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Chopper hunt for sea mines

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I've been playing tonight with choppers hunting sea mines.

Usually done using MCM specific choppers there has been an observed (by at least a couple of us) possible flaw if there are multiple mines detected then the choppers attck them in target unit number order, not closest first. Fooling around a bit I'm guessing that if the chopper has a mission type MCM then it will do this, but if you add to the chopper group an ASW mission chopper, or use an ASW mission chopper alone (depth charge seem a reasonable sim) (you can see the mission type in the unit information window (click on the chopper in the unit window)) then you get attack sequence in order of proximity (more desirable).
Has any one else noticed this sort of thing and got thoughts on it?

Don

Great point, not idea. I'll see. I think MCM mission type remember operates as ASW mission type. On a sidenote, ASW and ASW-LR mission types operate correctly (and think MCM the same), but ASW-2, ASW-3, ASW-4, etc, not, it operate only as a AEW mission type, flight at medium height (no possible use of MAD!) and does not drop sonobuoys!!!

  • Author

A little more work last night, what I saw was that if the MCM chopper was right over a mine unit that had an exact fix, it would attack it, otherwise it went for the lowest unit number mine. Now I wonder if the difference also relates to the range of the weapon (7 nm torpedo, 1/2 nm EOD).

Next I might put in the mix a chopper with depth charge, so that will be ASW mission but very short range weapon.

  • Author

At it again tonight and I see Enrique as you say in group formation the MCM mission choppers fly at medium altBand :(

To make it easier to get contacts I've added NOise Makers. I've not used them before, they are certainly detected further out.

I've tried some (soviet) choppers with an ASW loadout utilising DC, so small weapon range, and they seem to behave same as the mcm choppers in that if directed to attack out of weapon range they will fly past known higer unit number mines to attack the lowest unit number mine, but if within range of a mine at time they are ordered to attack they will attack that (those) mines. So I'm thinking it's not an 'MCM' thing.

II'll start looking at the mission - loadout patrol altband thing.

 

  • Author

I've tried a few chopper loadouts, ASW, ASW-LR, ASW-2 and MCM.

When they are sent out alone on independant patrol (so F6 'Launch' - type 'Patrol') all fly at low alt. BUT when I put them in group formation patrol (F4) the MCM fly at mediium, the other three at low. I better look for some ASW-3 and try them?

I found an ASW-3 (and for giggles a Nuke). ASW-3 flew both patrols (Stand alone and group formation) at low altband and Nuke guy did group formation patrol at medium (AEW patrol in the unit info window) and low alt for stand alone.

I've no idea where I'm going with this, but it's interesting

6 hours ago, donaldseadog said:

I've tried a few chopper loadouts, ASW, ASW-LR, ASW-2 and MCM.

When they are sent out alone on independant patrol (so F6 'Launch' - type 'Patrol') all fly at low alt. BUT when I put them in group formation patrol (F4) the MCM fly at mediium, the other three at low. I better look for some ASW-3 and try them?

I found an ASW-3 (and for giggles a Nuke). ASW-3 flew both patrols (Stand alone and group formation) at low altband and Nuke guy did group formation patrol at medium (AEW patrol in the unit info window) and low alt for stand alone.

I've no idea where I'm going with this, but it's interesting

But at those circunstances ASW-2/3 and MCM drop sonobuoys automatically, or not, as I remember in ASW-2/3?

  • Author
3 hours ago, broncepulido said:

But at those circunstances ASW-2/3 and MCM drop sonobuoys automatically, or not, as I remember in ASW-2/3?

ASW-2 and 3 are dropping buoys and dipping sonar (when available) in group formation but not MCM nor Nuke.

 

SeaMinesLoadout.jpg

  • Author

PS, just for fun I nuked the mine field, it worked a bit too well and whole game crashed :(

 

  • Author

And I wonder if the EOD team are clearance divers, an old friend of mine wouldn't appreciate his DP value being only 1 :(

This has got me interested. The Damage Points of  mine is 1, therefore any 'hit' should destroy it. the EOD team has a Dp of one and a high PH (at least my old mate will be happy with that) but I more than not observe that while there is an 'explosion' given on the screen after an EOD attack the mine is still usually intact. Is the hit not being given credit?

Edited by donaldseadog
after more thought

  • Author

On the bright side I've found that if a number of mines are currently detected, the attacking choppers will automatically go down the contact list as the mines are destroyed.

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