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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information ⦁ Issue ID #000118 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.017 ⦁ Fixed in 2015.020 Errour in SE splitting groups in Build 2015.017Posted by broncepulido on 05 October 2015 - 11:54 AM When splitting a surface group Windows errour alert and legend open (see attached file), after many attemps SE crashes, I think is a generic errour but undetected yet because few people building scenarios with the 2015.008+. Issue-118-Errour-in-SE-splitting-groups-in-Build-2015.017.pdf Harpoon error spliting groups.doc LATAKIA1.zip

  2. Issue Information ⦁ Issue ID #000121 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.021 ⦁ Fixed in 2015.022 Scenarios previously in development don't keep ship and bases namesPosted by broncepulido on 18 October 2015 - 10:18 PM After retaking the old scenario building, the renamed bases and ships don't retain their customized names (with Control-+U, usually) and all the ships of the same class have received the first name in the list name of that class in both SE and GE (as example, in the HCDA all the deployed in the map civilian tankers of the British Esk class (group AJS) are named as British Wye, the first ship name …

  3. Issue Information ⦁ Issue ID #000130 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.024 ⦁ Fixed in 2015.025 Air group blocked in launchingPosted by broncepulido on 11 November 2015 - 10:28 AM Playing the Tesseract scenario by Brad (but probably it can apply to any other). Vietnamese Air Force in Da Nang IAP (AAa). Some Chinese long range missiles were fired at Da Nang at the scenario start. To prevent loses, I ordered to take-off the few Vietnamese planes present at Da Nang, in small groups. - Group BG000 composed by 2xSu-27MK2V with Intercept-2 loadout. - Group BH000 composed by 2xSu-27MK2V Flanker-F with Precis loadout.…

  4. Issue Information ⦁ Issue ID #000138 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.028 ⦁ Fixed in 2016.001 Two generated installations in SE are failedPosted by broncepulido on 19 December 2015 - 02:58 AM When I was adding generic Port Facility, INTL, to the in progress scenario, I generate 3xPort Facility in a row, for later rename and replace them in the map for faster scenario building, and the result was: - The first port is ok, is ZFp base, now in middle of the Black Sea. - But pushing on the "Space" key, we can see the other two bases are irregularly name "Red Group ZD" and "Red Group ZE" ! Saving and posting the f…

  5. Issue Information ⦁ Issue ID #000146 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2015.028 ⦁ Fixed in 2016.008 SE Formation & Ready AIr WindowsPosted by eeustice on 13 February 2016 - 05:17 PM The Ready Air window in the SE are not big enough or aligned correctly. The Formation Editor window is missing the last 5 in the max range of 255. The Ready air Top part doesn't align when there is over 100 in the planes in the # row. The bottom of the Ready Air window does not align with Qty, Target, Range, % Hit, and Damage. Attached are screen shots. This is one of those that isn't a high priority but somewhere down the line…

  6. Issue Information ⦁ Issue ID #000160 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2016.007 ⦁ Fixed in 2016.010 Incapable to intercept enemy aircrafts in autopatrol.Posted by broncepulido on 26 August 2016 - 05:33 AM As commented, but slightly better explained: Employing the simple F-35A Lightining II Learning Curve scenario (GIUK Battleset): The F-35 in patrol can't intercept or attack the Flankers in patrol in the Russian base, after detected at medium-long range by ESM. When F-35 are ordered "to attack" the Russian base, clicking on the own F-35 group (pretending to attack the Flankers in autopatrol entouring Kaliningrad…

  7. Issue Information ⦁ Issue ID #000175 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version ⦁ Fixed in Weapons range rings missing on aircraftPosted by Tony on 05 January 2017 - 03:29 PM I recently finished reloading HCE to my computer after the 2017 expiration date. The following is the update path I used 2007.00 Disk 2008.24 2008.44 2009.50 2015.27 Matix patch 2016.11 2016.03 When I resumed playing I notice lauched aircraft showed range rings for sensors but the weapons range rings were missing thought on ships and bases all rings showed up. I the tested first by lauching formation aircrft including helo and fix winged and repeated t…

