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Yes another "I don't know what Im doing" question


Steven

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Im having problems again with weapons not shooting within their range. Target has been identified and an enemy yet the staff message pops up sayinig tatget is out of range. Tony E, not a dire need so don't get yourself fired from work answering my silly question. Harpoon ANW V 3.10 DB is HUD 3.

 

Thanks again, Steve

 

OK. Weapons seemed to fire after pulling back from the target. Inside minimum range perhaps. Also EA 18 Growlers firing HARM 88 weren't given option of which RADAR to shoot on enemy vessel.

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Im having problems again with weapons not shooting within their range. Target has been identified and an enemy yet the staff message pops up sayinig tatget is out of range. Tony E, not a dire need so don't get yourself fired from work answering my silly question. Harpoon ANW V 3.10 DB is HUD 3.

 

Thanks again, Steve

 

OK. Weapons seemed to fire after pulling back from the target. Inside minimum range perhaps. Also EA 18 Growlers firing HARM 88 weren't given option of which RADAR to shoot on enemy vessel.

 

There are two main reasons why this is happening:

 

1. There are different settings for different weapons in the DB. An example would be an aircraft that carries HARMs but does not carry some sort of support pod at the same time. What happens is that the missile will lock onto a radar but you don't have a choice as to what that is. An F-16 with a HARM Targeting Pod however, will bring up a list of radars to attack.

 

2. [and the most likely reason] The seeker on the HARM cannot see the radar you are trying to attack. This is either because the power output of the radar is too low [such as in LPI radars] or [most likely] the altitude of the aircraft that is carrying the HARM is too low and below the radar horizon of the target. In ANW, a passive homing weapon must be able to see the target that it's trying to attack before it can launch [think getting the 'tone' for a Sidewinder AAM].

 

What this means is that you have to allow the weapon to 'see' the target by increasing your altitude. Of course, this allows more of the bad guys to see you, but what's life without a little fun?

 

Later

D

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Im having problems again with weapons not shooting within their range. Target has been identified and an enemy yet the staff message pops up sayinig tatget is out of range. Tony E, not a dire need so don't get yourself fired from work answering my silly question. Harpoon ANW V 3.10 DB is HUD 3.

 

Thanks again, Steve

 

OK. Weapons seemed to fire after pulling back from the target. Inside minimum range perhaps. Also EA 18 Growlers firing HARM 88 weren't given option of which RADAR to shoot on enemy vessel.

 

There are two main reasons why this is happening:

 

1. There are different settings for different weapons in the DB. An example would be an aircraft that carries HARMs but does not carry some sort of support pod at the same time. What happens is that the missile will lock onto a radar but you don't have a choice as to what that is. An F-16 with a HARM Targeting Pod however, will bring up a list of radars to attack.

 

2. [and the most likely reason] The seeker on the HARM cannot see the radar you are trying to attack. This is either because the power output of the radar is too low [such as in LPI radars] or [most likely] the altitude of the aircraft that is carrying the HARM is too low and below the radar horizon of the target. In ANW, a passive homing weapon must be able to see the target that it's trying to attack before it can launch [think getting the 'tone' for a Sidewinder AAM].

 

What this means is that you have to allow the weapon to 'see' the target by increasing your altitude. Of course, this allows more of the bad guys to see you, but what's life without a little fun?

 

Later

D

 

More fun for the player than the pilot I'd guess.

 

Buddha

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Im having problems again with weapons not shooting within their range. Target has been identified and an enemy yet the staff message pops up sayinig tatget is out of range. Tony E, not a dire need so don't get yourself fired from work answering my silly question. Harpoon ANW V 3.10 DB is HUD 3.

 

Thanks again, Steve

 

OK. Weapons seemed to fire after pulling back from the target. Inside minimum range perhaps. Also EA 18 Growlers firing HARM 88 weren't given option of which RADAR to shoot on enemy vessel.

 

There are two main reasons why this is happening:

 

1. There are different settings for different weapons in the DB. An example would be an aircraft that carries HARMs but does not carry some sort of support pod at the same time. What happens is that the missile will lock onto a radar but you don't have a choice as to what that is. An F-16 with a HARM Targeting Pod however, will bring up a list of radars to attack.

 

2. [and the most likely reason] The seeker on the HARM cannot see the radar you are trying to attack. This is either because the power output of the radar is too low [such as in LPI radars] or [most likely] the altitude of the aircraft that is carrying the HARM is too low and below the radar horizon of the target. In ANW, a passive homing weapon must be able to see the target that it's trying to attack before it can launch [think getting the 'tone' for a Sidewinder AAM].

 

What this means is that you have to allow the weapon to 'see' the target by increasing your altitude. Of course, this allows more of the bad guys to see you, but what's life without a little fun?

 

Later

D

 

More fun for the player than the pilot I'd guess.

 

Buddha

Maybe there will one day be a "Pain Feedback" option for real 'bum in seat' simulation.

Some thirty years ago I used a navigational simulator, the instructor would give you something akin to real pain if you turned your frigate across the bows of a carrier or ran onto a reef, does make it more interesting to have a bit of suffering I think.

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