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Showing content with the highest reputation on 09/04/2024 in all areas

  1. I couldn't resist giving it a try, looks promising. I should be able to get the build out in the next 24 hours for you to poke holes in it (or a bunch of ships).
  2. So digging a little more, submarine groups do have almost entirely different AI than surface groups, hence the different behavior for the group with the tag along ship. Way back on Dec 29,2001 code was checked in sub_ai.c that should have limited submarines to the attack range of torpedoes carried by the sub when the code looked for valid weapons. This replaced the previous code that could use Guns, Missiles, Torpedoes. For 2024.006 I've switched it back to that more permissive set of weaponry so that you guys can give it a whirl. Still submarines should be limited to firing at 75% of the max range.

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