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Showing content with the highest reputation on 04/18/2022 in Posts

  1. 1 point
    Hello, I am running HUCE 2015.72. I am editing the database and I have change the Loadout DATA of a few aircrafts. It seems that game engine always uses the aircraft DATA instead of the loadout DATA. So DATA is the same with a heavy loadout and with a light loadout. Is there anyway to use the loadout DATA instead of the aircraft DATA?
  2. Notable for me in the photo above: 1. The 3R41 Volna (NATO Top Dome) fire control radar for the S-300F Fort (NATO SA-N-6a Grumble) air defence system in its usual, standby position, rather than appearing to have been in the process of engaging anything. 2. The Osa-2M (NATO SA-N-4b Gecko) air defence systems, on either side of the hangar, are still in their retracted positions inside their cylindrical enclosures, rather than appearing to have been in the process of engaging anything. This seems to be strongly suggestive of a ship that was caught entirely by surprise. The area of the apparent damage/fire -- just aft of the P-1000 Vulkan (NATO SS-N-12 Sandbox mod 2) antiship missile launchers, and just ahead of the funnels -- makes sense for a missile(s) hit. Given that active radar guided antiship missiles (like Neptun) would ordinarily home on the centroid of the radar return. Notably, there are a pair of AK-630M CIWS in this area, lending more credence to the idea that the air defences of Moskva were completely surprised.
  3. 0 points
    Note to self, combat3.c, GetUnitsATA and effect4.c, CheckAirMissileHits which is using. I thought there was a reason for that but am blanking on it currently. GetUnitsATA only uses the Loadout's DATA if the loadout has unexpended Annex_D (missile) or Annex_G1 (bomb) weapons. That is a strange restriction. What is a better rule?

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