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Scenario for HCE/Caribbean: Under Fire

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A new scenario (for play by BLUE only) using the Caribbean Basin battleset found here and the latest version of the HCDA database.

 

Please take this scenario for a spin and let me know if you have problems, issues, thoughts, opinions, whatever.

 

The scenario is NOT ready for release, so please do not distribute it.

 

Thanks again in advance.

No problem ;)

 

I am running through the scenario a second time, because my C37 got bombed before I could get the choppers to the airfield where it is located....

 

Mainly because I decided to pull back the Hueys to the airbase to the South and then ship them North to Cartagena to skirt the enemy radars with a better distance from its effective area.. which gave the venezualans time to bomb it and destroy the transport..

I can't get this scenario to appear as available under the Caribbean Basin BS that I DL'd from the site. It will, however, load and play in the Caribbean BS that I had previously built with the BS Builder for my own use. I'm sure this means something, I just don't know what.

 

Buddha

Ok thanks for an excellent scenario Brad which I had alot of fun with :)

 

Here are some of my thoughts which I hope will be helpful:

 

Positive

 

+ The orders were clear and concise and told a very believable story of the situation at hand which helped me get straight into the feel for the scenario before even starting it.

 

+ The Venezualans showed their intent to take out those politicians right from the get go and I think the aggression of their attacks was perfect, if not a little overkill on the first airbase, but that can be forgiven due to their desperation I suppose :)

 

+ The units given to me were sufficient to get the job done, while providing me with a challenge in keeping the politicians safe from the Venezualans due to their more sophisticated equipment.

 

+ The Cubans had a clear presence over their territory and made me wary of straying too close to their radars, which was part of the orders to basically to not provoke them.

 

+ The atmosphere set by the task at hand was fantastic and on looking at the enemy radar coverage made me really thing this was going to be tough keeping things quiet and getting it done in a timely manner.

 

Negative

 

- There is only sequence which you can take to get the politicians out, there is no time between the venezualan airstrikes to pursue any other safer methods of getting them out. You also need to watch the fact that the helicopters are part of the red victory conditions and they do not have enough time to refuel and get away from Cartanega before the next strike arrives. Howeever thankfully this was alleviated with some skillful use of the Kfirs in an ambush CAP role. This alone keeps the replayability factor somewhat limited.

 

Well you will be pleased to know Brad that is the only negative I can come up with, personally I think the scen was an excellent excercise in stealth and fast thinking.

 

Bugs

 

- The viConds do not trigger correctly, despite getting the helicopters and the plane to their destinations the conditions did not trigger a minimum or a total victory. To test this I checked what viConds you had set and them made the aircraft take off again and hover inside the victory box where their destinations are for about an hour of gametime with no effect.

 

From looking into the scenario a bit further however it appears that the viCond for the helicopters reaching Cartanega does not specify a "helo>transport" broadtype insted it specifies "aircraft>transport" which is cleary wrong :) (At least I think it is anyway)

 

The one for the plane reaching MacDill looks fine however :) is there any particular reason why they are specified as OR events? does this have any impact on them not working too?

 

I hope this is helpful :)

 

And for the record

 

5 Kfirs lost for 4 SU-30 downed

 

Apart from that not a shot fired from any USA participant and Cartanega never got damaged by the incoming airstrike! The only fighting was between Colombia and Venezuala which what I believed the orders wanted from me. At least that leaves less to cover up for the US Governement hehehe

  • Author

I've modified, tested and retested this scenario and now it has been released.

 

Vicconds were a real nuisance here, because I was trying to achieve victory conditions by having aircraft on station. As discussed with Tony, the code treats aircraft in this situation differently than it does ships on station. (Odd, of course, but not terribly unexpected).

 

Turns out (from my testing, at least) that getting the code to recognize more than one aircraft on station is difficult. (Apparently, groups of aircraft are treated as 'one' aircraft for the purposes of vicconds). Also, it seems aircraft are recognized as 'on station' while in the air but not necessarily while on the ground, or at least that's how it appeared from my testing.

 

Anyhoo, the scen works as advertised now (I hope). Enjoy. :)

Congratulations Brad on the release of a truely excellent scenario, im glad you managed to get the issues with viConds sorted out!

 

I recommend this scenario to anyone reading.. its great stuff

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