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HUD3

HUD3
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About HUD3

  • Birthday 10/26/1966

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    Melbourne, Australia

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  1. I apologize if this is a really stupid question, but is this updated version of the HUD3 available yet? If so, where is it? Thanks. Mark There are no stupid questions, only stupid answers... So here's my contribution. No, there isn't an updated version of the HUD3 available. I made this notation, "- Now Added to HUD3" so you knew what I've added from your list and the other notations were designed to help you find the platforms you were looking for. I have a project that should have taken total precedence over anything like adding extra platforms to the HUD3, since the next release/update for ANW was/is relying on that work. I'll try to get everything done ASAP. Darren
  2. Thanks François, I've made the correction. Cheers Darren
  3. Mark, Here's an update, My comments in Blue.
  4. Tony, Apologies for not adding the link to your version. I saw the person posting it and decided against it. Cheers Darren
  5. Mark, I've just added the T-47 classes for the French, so you may have to revise the scenario at some point in the near future with more suitable platforms. In fact since you raised the issue of older French vessels, I've found the Official Harpoon 4.1 Data Annex has a completely flawed T-47 Tartar entry and will be forwarding the corrections to Larry Bond shortly. Cheers Darren
  6. Buddha, Without digging up what I hope remains ancient history. Jan-Paul had a close association with the folks at HHQ, and they have well founded issues with the Editor of the PDB. I also have issues with that individual and his methods of operation. Brad Leyte (CV32), co-owner of Harpgamer has made this forum's attitude clear for everyone to understand, regarding the attitude to the PDB here: http://harpgamer.com/harpforum/index.php?s...ost&p=28865 Jan-Paul Köster has passed the rights to the BattlesetCreator to me, with the only condition being the PDB restriction. I am simply respecting his wishes. Cheers Darren
  7. Mark, I've removed the quotes and made notes where applicable below. Australia ANZAC frigate <-- I must have missed this somehow, but I cannot find it in the HUD3 - Already explained above. Armidale class patrol boat - Ship #564 ACPB 83 HMAS Armidale. In service from 2006. That's over 200 vessels before the last entry I've made. Huon class minehunter - Not a priority, we don't model mine warfare, what's the point? Boeing 737 AEW&C - Aircraft #340 E-737-700 Wedgetail. In service from 2006. It dates from almost 300 aircraft from the current latest entry. Cheers Darren
  8. Buddha, I've received permission and Jan-Paul Köster has granted me the rights to distribute the program with one condition. It is not to be used in the construction of Battlesets using the PDB. I ask everyone to abide by this condition since Jan-Paul was gracious enough to allow for its distribution. The file is available in the Downloads section of Harpgamer. Cheers Darren
  9. 272 downloads

    This file contains the Harpoon 2/Harpoon 3 ANW BattlesetCreator.exe program, used to create new Battlesets for use in the game. There is also a usage rights statement and short "how to use" description of instructions included in the file. Cheers Darren
  10. File Name: BattlesetCreator.zip File Submitter: HUD3 File Submitted: 30 May 2011 File Category: Tools/Docs Authors: Jan-Paul Köster/Darren Buckley This file contains the Harpoon 2/Harpoon 3 ANW BattlesetCreator.exe program, used to create new Battlesets for use in the game. There is also a usage rights statement and short "how to use" description of instructions included in the file. Cheers Darren Click here to download this file
  11. Buddha, You're not missing anything from your installation. The file is a third party created program designed to allow for the creation of Harpoon 2 and 3 Battlesets. I believe it was designed by Jan-Paul Koster, who also designed the H3 ANW Launcher. I would have received the file somewhere around 5 or more years ago. I'll contact Jan-Paul and once I receive permission I'll make it available for everyone. Since Ralf and myself have it, I didn't realise other's may not and with the recent increased ANW activity here and Ralf and I running into this issue I just wanted to make people aware of this. Cheers Darren
  12. Greetings All, I just wanted to make everyone aware of an issue that may arise when creating new Battlesets for ANW. The Battleset name field is restricted to 25 character spaces. Exceeding this limit will cause both a corrupted display in the Scenario editor and a crash/freeze when attempting to make use of the editor's Batch Rebuild feature. I've attached a screenshot that, displays the Battleset name field in the BattlesetCreator.exe notated to illustrate the issue. Letters, numbers, symbols and spaces all count toward the 25 character limit. Please beware of this issue as Both Ralf and I have gone through enough hair pulling and gnashing of teeth for everybody. Cheers Darren
  13. Don, They signify a jamming and a jammed unit. Section 17.2 of the HUE advanced Manual: "If a ship or aircraft is equipped with ECM equipment, it can be used to degrade enemy sensors. Select Active from the Sensor dialog box to activate the ECM. Remember that in many cases, using ECM will degrade your side’s sensors as well. When a unit or group is being jammed, a small “X” will appear in the upper-right side of the unit or group symbol. If a unit or group on another side is using jammers, a small “Q” will appear in the upper-right side of the symbol for the unit or group using the jammer." Cheers Darren
  14. HUD3

    i need help!

    Well said Tony, anyone would think we're a mega-corporation who could afford to insure themselves against this kind of thing. Mr LOL... doing what you have can break a company like AGSI. There's a demo available LOL, try it out if you like it, purchase the game and help keep it alive, rather than try to kill it off... Darren
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