DECOY - Planes that launch decoys, also possibly EW birds.

 

 

The game allows for 128 individual named missions, each one must be one of the above types and each one is pre-defined as one of the 14 types. The database editor cannot change the mapping, only the name of the loadout (which doesn't affect the game behavior, only the hard-wired mission type does that).

 

To see the named missions, open your Platform Editor (PE) and run the qLst_LoadoutType query. Unfortunately you can't change the names there, to change the names you should look at the lPlatformSubTypes table. Scroll down to the Annex values=27 and you'll see the loadout names as shown in the game. Again, you can change the name but the behavior is hard-wired to the 14 mission types listed above.

 

The following table correlates the IDs with the mission types (version 2008.062 and newer):

000	FERRY
001	ASSAULT
002	TANKER
003	PATROL
004	NUCLEAR
005	STANDOFF
006	STANDOFF
007	SEAD
008	SEAD
009	GUIDED
010	GUIDED
011	UNGUIDED
012	UNGUIDED
013	ANTIRUN
014	UNGUIDED
015	ATA
016	ATA
017	ASW
018	ASW
019	AARMR
020	UNGUIDED
021	AARMR
022	DECOY
023	DECOY
024	FERRY
025	FERRY
026	UNGUIDED
027	ATA
028	GUIDED
029	NUCLEAR
030	ATA
031	ATA
032	ATA
033	ATA
034	STANDOFF
035	STANDOFF
036	STANDOFF
037	STANDOFF
038	STANDOFF
039	STANDOFF
040	STANDOFF
041	STANDOFF
042	STANDOFF
043	STANDOFF
044	SEAD
045	SEAD
046	SEAD
047	SEAD
048	ANTIRUN
049	ANTIRUN
050	ANTIRUN
051	GUIDED
052	GUIDED
053	GUIDED
054	GUIDED
055	GUIDED
056	GUIDED
057	GUIDED
058	GUIDED
059	GUIDED
060	GUIDED
061	GUIDED
062	GUIDED
063	GUIDED
064	GUIDED
065	GUIDED
066	GUIDED
067	GUIDED
068	GUIDED
069	GUIDED
070	GUIDED
071	GUIDED
072	ASW
073	ASW
074	ASSAULT
075	ASSAULT
076	ASSAULT
077	FERRY
078	ASSAULT
079	ASSAULT
080	UNGUIDED
081	UNGUIDED
082	UNGUIDED
083	UNGUIDED
084	UNGUIDED
085	UNGUIDED
086	UNGUIDED
087	UNGUIDED
088	UNGUIDED
089	UNGUIDED
090	UNGUIDED
091	UNGUIDED
092	UNGUIDED
093	UNGUIDED
094	UNGUIDED
095	UNGUIDED
096	UNGUIDED
097	UNGUIDED
098	UNGUIDED
099	ATA
100	ATA
101	ATA
102	ATA
103	ATA
104	DECOY
105	TANKER
106	TANKER
107	TANKER
108	AARMR
109	AARMR
110	DECOY
111	DECOY
112	DECOY
113	PATROL
114	PATROL
115	PATROL
116	NUCLEAR
117	NUCLEAR
118	NUCLEAR
119	NUCLEAR
120	ASW
121	ASW
122	ASW
123	ASW
124	ASW
125	ASW
126	ASW
127	ASW

 

The following table correlates the IDs with the mission types (version 2008.061 and earlier):

000	 FERRY
001	 ASSAULT
002	 TANKER
003	 PATROL
004	 NUCLEAR
005	 STANDOFF
006	 STANDOFF
007	 SEAD
008	 SEAD
009	 GUIDED
010	 GUIDED
011	 UNGUIDED
012	 UNGUIDED
013	 ANTIRUN
014	 UNGUIDED
015	 ATA
016	 ATA
017	 ASW
018	 ASW
019	 AARMR
020	 UNGUIDED
021	 AARMR
022	 DECOY
023	 DECOY
024	 FERRY
025	 FERRY
026	 UNGUIDED
027	 ATA
028	 GUIDED
029	 NUCLEAR
030	 ATA
031	 ATA
032	 ATA
033	 ATA
034	 STANDOFF
035	 STANDOFF
036	 STANDOFF
037	 STANDOFF
038	 STANDOFF
039	 STANDOFF
040	 STANDOFF
041	 STANDOFF
042	 STANDOFF
043	 STANDOFF
044	 SEAD
045	 SEAD
046	 SEAD
047	 SEAD
048	 ANTIRUN
049	 ANTIRUN
050	 GUIDED
051	 GUIDED
052	 GUIDED
053	 GUIDED
054	 GUIDED
055	 GUIDED
056	 GUIDED
057	 GUIDED
058	 GUIDED
059	 GUIDED
060	 GUIDED
061	 GUIDED
062	 GUIDED
063	 GUIDED
064	 GUIDED
065	 GUIDED
066	 GUIDED
067	 GUIDED
068	 GUIDED
069	 GUIDED
070	 GUIDED
071	 GUIDED
072	 GUIDED
073	 GUIDED
074	 GUIDED
075	 GUIDED
076	 GUIDED
077	 GUIDED
078	 GUIDED
079	 GUIDED
080	 UNGUIDED
081	 UNGUIDED
082	 UNGUIDED
083	 UNGUIDED
084	 UNGUIDED
085	 UNGUIDED
086	 UNGUIDED
087	 UNGUIDED
088	 UNGUIDED
089	 UNGUIDED
090	 UNGUIDED
091	 UNGUIDED
092	 UNGUIDED
093	 UNGUIDED
094	 UNGUIDED
095	 UNGUIDED
096	 UNGUIDED
097	 UNGUIDED
098	 UNGUIDED
099	 UNGUIDED
100	 UNGUIDED
101	 UNGUIDED
102	 UNGUIDED
103	 UNGUIDED
104	 UNGUIDED
105	 UNGUIDED
106	 UNGUIDED
107	 UNGUIDED
108	 UNGUIDED
109	 UNGUIDED
110	 UNGUIDED
111	 UNGUIDED
112	 UNGUIDED
113	 UNGUIDED
114	 UNGUIDED
115	 UNGUIDED
116	 NUCLEAR
117	 NUCLEAR
118	 NUCLEAR
119	 NUCLEAR
120	 ASW
121	 ASW
122	 ASW
123	 ASW
124	 ASW
125	 ASW
126	 ASW
127	 ASW

