Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000063 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.102 Fixed in VTOL Tu-22MPosted by Grumble on 26 October 2013 - 12:55 PM Planes are ignoring runway size (in HDS8?). The very least AI formation patrols and scenario embedded strike missions do. Tu-22m bombers are based only at ZTa Bangalore, In HDS8 9.0, but the bombers were still harassing me after I reduced Bangalore runway size to VTOL-only with an antirunway mission. (showall) The two savefiles attached show the Backfires caught in the act. On the ground in the first, 5 minutes later airborne. ZTa also still has Su-27 and Mig-31 formation p…
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- 850 views
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Issue Information Issue ID #000158 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2016.007 Fixed in Game Engine errour changing altitudePosted by broncepulido on 14 August 2016 - 07:25 AM Demo scenario to be played in the GIUK Battleset, 1980-2016 standard database. I did take-off with 2xF-35 from the Blue Base (launched with orders to attack Red Base). When trying to change height from Low to Very Low, errour messange and Game Engine stops (tested many times). When in other essay I did lauch 2xF-35 in patrol (with the idea of after they reach patrol point change height to very low and attack Red Base), almost immediantly launche…
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- 850 views
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Issue Information Issue ID #000036 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.086 Fixed in 2009.090 Get Annex ErrorPosted by eeustice on 05 August 2013 - 06:31 PM Upon opening a saved file from the night before I received a Get Annex Error and the game crashed. I had see this on 2 other occasions and went back to my last saved file from the auto saved files and the saved files loaded and everything was fine. On another occasion I checked the file before I shut down for the night and the saved file was fine. Opened the file the next evening and received a Get Annex error. On Friday I had to go back se…
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- 846 views
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Issue Information Issue ID #000001 Issue Type Issue Severity 0 – None Assigned Status 22 – Fix Verified Version 2007.000 Fixed in 2008.025 Cannon fire onlyPosted by TonyE on 09 September 2012 - 06:57 PM Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective …
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- 845 views
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Issue Information Issue ID #000067 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.001 Fixed in 2014.002 Get Annex Error 2014.001Posted by eeustice on 06 April 2014 - 12:32 PM Tony, When using GE 2014.001 GE crashes at missile launch a SS-N-26 Strapless missile from a Mikhail Gorbachev class BCGN. When running GE from the 2007.103 you sent me back in Feb the Get Annex error does not occur. I have duplicated the crash several times as soon as a Strapless is launched. The time is not always consistent but it is with in a minute or two of where the GE crashed. Attached is a copy of my latest db,, a game …
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- 844 views
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Issue Information Issue ID #000197 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Very Low Interception ProblemPosted by broncepulido on 14 October 2017 - 06:14 PM After many, many attempts, at last I was capable to design a scenario were are generated (but only in one third of the played scenarios!) situations what force the interceptor fighters to go to Very Low after requested to increase speed to reach the enemy aircrafts. Are employed Mediterranean Battleset and HCDB2 170909. This phenomen is produced at least from Build 2017.007, I think. Play Blue/Ucrainian side with "Auto Patrols" on. Accelerating the time to 5…
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- 843 views
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Issue Information Issue ID #000069 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.003 Fixed in 2014.015 ASW Missile Shoot DownPosted by eeustice on 30 April 2014 - 04:53 PM When an ASW missile gets shot down by an air to air missile or a SAM the name comes up in random letters in the MSG Box. It doesn't matter if it is a red or blue missile that gets shot down. See line 3 of attached Word doc. Attached is a copy of the saved game file and my db. If you have any questions please le me know. Thanks, Eric Issue-069-ASW-Missile-Shoot-Down.pdf ASW Shoot Down.zip
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- 842 views
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Issue Information ⦁ Issue ID #000193 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 – Fix Coded ⦁ Version 2017.011 ⦁ Fixed in 2017.013 RefuelingPosted by eeustice on 03 October 2017 - 07:17 PM Tony, In GE 2017.012 just after the start of refueling the F/A-18’s go to 0% fuel. Tankers still have 93% fuel. Almost looks like the F/A-18’s refueled the tankers. A copy of the db and 3 saved games. I think 10 is where it happens. The last 3 files are saved 1 game second apart. Good luck. Thanks Eric Issue-193-Refueling.pdf After Manual Refueling Started (ALT-R).zip
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- 842 views
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Issue Information Issue ID #000006 Issue Type Issue Severity 0 – None Assigned Status 20 – Fix Postponed Version 0000.000 Fixed in Scenario Editor Victory Conditions math problemPosted by broncepulido on 06 January 2013 - 01:56 AM When I put as victory condition in the Scenario Editor (I use the last version of it) 300 planes shot-down, I see after reflected as victory condition in the window only 44 planes shot-down. After a short testing,I think I shaw the same problem as with the missiles and decoys some weeks ago: if I put 255 or less planes shot-down as victory condition everything is OK, if I put 256 the victory condition showed is 1 plane shot-do…
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- 0 replies
- 841 views
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Issue Information Issue ID #000021 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.082 Neutral Green Truck detects Red Katiuska sitePosted by broncepulido on 23 May 2013 - 11:02 AM A Green neutral truck detects for the Blue side the placement of a Red Katiusta site. See the attached file, Red Katiuska site is detected 3 nm W of the Green truck (I perceived this effect building the last week-end the Drone Scenario). Issue-021-Neutral-Green-Truck-detects-Red-Katiuska-site.pdf AGSATST.zip
