Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000067 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.001 Fixed in 2014.002 Get Annex Error 2014.001Posted by eeustice on 06 April 2014 - 12:32 PM Tony, When using GE 2014.001 GE crashes at missile launch a SS-N-26 Strapless missile from a Mikhail Gorbachev class BCGN. When running GE from the 2007.103 you sent me back in Feb the Get Annex error does not occur. I have duplicated the crash several times as soon as a Strapless is launched. The time is not always consistent but it is with in a minute or two of where the GE crashed. Attached is a copy of my latest db,, a game …
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- 0 replies
- 818 views
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Issue Information Issue ID #000069 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.003 Fixed in 2014.015 ASW Missile Shoot DownPosted by eeustice on 30 April 2014 - 04:53 PM When an ASW missile gets shot down by an air to air missile or a SAM the name comes up in random letters in the MSG Box. It doesn't matter if it is a red or blue missile that gets shot down. See line 3 of attached Word doc. Attached is a copy of the saved game file and my db. If you have any questions please le me know. Thanks, Eric Issue-069-ASW-Missile-Shoot-Down.pdf ASW Shoot Down.zip
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- 814 views
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Low Priority: In the SE when moving the position of a group to a west longitude it lists the longitude as east.
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- 4 replies
- 1k views
- 1 follower
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Issue Information Issue ID #000081 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.012 Fixed in 2014.013 Class Corrupted in new SEPosted by eeustice on 09 August 2014 - 09:00 AM When clicking on Sam Aegis Ashore I get a Run- Time Failure #2 - Stack around variable "class" was corrupted. Message. If I click on ignore I can change the location of the unit. If I click on retry it crashes the new SE. Performing the same task with the original SE the problem does not occur. At this point I do not suspect my db, but with me you never know! Attached are my current db, test scenario and a screen shot of the scre…
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- 0 replies
- 882 views
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Issue Information Issue ID #000080 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.010 Fixed in 2014.012 Scenario Editor 32-bits: problem with formation editor.Posted by broncepulido on 26 July 2014 - 03:22 AM Error message when clicking upon a formation (ships) and try to open the formation editor. Cliking "Reintentar/Retry" and the formation editor works as usually, without apparent problems. But later when in the formation editor each time I clik in each individual ship to change her position in middle of the group, I receive the same error message, doing the work cumbersome (press "retry" each time to chan…
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- 0 replies
- 878 views
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Issue Information Issue ID #000064 Issue Type Issue Severity 1 – Low Status 23 – Fix Accepted By Reporter Version 2009.102 Fixed in 2014.008 Ferry 0Posted by Grumble on 26 October 2013 - 02:09 PM Ferry mission to carrier groups targets the lowest numbered (00?) surface unit of the group, even what that unit is not a carrier. Aircrafts end up embarked on a destroyer. When aircrafts are ordered manually to land on the same group the carrier is selected correctly. Check: Launch an F18 on ferry from Ras Karma to ACC, Full Report of the Hornet shows home base DDG 75. F6 to Ras Karma, then F6 to ACC (need F6 Ras Karma first, F6 to current home group does not…
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- 905 views
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During landing of Air Group, AC get locked up and all planes will not land. Group FiA landing at captured base Fuzhou, China (CHa) only will land 4 planes. ! plane will never land in game. The same thing has happened on Carrier Group AEC. Air Groups F1A, IvA, G0A, HXA, AaA, and EtA. This situation occurs if you exceed the # of runways the base or carrier is rated for. I attempted to create the same issue in a small test scenario and wasn't able to duplicate the issue. TonyD and I have both sen this issue. He brought it to my attention. Attached is a saved game 1 second before the air group lands. If any additional saved games are needed…
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- 18 replies
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- 2 followers
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Issue Information Issue ID #000071 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.006 Fixed in 2014.007 Phoenix edge case number 4 (4?)Posted by Grumble on 17 May 2014 - 11:35 AM One more edge case, 2014.006. 02.hph: launch aams at ZYR 03.hph: aams few miles from ZYR 04.hph: aams passed ZYR Here too, 2009.102 is ok, phoenixes hit as expected. Issue-071-Phoenix-edge-case-number-4-(4_).pdf edge4.zip
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- 0 replies
- 736 views
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Issue Information Issue ID #000033 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.083 Fixed in 2009.094 Long range AA missile intercept geometryPosted by Grumble on 26 July 2013 - 11:59 AM Long range anti air missiles occasionally follow very strange and unrealistic intercept paths. Looks almost as if they were flying to a precalculated intercept point and then turn towards the target, which could be normal for long range AA but this behaviour is not consistent (usually the missiles are tracking their targets all the way, see Gammon example) and the intercept points also seem wrong, like too far away, ofte…
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- 0 replies
- 782 views
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Issue Information Issue ID #000018 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2014.006 Phoenix AAM intercept course calculation errorPosted by Grumble on 18 May 2013 - 12:20 PM AIM-54C "overreacts" 180 degree turn of it's target and turns toward extremely distant interception point. This is playing HDS1 5.0. Su-24 Fencers (plane group UFA) are attacking Keflavik, F-14s launched 2 Phoenixes (GBM) on them and F-15s (FHA) also attack with AMRAAMs. After the AMRAAMs shoot down a Fencer the remaining Sukhois turn to attack the F-15s. The Phoenixes are already well underway during this. (save…
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- 0 replies