  8. Issue Information ⦁ Issue ID #000165 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.001 ⦁ Fixed in 2017.002 Anti-surface AGM-114M missile IR/Laser guidance weird behaviourPosted by broncepulido on 06 November 2016 - 10:12 AM Playing the Red Sea Sharks scenario. When approaching to attack some Yemeni ports with MH-60S with AGM-114M, a weird result. - Attack a single MANPADS site not attached to any Port installation: no problems. - Attack a single MANPADS site, but attached as part/formation of a Port: I get the "target no radiating" promt in the essays of attack in the attribution of missiles to targets windows., and no …

  9. Issue Information ⦁ Issue ID #000179 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2016.003 ⦁ Fixed in 2017.005 Tankers will not Seperate From Group at Bingo FuelPosted by eeustice on 19 February 2017 - 03:13 PM Launched an ASW Group with Tankers. There were 5 P-8A's and 5 KC-45A's. When Tankers got to Bingo fuel they would not separate from air group Attached is the scenario file. A saved game at 11 % to Bingo Fuel, A saved game at 8% Bingo fuel, and a file at 10% Bingo fuel and a copy of my Fictional database. Please let me know if you need any additional info. Thanks, Eric Issue-179-Tankers-will-not-Seperate-From-G…

  10. Issue Information ⦁ Issue ID #000184 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.007 ⦁ Fixed in 2017.009 Impossible to launch ASW torpedo from helicopterPosted by broncepulido on 15 May 2017 - 01:31 PM A new bug? Essaying a new scenario, in the last 6 test or so, when a Russia 636.3 conventional submarine is very near or just below ("0" nm), the ASW torpedo (Stingray Mod 1 torpedo, refused to be launched, and I get this staff message: "Sir, the effective attack range for these aircraft is 4 NM. Target range is 0 NM. Should we close and attack?" In the attached file the Merlin is just over the Russian Kilo. Is GIUK…

  11. Issue Information ⦁ Issue ID #000185 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.007 ⦁ Fixed in 2017.009 Failure editing Airfield SecretPosted by broncepulido on 27 May 2017 - 01:26 AM When building a new scenario, I put an "Aifield Secret" on the map, but it's impossible to edit it to add any aircraft (Probably because its classification as "Air Defence" but not "Base"). See attached file, Airfield Secret is in the red side. Middle East Battleset. Issue-185-Failure-editing-Airfield-Secret.pdf TEST AIRFIELD SECRET FAILURE.zip

  12. Issue Information ⦁ Issue ID #000187 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.009 ⦁ Fixed in 2017.011 Game "frozen" after 40 seconds gameplayPosted by broncepulido on 04 July 2017 - 01:12 PM Tested a few probed scenarios, apparently with 2017.009 game frozens after 40 seconds of game play. Same when later is also installed 2017.010 after 2017.009. Someone gets the same outcome? Issue-187-Game-frozen-after-40-seconds-gameplay.pdf

  13. Issue Information ⦁ Issue ID #000193 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 – Fix Coded ⦁ Version 2017.011 ⦁ Fixed in 2017.013 RefuelingPosted by eeustice on 03 October 2017 - 07:17 PM Tony, In GE 2017.012 just after the start of refueling the F/A-18’s go to 0% fuel. Tankers still have 93% fuel. Almost looks like the F/A-18’s refueled the tankers. A copy of the db and 3 saved games. I think 10 is where it happens. The last 3 files are saved 1 game second apart. Good luck. Thanks Eric Issue-193-Refueling.pdf After Manual Refueling Started (ALT-R).zip

