HCE - 2025.002 - 2025-02-09
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- Chg:00000 GE Made saved game loading of the scenario lineage independent
of the 'bitness' of the build 32-bit vs. 64-bit but many of
the other game structures in the saved game file are bitness
dependent so the work towards a 64-bit build of the game
will be stopped for now. Some of the structures with pointers
are MntRec and MagRec requiring converters to be written on
both save and load.
- Chg:00000 GE Incremented DLL interface version to 37.
- Chg:00000 GE ExportDLL DBLoaded function added that sends the pointer to
AnnexData just like ScenLoad does except only sends that
pointer and sends it before the events, groups, and units
are loaded.
- Chg:00000 SE Activated ExportDLL interface but haven't customized DLL
location or anything yet.