September 17, 200718 yr It has been a few months since I've had the pleasure of TacOps, not knowing the scenarios I hopped into Task Force Harper. In a nutshell this is using US light forces to stop a two-pronged Russian armored column. My early losses far exceeded Russian losses but things have evened out. I'm still being thoroughly beaten and half of the map has been covered by the Russian forces in 1/3 of the game time so things are looking bad but not hopeless yet. This scenario is teaching me three key things.. 1. Artillery is nice but it helps to actually have targets, even when you have targets, they are frustratingly difficult to hit. 2. Anti-tank helos are amazing (in this case Cobras), but must be treated with care as they are fragile. 3. Javelin teams are worth every penny and more. Time Left: 80 minutes (of 120 minute scenario duration) Mission results: Blue - Red - Red exit % - 0 Point results: Blue Attrition Points - 5552 Red Attrition Points - 2159 ----------------------------------------------------------------- Blue Status: Force Lethality Value, Start: 7547 Force Lethality Value, Now: 5388 Casualty percentage: 28 Force Lethality Ratio, Start: 1:2.7 Force Lethality Ratio, Now: 1:2.7 ----------------------------------------------------------------- Red Status: Force Lethality Value, Start: 20298 Force Lethality Value, Now: 14746 Casualty percentage: 27 Force Lethality Ratio, Start: 2.7:1 Force Lethality Ratio, Now: 2.7:1 Thanks Pete!
September 17, 200718 yr Javelin teams are worth every penny and more. My understanding is that the Javelins are highly valued IRL, sorta of an ultra accurate long range sniper shot.
September 17, 200718 yr 1. Artillery is nice but it helps to actually have targets, even when you have targets, they are frustratingly difficult to hit. Trying to hit a moving target with artillery is problematic. In TacOps, if you have not already, you will get an idea of the movement rates for various types of units, thereby being able to lead them (Not the preferred method). Or integrating suppression so that they do not move outside of you ECR in the turn your artillery salvo lands (friend tank round or ATGM hits will suppress a target unit). I have been badgering MajorH for some time on de-abstracting artillery to allow some real world fire planning such as linear targets, and groups and series of targets. 2. Anti-tank helos are amazing (in this case Cobras), but must be treated with care as they are fragile. Attack helos such as the cobras as modeled pay divdends in overwatch. Also learn through trial and error the benefits of NOE flight and pop-up attacks. There should be a description in the users guide. 3. Javelin teams are worth every penny and more. In any of the "light forces" scenarios, ATGM's, employing them and keeping them alive, are just about your only hope. Build depth in your position, and do not stay in one place or else you will be plastered by opfor artillery. Shoot and scoot. I have enjoyed TacOps for years. Glad you are now enjoying it.
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