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Paragon's Wishlist

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  1. Seems like everyone's covered most of the things I'd thought of. One more thing though is, I'm not sure how the radar is modelled in HCE, but if it's the same as HC97 there's nothing like terrain masking etc. Probably a real pain to code I'd imagine, but would be nice in terms of asymmetric scenarios in the littoral, or hiding land-based SAMs or targets in valleys etc.

Seems like everyone's covered most of the things I'd thought of. One more thing though is, I'm not sure how the radar is modelled in HCE, but if it's the same as HC97 there's nothing like terrain masking etc. Probably a real pain to code I'd imagine, but would be nice in terms of asymmetric scenarios in the littoral, or hiding land-based SAMs or targets in valleys etc.

Excellent idea in my opinion. I'll leave it to the smart guys to comment on how likely it would be to appear in HCE.

The radar model is quite a bit more capable in HCE than in HC97 (but you'll really only see the effects in the EC2003 & WestPac battlsets since that is where the new database applies). It is much more continuous than the previous model.

 

As for terrain masking in HC, I'd say extremely unlikely but the project was started in earnest a few years ago and has a good base of code...

The radar model is quite a bit more capable in HCE than in HC97 (but you'll really only see the effects in the EC2003 & WestPac battlsets since that is where the new database applies). It is much more continuous than the previous model.

 

As for terrain masking in HC, I'd say extremely unlikely but the project was started in earnest a few years ago and has a good base of code...

You're such a smart-guy Tony. :D Thanks

  • 7 months later...

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