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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000048 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in Playing user scenariosPosted by PongoDeMer on 17 September 2013 - 11:55 PM Simple question: I have returned to HUCE and I have unzipped a number of user scenarios into the HUCE folder. I then booted up the game and searched all the battlesets and they are not there. I have also searched every file revealed by the 'load user scenario' tab in the file menu of the game... again nothing there! What am I doing wrong? PongoDeMer Issue-048-Playing-user-scenarios.pdf

  2. Issue Information Issue ID #000079 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.010 Fixed in 2014.010 Formation air patrols "created" by the Game EnginePosted by broncepulido on 19 July 2014 - 11:17 PM Testing my own finished Manila Galleon 1988 scenario, I saw an issue almost detected in other scenarios not designed by me, when I asked myself how someone can design strange and many AEW patrols with helicopters devoid of radar. As this was designed by me, I did some research on it and clearly: - In the Peleliu and Trípoli groups, the formation editor creates, show and operates a lot of AEW patrols with 1xAssault he…

  3. Issue Information Issue ID #000096 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in 2014.020 Helo blip enhancer too effective?Posted by CV32 on 30 October 2014 - 05:11 AM Launched an ASuW strike of more than a dozen antiship missiles at an enemy surface group. A pair of enemy helicopters (Helix, iirc) along the missile flight path decoyed ALL of the missiles. I will try and get a useful savegame, but this might be a tweaking issue rather than a bug as such. Issue-096-Helo-blip-enhancer-too-effective.pdf

  4. Issue Information Issue ID #000093 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in Land Attack Missiles Have Incorrect Names in Unit WindowPosted by eeustice on 25 October 2014 - 10:47 AM Kind of a strange on here. The Land Attack missiles have odd names. In missile group BJM Target is ZJ003 8X RIM-162D. ZJ003 is a SA-6b missile battery. Missile launched was either a TACOM IV or TLAM-C or D. Kind of confused here on how to right this up. Checked db in both the SE and GE and it appears that I have all the correct missiles in my launchers. If this is a db issue I could not find it. Trying to launch an ASM a…

  5. Issue Information Issue ID #000112 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.007 Fixed in 2015.007 Refueling in HC Version 2015.007Posted by eeustice on 07 June 2015 - 12:08 PM Refueling Air Group FSA consisted of 5 groups of 5 Fighters and 1 group of 10 Tankers. Only 2 of the 5 fighter groups refueled. Other 3 were left high and dry Attached is the latest version of my db, a couple saved games, and the GE log file with refuel logging set in the HC Launcher. Before the changes were made with Refueling each group received an equal amount of fuel from the tankers. If you have any questions please let me know. I wa…

  6. Issue Information Issue ID #000141 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.026 Fixed in 2015.026 GetDisk AnnexA ErrorPosted by eeustice on 22 December 2015 - 08:53 PM Just after the start of my Spratly 3 Test scenario receive a GetDisk AnnexA Error about 2 game seconds after starting saved game. Happened about 5 times in a row. Unable to continue playing scenario. Attached is the latest copy of my Fictional db, saved game and a word doc with a screen shot of the crash. Ran scenario again with out launching any Blue AC and crash occurred at the same time in the game at 25 second after start of scenario. Seems li…

  7. Issue Information Issue ID #000158 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2016.007 Fixed in Game Engine errour changing altitudePosted by broncepulido on 14 August 2016 - 07:25 AM Demo scenario to be played in the GIUK Battleset, 1980-2016 standard database. I did take-off with 2xF-35 from the Blue Base (launched with orders to attack Red Base). When trying to change height from Low to Very Low, errour messange and Game Engine stops (tested many times). When in other essay I did lauch 2xF-35 in patrol (with the idea of after they reach patrol point change height to very low and attack Red Base), almost immediantly launche…

  8. Issue Information Issue ID #000181 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.001 Fixed in HC Launcher UpdatePosted by eeustice on 27 February 2017 - 05:44 PM Just wanted to see what the new unit logging captures. When selecting the new Unit logging received the following message: Ignored Argument Unrecognized -I option unit ignored GHE still opens and everything works like it should. If you have any questions please let me know. Thanks, Eric Issue-181-HC-Launcher-Update.pdf

  9. Issue Information Issue ID #000183 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.007 Fixed in 2017.007 Very slow game engine?Posted by broncepulido on 07 May 2017 - 03:40 PM I'm not sure, but think something strange on the Game Engine, playing the latest Patrick scenario, apparently not a big scenario, the game is going very slow, see attached file (Same with my Bubiyan scenario some days ago, also a small scenario). Middle East map. Issue-183-Very-slow-game-engine.pdf autosave1.zip

  10. Issue Information Issue ID #000206 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2017.016 Fixed in 2017.016 2017.016 crash at startPosted by broncepulido on 08 December 2017 - 01:59 AM Regrettably, I see the same problems in 2017.016 after a while testing. Playing standard HCDB2 The Middle East. Error messages in attached file, crash at each scenario start, EXCEPT the very simple test scenario labeled yesterday as "GOOD", what is the only one working fine. A pity, but thanks Tony! Issue-206-2017-016-crash-at-start.pdf 1980-5 LEBANON.zip AL MADINAH ATTACK 2017-1.zip HARPOON TEST 2017-12-8.zip TEST RED SHIP NO CH…