  14. After the air to air guidance issue was fixed I decided to test other guided munitions such as torps and stand off missile. Test scenario and two saves attached. AGM such as the Taurus, Scalp egg and Storm shadow displayed repeatedly to lose direction when launch at multiple targets from one attacking group. It would guide to one of the designated targets then turn either to 0 degree heading or 180 degree heading prior to impact on any of the targets. I then repeated the test attacking each target separately and achieved correct results with hits on all targets attacked separately. Torpedoes responded the same whether single target attacks or multiple targe…

  15. Issue Information ⦁ Issue ID #000019 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.076 ⦁ Fixed in 2009.076 Standoff jamming does not modify missile PhPosted by Grumble on 21 May 2013 - 04:12 PM I was thinking whether to post this as a question for the General or open an Issue. Common sense says that escort and standoff jamming both should influence radar guided missile hit probability, I finally decided "Issue" after I found this post of Tony http://harpgamer.com...e-notes/?p=6008 Test scenario is in HDS1. Two flight of bombers are loitering just NE of Kinloss. ZXA 4 x Tu-16 Bmbr + 1 x Tu-16 J EW ZYA 4 x Tu-1…

  16. Issue Information ⦁ Issue ID #000030 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.083 ⦁ Fixed in Radar LOS calculation errorPosted by Grumble on 21 July 2013 - 01:33 PM Radar LOS is not calculated correctly, radars detect targets over the horizon and LOS. Most recently I observed this in HDS3 9.0, I hoped to be able to "sneak out" my Tel Aviv Hawkeye from under the Damascus SAM umbrella by pairing it with a ground attack a/c. (Otherwise the Hawkeye is spawned at high altitude immediately at take off, which I guess is a compromise for AEW, but a painful one.) The trick works, the Hawkeye-Skyhawk twosome start…

  17. Issue Information ⦁ Issue ID #000076 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 Mk1 Eagle Eye - 50nm visual detection?Posted by Grumble on 13 July 2014 - 05:28 AM Background: Playing EC2003 Bear Baiting user scenario, red AI is consuming my Rafales fast. The F2 and F3 versions have only the 27nm Mica AAM vs. +40nm Alamos and Adders, but theoretically this should be manageable with the help of the Rafale's low RCS, the Su-27S 65nm radar detects it at max 12nm and even the Su-27SM's 135nm radar has max 25nm range on it (don't mess with the Su-35 though ). But in practice the Sukhoi…

  18. Issue Information ⦁ Issue ID #000097 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2014.020 ⦁ Fixed in 2014.020 SE32 Enter Time Delta for EventPosted by broncepulido on 06 November 2014 - 10:39 AM I think is the first time I essay to configure an air patrol to launch in the new SE32 (the rest did go fine in my first complete scenario designed 100% with SE32)and surprise, the "enter time variation" in % option is in grey in the dialog and not operative, as showed in the attached file image. Issue-097-SE32-Enter-Time-Delta-for-Event.pdf HARPOON ERROR ENTER TIME DELTA FOR EVENT.doc Harpoon LR repeat patrol dia…

  19. Issue Information ⦁ Issue ID #000134 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in Problem naming individual shipsPosted by broncepulido on 23 November 2015 - 10:11 AM After installing 2015.25 and 2015.26 the individual ship names are changed without clear pattern, both in SE and GE. As example: - I did modify scenario Prelude to Desert Storm 1990 (the attached scenario is the same version in the downloads section at 23 November 2015), to "recovery" the actual historical shipnames. - I didn't modify scenario Clash of DDGs: Spratly Islands 2015, to verify the differences between a modified and an…

  20. Issue Information ⦁ Issue ID #000143 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.027 ⦁ Fixed in 2015.027 Platform EditorPosted by cdnice on 18 January 2016 - 06:12 PM Hello, Long time player of Harpoon and just getting back into it. I have a Windows 7 Pro system with a fresh install of Harpoon Ultimate patched to the latest version and I have installed the game on a secondary hard drive (d:). My issue is that I can not get the Platform Editor to access the DB at all. When it loads up I see the menu form fine but the data file line and db name is blank. If I try to import a new database it does nothing. I …

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