January 3, 200818 yr Defect Name: Dead in the water Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test scen - Dead in the water.scm Long Description: TF goes dead in the water when HVU sunk. Sequence to reproduce: 1. Launch all 48 Harpoon from P-3 Orions at ZW00 2. When ship is sunk, TF stops moving and will not move for the remainder of the game Expected behaviour: TF should continue movement after HVU sunk Observed behaviour: TF goes dead in the water after HVU sunk Dead_in_the_water.zip
January 3, 200818 yr Herman, they're conducting rescue operations and you want em to keep on trucking ? A tad bloodthirsty, aren't ya ? Seriously, though, I have observed the behaviour you report. But I have also observed the group continuing to move after a short period, sometimes upon re-attack.
January 3, 200818 yr Herman, they're conducting rescue operations and you want em to keep on trucking ? A tad bloodthirsty, aren't ya ? http://uboat.net/allies/warships/ship/872.html Seriously, though, I have observed the behaviour you report. But I have also observed the group continuing to move after a short period, sometimes upon re-attack. Agree, that´s what i observe too. Sometimes they stop, sometimes they start movingagain. Maybee Tony can expalin the logic behind it? Regards René
January 3, 200818 yr I'm all about Brad's explanation, I've always been fond of the pause. I suppose we could look into it at some point.
January 6, 200818 yr Personally if I were the one neck deep in salt water, I'd not be very happy if they didn't stop and try to bring me on board a still floating ship. On the other hand, sometimes you have to run to save what's still floating. I can see why it would go both ways.
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