Edited by TonyE
Added the new distribution
Posted
The loadout/mission types are:

  • FERRY - For transit between landing sites
  • ASSAULT - Usually very short range, think paratrooper drops, Ranger drops
  • TANKER - Air to Air refueling, the tanker plane should use a tanker loadout
  • PATROL - Recon, AWACs, generally inert planes weapon-wise
  • NUCLEAR - Carry nuclear weapons
  • STANDOFF - Longer ranged weapons, both anti-ship and anti-base/land
  • SEAD - ARM, anti-radar weapons
  • GUIDED - JDAM, Paveway
  • UNGUIDED - Dumb bombs
  • ANTIRUN - Anti-runway
  • ATA - Air-To-Air, Intercept, Escort,...
  • ASW - Anti Submarine Warfare
  • AARMR - Anti-Armor
  • DECOY - Planes that launch decoys, also possibly EW birds.

 

There are lots of guided and unguided missions...

 

could you please sacrify some of them to get more Patrol, Ferry, Decoy and Assault missions? 2 or 3 each?

 

Regards René

Posted
There are lots of guided and unguided missions... could you please sacrify some of them to get more Patrol, Ferry, Decoy and Assault missions? 2 or 3 each?

Regards René

 

To what end? Why would you need more than one 'Ferry' loadout, for example?

Posted
There are lots of guided and unguided missions... could you please sacrify some of them to get more Patrol, Ferry, Decoy and Assault missions? 2 or 3 each?

Regards René

 

To what end? Why would you need more than one 'Ferry' loadout, for example?

 

adittional

 

Ferry missions like Cargo Transport... maybee SAR

 

Decoy as ECM Missions

 

Patrol as RECCE Missions

...

 

...

 

...

 

I´m using two ASW slots for MCM missions for example

Posted
Ferry missions like Cargo Transport... maybee SAR

 

There's already a Cargo loadout. The SAR loadout would be useful if and when we get the SAR model further developed.

Posted

You could use the FERRY type loadouts in lieu of PATROL type as well. I'd rather not change the hard-coded values in case someone is using them. Strangely enough it is Ragnar who requested the upper numbered loadout types a few years back; never saw a DB as a result though.

Posted
You could use the FERRY type loadouts in lieu of PATROL type as well. I'd rather not change the hard-coded values in case someone is using them.

 

I think no one ever really knew the story behind those numbers, or did i miss something in the documentation?

 

So if someone uses them, i bet he´s doing it the wrong way....

 

Except the changes Brad made for the USNI stuff?

 

BTW i think i´ve already used all 3 Ferry loadouts

 

Regards René

Posted
I think no one ever really knew the story behind those numbers, or did i miss something in the documentation?

 

So if someone uses them, i bet he´s doing it the wrong way....

 

Except the changes Brad made for the USNI stuff?

 

BTW i think i´ve already used all 3 Ferry loadouts

 

Regards René

 

I'm going to leave this to you database folks to hammer out. If you can't come to an agreement then the list will remain as is. The extension of the list was laid out by Ragnar, agreed upon by Brad, and published at least one place even if I can't find any reference.

Posted
Here's my counter-proposal, after discussion with Tony.

 

More is always better... :rolleyes:

looks fine.... B)

accpted... :D

 

Thats good, though we're not quite finished with it yet. We're going to bounce it off some "experts", so to speak. More to come ...

  • 2 weeks later...
Posted

Okay, the outside experts didn't have any problem with the proposed reorganization. I'll make the changes according to Brad's distribution in a near future build.

Posted
Okay, the outside experts didn't have any problem with the proposed reorganization. I'll make the changes according to Brad's distribution in a near future build.

 

 

Sounds great...

Posted

The first post in the thread now shows the new distribution of loadout types as they will be in version 2008.062 and newer.

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