Fixed in 2021.011. Instant Action will not trigger if a BattleSet, Scenario, or Saved game is specified on the command line. Also, Instant Action now has EC2000 in its purview, assuming almost all users have HUCE and in turn the EC2000 BattleSets.
Fixed in 2021.011, thanks donaldseadog! Since there is no way to select sectors (pie slices) in the main body (center ring of formation), the game assumed it was the first sector, 0-44 degrees. I added code to look 0-359 degrees if the unit is assigned to the main body.
if (ring > 0)
bearing = random(45);
else
bearing = random(360);
What should have happened is that if Blue met minimum victory before Red and the game clock ran out, there should have been an end of game dialog that proclaimed Blue the winner since they met their minimum VC first.
You are correct though, a logic change was to evaluate Total Victory conditions for a side that doesn't have Minimum Victory Conditions. There is no facility to declare total victory if there are no Total Victory conditions.
Doubled size of formation zones, ships travel out to their new positions properly. The only hiccup is that the group did not resume its original speed of 19kts, rather stayed at the reduced 13 kts the GE imposed when reforming.
Then halved size of formation zones, ships came back to their new positions properly. Same hiccup as expanding formation zone sizes.