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Ballistic missile defense

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If some enterprising player (I know you're out there!) wants to help out a little, I have a request.

 

Play with the ballistic missiles in the HCDB.

 

Try attack and defense.

 

Particularly engagement geometries, ranges and altitudes.

 

Try altering the altitude limits of defending missiles.

 

See what happens. Discern patterns. Report back.

 

That is all. B)

Some years ago everything was OK (2010), evaluating Standard SM-3 and Arrow (for the Israel-Iran scenario).

Last weekend I tested to nuke Japan with a Golf SSB with the Cold War DB (for play with the new nukes employing the Halibut scenario), and yes, everything OK (No ABMs), but I needed three low yield SLBM to damage only a 19% with the third missile the north Japanese base. I like the new low yield nukes, I think are more realistic, the launching platform is not destroyed everytime (I've increased the range of gravity nukes in my DBs to 6 nm, as conventional bombs are a 4 nm range on them) and the game with nukes is now more playable.

  • 3 weeks later...

In the scenario editor for H:CE, how do you make ballistic missiles? I've found some labeled TEL under ships unit type. Are these the only ballistic missiles you can create in the game? And what does TEL stand for anyways?

 

I would like to play around with making ICBM silos or just ballistic missiles in general when making scenarios. Like I said I found a few, like scuds and a few other, but where are the Minutemen and such?

 

Thanks for any help

  • Author

In the scenario editor for H:CE, how do you make ballistic missiles? I've found some labeled TEL under ships unit type. Are these the only ballistic missiles you can create in the game? And what does TEL stand for anyways? I would like to play around with making ICBM silos or just ballistic missiles in general when making scenarios. Like I said I found a few, like scuds and a few other, but where are the Minutemen and such?

Thanks for any help

 

You can only create ballistic missiles using the Platform Editor (PE), not the Scenario Editor (SE).

 

The label 'TEL' applies to ballistic missile launchers created in the Ships/Mobile Land Units annex of the database. It stands for 'transporter-erector-launcher'.

 

You can create the actual missiles themselves (and nuclear warheads for them, if you wish) in the Weapons annex.

How exactly do you use the platform editor? Is there a tutorial or website that explains it? I'm using Larry Bond's Harpoon: Commander's Edition on Windows 7, but have XP mode to use scenario editor

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