- 760 views
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Defect Name: Air patrol runs out of gas Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Air patrol runs out of gas.hpi Long Description: Formation air patrol AA29 runs out of gas on its own. Sequence to reproduce: 1. Run saved game for about 10min. High compression is okay. Expected behaviour: Formation air patrols should never run out of gas Observed behaviour: Formation air patrol runs out of gas. Air_patrol_runs_out_of_gas.zip
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- 9 replies
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Issue Information Issue ID #000070 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.005 Fixed in 2014.006 Phoenix bug rising from the ashesPosted by Grumble on 03 May 2014 - 07:39 AM Fixed issue #33 seems to have returned with versions 2014.00x, Phoenix AAM veers off intercept course in terminal phase. (attached mc1.zip) Phoenixes from ABA score OK on ZYA/ZWA Il-76 AEW with v2009.102 but with 2014.00x they go off course near to the target. Black path: 2009.102, red path: 2014.003 Issue-070-Phoenix-bug-rising-from-the-ashes.pdf mc1.zip
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- 0 replies
- 764 views
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Issue Information Issue ID #000036 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.086 Fixed in 2009.090 Get Annex ErrorPosted by eeustice on 05 August 2013 - 06:31 PM Upon opening a saved file from the night before I received a Get Annex Error and the game crashed. I had see this on 2 other occasions and went back to my last saved file from the auto saved files and the saved files loaded and everything was fine. On another occasion I checked the file before I shut down for the night and the saved file was fine. Opened the file the next evening and received a Get Annex error. On Friday I had to go back se…
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- 0 replies
- 818 views
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Defect Name: Text wrapped around Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Text wrapped around.SCn Long Description: Text name for ships in formation editor wraps around onto next line. Sequence to reproduce: 1. Select formation ZDS and hit Formation Editor 2. Name of Tarantul wraps onto next line Expected behaviour: Names should be only on one line Observed behaviour: Names wrap around onto following lines Text_wrapped_around.zip
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Issue Information Issue ID #000035 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 Drop sonubuoy key activates hull sonarsPosted by Grumble on 01 August 2013 - 03:29 AM The drop sonubuoy key activates hull sonars of ships and submarines also. Expected: drop sonubuoy should drop buoys and activate dipping sonars only. Player might accidentally use the key for the wrong group or might want to activate dipping sonars of a/c formation patrols of a mixed group / CVBG. This will erroneously also activate hull sonars of ships and submarines, revealing their locations to enemy sonars. Load …
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- 0 replies
- 782 views
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Issue Information ⦁ Issue ID #000193 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 – Fix Coded ⦁ Version 2017.011 ⦁ Fixed in 2017.013 RefuelingPosted by eeustice on 03 October 2017 - 07:17 PM Tony, In GE 2017.012 just after the start of refueling the F/A-18’s go to 0% fuel. Tankers still have 93% fuel. Almost looks like the F/A-18’s refueled the tankers. A copy of the db and 3 saved games. I think 10 is where it happens. The last 3 files are saved 1 game second apart. Good luck. Thanks Eric Issue-193-Refueling.pdf After Manual Refueling Started (ALT-R).zip
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- 796 views
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Issue Information Issue ID #000039 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 TCS half detectionPosted by Grumble on 10 August 2013 - 06:27 AM TCS detection is reported but the detected contact is not displayed, neither as exact fix nor as uncertainty region. In the attached savegame (HDS5 3.0) F-14 BKA detects group ZDA via TCS at 1:22:52:28 (to go, within 2 seconds of the save, PD roll allowing), pressing the Show button on the contact report popup points out the location of the contact (via the flashing radial spikes linking nearby groups to the point) but ZDA is not displayed…
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- 724 views
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Issue Information ⦁ Issue ID #000187 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2017.009 ⦁ Fixed in 2017.011 Game "frozen" after 40 seconds gameplayPosted by broncepulido on 04 July 2017 - 01:12 PM Tested a few probed scenarios, apparently with 2017.009 game frozens after 40 seconds of game play. Same when later is also installed 2017.010 after 2017.009. Someone gets the same outcome? Issue-187-Game-frozen-after-40-seconds-gameplay.pdf
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- 0 replies
- 833 views
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Defect Name: Ghost of Scorpio Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Ghost of Scorpio.hpi Long Description: Scorpio ship unit ZC04 does not appear to be susceptible to attack. Two attacks were made against group ZCs with 15+ Harpoon allocated to Scorpio on both occasions. No hits and now the player is unable to select the ship group for attack. This scenario was played before and I *think* that I was able to kill the ship, but I cannot be certain. Sequence to reproduce: 1. ZC04 cannot be attack. Player cannot even launch group against ZCs. 2. Note that the oddly discoloured icon for Scorpio …
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- 8 replies
- 3.7k views
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Issue Information Issue ID #000031 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.082 Fixed in 2009.086 The Return of the Memory Allocation FailurePosted by eeustice on 22 July 2013 - 07:48 PM Tony, The Memory Allocation Failure has returned. I was cleaning up my HDS9-10 scenario for release and the Memory Allocation Failure reappeared when I tried to add ASW helo's to TG AAC. I was able to recreate the problem several times. This is with the standard db since it is an original Harpoon Scenario. I am using the latest version of the SE. Pleas let me know if you have any questions. Thanks, Eric Issu…
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- 0 replies
- 763 views
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