CIC (Combat Information Center)
A forum for discussion related to the development of the CIC game system. This aims to be analogous to Harpoon Classic.
3 topics in this forum
-
CIC aims to be a game with a similar feel to Harpoon Classic. It is a hobby effort in need of vast amounts of participation. Most critical is the need for leadership and community-building. The history of CIC shows that the lack of leadership and passionate individuals results in little forward progress. If you would like to contribute your talents, please contact me. Technical goals: Cross-platform (Windows, OS X, iOS, Android) OR browser-based Useable entire world map Multiplayer OR Umpire-run-games with remote viewers Naval warfare focus Logistics of some sort, be it points-based, or more detailed What CIC isn't? An infinitely detailed simulator. Expect copious …
-
- 3 replies
- 8.4k views
- 2 followers
-
-
Very very early demo of our first new map interface attempt. The attachment and screenshot are the 64-bit Windows version but it looks and acts the same on Win32, Win64, OS X, iOS 6+, and a good selection of Android devices. It doesn't do much of anything, just zooms in and out (mouse wheel or +/- keys) and lets you pan with the mouse. CICMapFMXDesktop_v.0.1.0.0.zip
-
- 5 replies
- 9.5k views
- 1 follower
-
-
We (Brad, Brains, and TonyE) had a discussion on IRC last night (irc.freenode.net #harpgamer, https://webchat.freenode.net/) about the preferred style of multiplayer. Type considered (http://en.wikipedia.org/wiki/Time-keeping_systems_in_games): Turn-based IGOUGO (I-Go-You-Go) WEGO (We-Go) Realtime Realtime quickly exited the running, much to my sadness. Realtime is easiest to program and requires the least AI capability. Our experience with multiplayer Harpoon has unfortunately shown that players do not find enough blocks of time when they are available to regularly complete any scenario larger than "tiny". That leaves the turn-based approaches. IGOUGO is the …
-
- 3 replies
- 3k views
- 1 follower
-