AAR
**SPOILER ALERT**
Well this was quite a long campaign. I should have kept a log
At the outset I figured the locals were pretty evenly matched so decided to let my allies take care of their neighbours with only a bit of anti radar strikes from my carrier to get them started, in the main I'd set up a long range CAP, AEW and EW shield of my carrier group to north and east, take out the enemy establishments ahead of me to the west and saturate the immediate areas ahead with asw patrols. This seemed to go well enough for some time while I picked of plenty of long range AC coming down from the enemies bases to the far north.
But then I missed a key strike and had a saturation of missile coming in at VHigh alt where I had limited ability to defend and lost a screening escort and suffered minor carrier damage.
Meanwhile my friends ashore where doing well taking out SAM with the CAS loaded Fitter then coming in with numerous assault attacks to slowly destroy all enemy bases along our departure path.
My own small surface group supposedly securing the exit to open ocean didn't do so well. A later investigation showed that an insufficiently experienced officer-of-the-watch was in place at a critical time, and a sub got through their asw screen to take a ship before they could track and sink her. They at least tried harder after this setback and proved more than useful in sending an enemy SG to the bottom once it was soften up with anti-radar strikes from the carrier. That success started to show political favour with declarations of a partial win.
Our final hurdle, which had remained undiscovered for quite some time, was a heavily defended missile base on a lonely little island. With no aircraft defense it was just a matter of maintaining a continous line of anti radar then bomber attacks and it was destroyed and the declaration of total success issued.
Thanks for putting this together Enrique. Another nice scenario.