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Unconfirmed Changes

Featured Replies

This is only a collection/overview, please no Answers here!

 

Make your Reports in the Release Notes!

 

 

13 Changes need testing at the moment!

 

 

HCE - 2008.068

==============

- Chg:0000 GE The aircraft speed/altitude dialog works as designed again. It

will show the proper speed for the altitude and speed selected.

If you manually enter a speed outside of the range of the band

or aircraft capability, the aircraft will go to an altitude

band and speed less than or equal to the manually entered

speed. (thanks Herman)

http://harpgamer.com/harpforum/index.php?showtopic=2335

 

- Chg:0000 SE Allow the designer to add a ship/sub of the same name multiple

times in a single scenario. (thanks Fred)

HCE - 2008.067

 

==============

- Chg:B047 GE Limited how the AI will execute BOL air to surface and

Surface to Surface missile launches. If the axis of the

uncertainty zone as seen by the firing unit to the target

is greater than 50nm (uncertainty zone width when drawing a

line from attacker to target), the AI will not fire. The

AI will also not fire if the weapon range/5 is less than

the uncertainty zone width. If the uncertainty zone is

< 1nm across, the AI will fire anyway (takes care of short

range ASMs). (thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=47

- Chg:B054 GE No longer show the correct count of land units and damaged

land units at a base if those units are not currently detected.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=54

- Chg:B048 GE Don't prompt the player to use air-to-air cannon fire against subs.

Do prompt player to close range to launch depth charges.

(thanks Herman)

http://harpgamer.com/harpforum/index.php?a...&showbug=48

 

 

 

HCE - 2008.066

==============

 

 

 

- Chg:0000 GE Fixed the flawed active ECM. It was errantly doing extreme amounts of

jamming in many instances. (thanks Ralf)

 

 

HCE - 2008.065

==============

- Chg:0000 GE Planes will no longer attempt to immediately refuel upon takeoff

(really they were trying to refuel before they had completed

taking off, now they do their first refuel check when the

whole group is airborn) Thanks T6Simtek

 

 

 

 

HCE - 2008.064

==============

 

- Chg:0000 SE The Rename Unit menu choice is now disabled for installations

and fixed SAMs since it isn't possible to rename those items.

Broken!

http://harpgamer.com/harpforum/index.php?s...ost&p=11026

 

HCE - 2008.057

==============

- Chg:0000 SE In all previous SE releases when a LR air attack/ferry/patrol

was deleted, any repeat event associated with that event was

not deleted. In other words until this build it was

impossible to fully delete a Long Range air event. The repeat

events now show in the orders display for the launching

platform. Editing the repeat events may cause problems, only

delete them or leave them alone, do not try to edit them.

(thanks TonyE)

- Chg:0000 SE When using repeating LR air events the repeat interval started

counting from game load instead of counting from the first

planned launch of the patrol. Example... LR Air patrol to

launch at 2 hours game time, set to repeat every hour. What

happened in previous builds is the repeat would launch after

1 hour of game time, at 2 hours game time the next repeat

AND the original patrol launched. This has been changed so

that after 2 hours game time the original patrol launches,

after 3 hours game time the repeat launches, repeats then

contuining at 1 hour intervals. **NOTE** This changed

behavior will only work for new scenarios or scenarios that

have their LR air events deleted and re-created.

(thanks TonyE)

 

HCE - 2008.053

==============

 

- Chg:0000 GE Fixed a memory leak that meant the Staff Assistant image used

new memory each time it was displayed and then didn't free the

old memory. Leak was introduced in 2008.027.

 

HCE - 2008.045

==============

 

- Chg:0000 GE Restricted each unit to one Reload event at a time. This is a

questionable way to avoid endlessly stacked reloads.

 

- Chg:B034 SE Platforms were often showing an incorrect aircraft capacity

remaining percentage. This was due to some incorrect assumptions

about the results of integer math. (thanks Herman)

  • 2 weeks later...
  • 1 month later...

I'm unpinning the topic due to inactivity and the upcoming potential move to the Issue Tracker for everything when the open beta starts.

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