  11. Issue Information Issue ID #000004 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 0000.000 Fixed in "I like it" limitationsPosted by broncepulido on 07 December 2012 - 04:42 AM By the same reason as the downloading scenario issue I post here this issue about the new web site. Each time I want to mark some comment, post or link as "I like it" in the Facebook symbol (errr ... I see now apparently it's not a "I like it" for Facebook), I dont realize it, and I get the message "You've reached your quota of possitive votes for today". This issue is present from the start of the new website. Issue-004-_I-like-it_-li…

  12. Issue Information Issue ID #000002 Issue Type Issue Severity 3 – Medium Status 23 – Fix Accepted By Reporter Version 2009.066 Fixed in 2009.069 ECM and decoys mathematical problemPosted by broncepulido on 18 November 2012 - 01:52 PM I've detected a big problem yesterday in the mathematical model of the ECM and Decoys in HCE. When editing the Battle of Baltim scenario, as I'm not very satisfaced with the very low levels of ECM and decoys, and also I've lowered the SS-N-2a Styx to a probably more realistic 35%, and employed Decoys Level 2 with a value of 40% (as historically in Latakia and Baltim ALL the Styx fired were decoyed with ECM or decoys, and no…

  13. Issue Information Issue ID #000011 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.076 Order of Battle Unit Field Too ShortPosted by miller7219 on 06 March 2013 - 04:30 PM This is a cosmetic "bug", but the Order of Battle window doesn't allow enough room to fully display the name of the unit. Likely the line length just needs to be increased. Start any scenario and then got the Order of Battle form the Reports pull down menu. Example (from HDS III GIUK, Suprise in the Snow scenario): Group Unit Airfield: AEa 00:AFld Jan Mayen/Jan M......c…

  14. Issue Information Issue ID #000023 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.080 Fixed in 2009.081 GetAnnex Error: ANNEX_SHIFT(12325 [0x3025]) = 3, annex=5Posted by eeustice on 09 June 2013 - 07:31 PM Received a GetAnnex Error while playing edited Westpac Scenario. Game crashed. Was able to repeat the crash multiple times. Crash occurs at the same point of the scenario. Crash occurs after the North Carolina fires a 16in round. Attached are the edited scenario, db, GE log, and the saved game file before the crash. Note from Tony: See Effects.c ln 502. Code is not checking for guns vs aircraft and it …

  15. Issue Information Issue ID #000021 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.082 Neutral Green Truck detects Red Katiuska sitePosted by broncepulido on 23 May 2013 - 11:02 AM A Green neutral truck detects for the Blue side the placement of a Red Katiusta site. See the attached file, Red Katiuska site is detected 3 nm W of the Green truck (I perceived this effect building the last week-end the Drone Scenario). Issue-021-Neutral-Green-Truck-detects-Red-Katiuska-site.pdf AGSATST.zip

  16. Issue Information Issue ID #000015 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2009.078 Unable to Add additional Groups Blue or Red in 2009.072 SEPosted by eeustice on 05 May 2013 - 01:01 PM In the Westpac Battle Set Scenario 9 The Backyard I have reached some kind of maximum limit in the SE of how many units I can have. I can not add anymore ships/subs, plane groups, bases or air defense units to bases. If I add anymore units In the SE it takes away a sub away from sub group ASU (sub group just north of the red CV group by China). Happens if I add a Red or Blue ship/sub air group or AD uni…

  17. Issue Information Issue ID #000027 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.050 Fixed in 2009.083 Scenario THEM crashes 3 minutes into the simulationPosted by RoRo on 04 July 2013 - 11:54 AM The scenario THEM issued by CV32 is utmost interesting, but it keeps terminating 3-4 minutes into the siimulation. I have the correct DB, refreshed the down load many times, nothing works. Issue-027-Scenario-THEM-crashes-3-minutes-into-the-simulation.pdf

  18. Issue Information Issue ID #000031 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.082 Fixed in 2009.086 The Return of the Memory Allocation FailurePosted by eeustice on 22 July 2013 - 07:48 PM Tony, The Memory Allocation Failure has returned. I was cleaning up my HDS9-10 scenario for release and the Memory Allocation Failure reappeared when I tried to add ASW helo's to TG AAC. I was able to recreate the problem several times. This is with the standard db since it is an original Harpoon Scenario. I am using the latest version of the SE. Pleas let me know if you have any questions. Thanks, Eric Issu…

  19. Issue Information Issue ID #000039 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 TCS half detectionPosted by Grumble on 10 August 2013 - 06:27 AM TCS detection is reported but the detected contact is not displayed, neither as exact fix nor as uncertainty region. In the attached savegame (HDS5 3.0) F-14 BKA detects group ZDA via TCS at 1:22:52:28 (to go, within 2 seconds of the save, PD roll allowing), pressing the Show button on the contact report popup points out the location of the contact (via the flashing radial spikes linking nearby groups to the point) but ZDA is not displayed…

  20. Issue Information Issue ID #000035 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.087 Fixed in 2009.089 Drop sonubuoy key activates hull sonarsPosted by Grumble on 01 August 2013 - 03:29 AM The drop sonubuoy key activates hull sonars of ships and submarines also. Expected: drop sonubuoy should drop buoys and activate dipping sonars only. Player might accidentally use the key for the wrong group or might want to activate dipping sonars of a/c formation patrols of a mixed group / CVBG. This will erroneously also activate hull sonars of ships and submarines, revealing their locations to enemy sonars. Load …

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