May 3, 200917 yr Today was Miller7219's first visit to #harpgamer on irc.stratsims.com to chat and flesh out the H3 Paper Project a bit. We were joined for various intervals by StalinTC, Reckall, Brains, Herman, and Jason. My goals were to get to know Miller7219 a little bit to make sure this whole crazy scheme might work and to answer his questions. I came away thinking this could work. We undertook an initial analysis of the two turn types, Intermediate Turns of 10 minute duration and Tactial Turns of 30 seconds composed to two 15 second halfs (see rule 2.3). Brains brought up the thought that there may be no benefit to acknowledging the existence of Intermediate Turns since the game will be internally operating on the finer Tactical Turns all of the time anyway. I thought there might be some value in the Intermediate Turns by limiting the tactical nature of the Intermediate Turn. In the end everyone agreed that the Intermediate Turn could be abolished. The other discussion centered around the realtime vs turn based vs hybrid nature of the computer adaptation. I'm in favor of a realtime game with time compression but the inputs are only acted upon at the proper time in the turn (so if I enter a course at second 2, the group won't take that course until second 31 when the next plotting phase arrives). I would prefer in that arrangement the option to allow orders while paused or not. Reckall and Miller7219 advocate a different style of play where orders are entered with time constraint then you hit the 'evaluate' button or whatever it is called and that turn is then simulated for the player(s) to see in all its glory. Thanks to everyone who participated, come back soon!
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