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- 840 views
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Issue Information Issue ID #000123 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.022 Fixed in 2015.023 Ship missile loadout not adjusting in unit full reportPosted by Tony on 25 October 2015 - 07:32 AM I recentlystarted running version 2015.022 and database 150928 and I notice in ship missile lauching the group full report keep up with missile usage while the unit full report did not show missile usage on my ships. The scenerio was in Westpac WWW3 and tested with different units expending ordinance. I have included a test scenerio in which a Horizon class frigate intercepts a swarm of missiles larger then it's…
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- 839 views
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Issue Information Issue ID #000206 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.016 Fixed in 2017.016 2017.016 crash at startPosted by broncepulido on 08 December 2017 - 01:59 AM Regrettably, I see the same problems in 2017.016 after a while testing. Playing standard HCDB2 The Middle East. Error messages in attached file, crash at each scenario start, EXCEPT the very simple test scenario labeled yesterday as "GOOD", what is the only one working fine. A pity, but thanks Tony! Issue-206-2017-016-crash-at-start.pdf 1980-5 LEBANON.zip AL MADINAH ATTACK 2017-1.zip HARPOON TEST 2017-12-8.zip TEST RED SHIP NO CH…
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- 839 views
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Issue Information Issue ID #000126 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Negatice Sam's and AA ShellsPosted by eeustice on 29 October 2015 - 04:26 PM Screen shots from GE showing negative SAM's and AA Shells. Same db and saved scenario is last issue. If you have any questions please let me know. Thanks, Eric Issue-126-Negatice-Sam's-and-AA-Shells.pdf Negative Sam's.zip
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- 838 views
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Issue Information ⦁ Issue ID #000119 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2015.017 ⦁ Fixed in Errour building group or base.Posted by broncepulido on 10 October 2015 - 10:59 AM Build 2005.017, Middle East Map, latest HCDB. I'm keep working in a current times Latakia scenario. How I want a pair more of coastal Syrian ports I duplicted two times more Tartus to simulate Latakia Port and Baniyas. The second time I choosed to create Tartus (third time if we exclude the original Tartus placement), it was open as usual the menu to include some ships in the group, and added by the SE the first Albanian vessel in the …
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- 837 views
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Issue Information Issue ID #000207 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.016 Fixed in AC Loitering AltitudePosted by eeustice on 11 January 2018 - 05:32 PM When editing an Air Groups course AC would not loiter at end of course when AC stay at same altitude even though Loiter button was selected. To get the AC to loiter you need to go back into the Edit Order screen and select Set Altitude and Speed and then select Loiter. The AC will then loiter at the end of the new course. If you change altitude at the end of your course the AC will loiter at the new altitude without having to go bac and select loiter a 2nd time. Attache…
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- 835 views
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Issue Information Issue ID #000092 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2014.019 Fixed in Minor graphic column error in SE 32-bitsPosted by broncepulido on 16 October 2014 - 05:25 PM Building a new sub scenario I saw a lack of correlation between weapons values and columns in the Scenario Editor 32-bits. In the game engine all is ok. In short: The quantity of weapons number is showed in the Target type column. The target type is showed in the Range column. The weapon ranges is showed in the Hit% column The weapon PH is showed in the Damage column. See the example in attached Word file. Issue-092-Minor-graphic-col…
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When Blue air group CzA attempts to shoot an Air-to-Air missile at ASW missile TCM a Debug Fault occurs. If you click on Ignore enough times a missile is launched. Attached is a saved game file and 4 before the issue occurs. There are 4 seconds of saved game files in in the Auto Saved folder. GE and SE logs are attached. I attempted to create a smaller file using Don Thomas's AI Tool Box, but it seemed to change the saved game file. This is a custom scenario based on Harpoon Designers Series 9 Scenario 10. If you need any additional information, please let me know.
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- 4 replies
- 834 views
- 1 follower
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Issue Information Issue ID #000183 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.007 Fixed in 2017.007 Very slow game engine?Posted by broncepulido on 07 May 2017 - 03:40 PM I'm not sure, but think something strange on the Game Engine, playing the latest Patrick scenario, apparently not a big scenario, the game is going very slow, see attached file (Same with my Bubiyan scenario some days ago, also a small scenario). Middle East map. Issue-183-Very-slow-game-engine.pdf autosave1.zip
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- 831 views
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Issue Information Issue ID #000202 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship loses coursePosted by broncepulido on 20 November 2017 - 02:48 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is change…
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- 829 views
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Issue Information Issue ID #000044 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.086 Fixed in SE MenusPosted by eeustice on 22 August 2013 - 04:01 PM SE menus shift to the right in the Ready Aircraft and Analyze Scenario windows when more than 100 aircraft are in a group. Attached is a screen shot of both windows If you have any questions please let me know. Thanks, Eric Issue-44-SE-Menus.pdf SE Menus.zip
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- 825 views
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