In hopes of being allowed to get an official patch distributed by Matrix Games, I threw together this overview list of improvements since the 2015.027 patch and thought you might enjoy:
Staff Assistant – Added additional player dials to increase/decrease prompts to radiate.
DB Structure – Increased magazine limit per platform from 127 to 32,767.
DB Structure – Increased countries limit from ~127 to 1023, country width from 16 to 32 characters.
DB Structure – Increased to 255 Aircraft, Ship Types.
DB Structure – Increased to 128 runway sizes, 32 characters each.
Scenario Editor – Show the same expanded set of loadout data the Game Engine (GE) shows.
Game Engine – More improvements to allowing 255 units per group, up from 127 (continued bug fixing).
Game Engine – Air to Air refueling improvements splitting tankers to RTB when their range is less than refueled planes.
Game Engine – Added RWR sensor model.
Game Engine – Increased number of formation zones from 4 to 64 (6 available in UI), max formation radius from 255nm to 32767nm.
Game Engine – Formation-keeping works better than ever
Game Engine – Started adding UUIDs to game structures (unit, group, …) to be able to globally track them.
Game Engine – Scenario and Saved game lineage added to be able to track the history of a scenario or saved game. Most useful for troubleshooting but also other benefits.
Game Engine – Saved games now store the orders, previously the user would lose access to the orders when loading a saved game.
Game Engine – Added setting to force the AI to stay on plotted paths or if they can run off on their own volition.
Game Engine – Torpedo noise level logic that was making torpedoes way too quiet fixed. Too short torpedo acquisition range logic fixed.
Game Engine – Expanded maximum groups possible from 676 Red & Blue total to move than 1,300 groups for each of those sides.
Game Engine – Nuclear detonations game crash fixed and more accurate/thorough destruction of units as a result of the detonation(s).
Game Engine – User can change speed & altitude/depth of some individual units in groups.
Game Engine – Dialog window sizing and position improvements.
Game Engine – Revamped victory condition evaluation. Also record more meta information for AARs, etc.
General – Tons of bug fixes.
Game Engine - ExportDLL interface expansion. Every non-UI aspect of the game can be overridden as a result. This has been utilized to great effect. Don Thomas in Australia has written add-ons to automate aerial refueling, most of submarine prosecution, AAR generation, and more.