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Showing content with the highest reputation on 12/07/2021 in Posts

  1. After Action Report Game time: about 5hr:15 min [Kill Detail Red Side ] Su-30MK2 Flanker G 09/Plane=16 JH-7A Flounder 04/Plane=14 J-10A Vig Dragon 06/Plane=18 J-8F Finback B 04/Plane=8 J-20 Mighty Dragon 18/Plane=4 Divine Eagle 15/Plane=1 J-16 Flying Shark 14/Plane=14 Ka-31 Helix E 10/Helicopter=2 Zhi-9C Haitun/Helicopter=8 Su-30MKK Flanker G 01/Plane=7 Y-8Q/Plane=1 Y-8CA/Plane=1 Luyang II Type 052C/Ship=2 Houbei Type 022/Ship=12 Ka-28 Helix A 96/Helicopter=3 Kunming Type 052D 15/Ship=2 J-11A/Plane=4 BZK-005 Sea Eagle/Plane=8 Q-5I Fantan 83/Plane=6 KJ-500/Plane=1 KJ-200 (Y-8W)/Plane=1 [Kill Summary Red Side ] Planes:=104 Helicopters:=13 Ships:=16 [Kill Detail Blue Side ] P-3C-II Orion 92/Plane=8 F-2A (FS-X) 17/Plane=1 [Kill Summary Blue Side ] Planes:=9 My strategy, for want of a better word, was to put up a dense curtain of fighters with a second curtain of ASUW and a rear line of air refuel tankers and AEW aircraft. I let the ships and subs continue along their designated routes keeping a watch on how close enemy units progressed. The long ranged fighters were a god send, so to their long ranged AAM s allowing the firing of good salvos of missiles and a quick retreat to home (or in some cases a waiting IFR tanker). I did get a bit intrepid, to my regret, trying to get some Orions in close enough to DDGs to let fly their relatively short range anti ship missiles but learned to keep them for the less well defended missile boats leaving the harder to crack surface groups to the longer ranged ASMs of the P1 s and F-2a s (I liked these fellas) and a few F-35 s loaded up with SDB s. I decided to quit while ahead when I got a Minimum Victory although there was still a lot of action happening and certainly some competent enemy ships still about. Thanks to broncepulido for another great Harpoon scenario ... now back for another crack to try for a complete win
  2. Broncepulido brought this up again via e-mail, a bit different situation. If there is no minimum victory condition defined for a side, should the game evaluate the Total victory conditions? I think yes. Similarly, if there is only minimum victory defined, should total victory be granted once minimum victory is reached for that side? I'm less sure about this one. Was there an intent that a side could achieve minimum victory but not total victory unless all enemy units were destroyed?

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