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Showing content with the highest reputation on 03/15/2025 in all areas

  1. If you use current Beta versions of the game (or the as soon to be released2025 official patch from matrix) then using ExxportDLL add_ons has slightly changed with TonyEs latest game features and you can be caught out. From(about) vs2025.012 both the game engine Winharp32 and the Scenario editor Wscenedit32 will now load exportDLLs that are in the standard install ExportDLL folder, only the GE will load them if they are in a subfolder ExportDLL\GE (you need to create this folder) and only the SE will load them if they are in a ExportDLL\SE subfolder ( you need to create this to use it). Current export DLL aren't designed to run in the SE and may cause issues so it would be advisable to move any you use into the \GE folder. The only current exception is probably the Drone.DLL file included in the DroneWars scenario in Westpac battleset which will run in the SE and allow creating custom scenarios with the amended database annexs.
  2. I've just uploaded a new version that includes one of the recent additions TonyE made to ExportDLL function being StoreConsumed. This allows the Log section to now include mention and time of fired weapons and also a new section which gives a tally of each sides fired weapons. This version requires game version 2025.015 or better so I'veleft the earlier versions for those who run only the official patch. Also changed with the new game version and ExportDLL interface, ExportDLL files such as AARData.DLL can be put into game subfolder ExportDLL\GE to run only with the game, if put in the ExportDLL subfolder they will also now run in the Scenario editor and 'issues' can occur unless the ExportDLL file is one designed for SE too Any problems post them here or in a separate post.

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