Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Defect Name: CTD from multiple splits Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Fortress Keflavik [GIUK] Long Description: CTD from group after trying multiple splits Sequence to reproduce: 1. Select group ABu 2. F8 and move both submarines into a new group 3. Order new group to divide, again, by moving both subs into new group 4. Order new group to divide, again, by moving both subs into new group Expected behaviour: Group should split into new group Observed behaviour: Attempt to split group results in CTD CTD_from_multiple_splits.zip
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- 2 replies
- 2.6k views
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Defect Name: CTD on tanker launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-080308 Scenario used: CTD on tanker launch.SCm Long Description: CTD when tanker is ordered to launch on a patrol mission Sequence to reproduce: 1. Run scenario from Red side 2. Order Midas tanker to any patrol point from ZTa (Afrikanda) 3. CTD when plane attempts to launch Expected behaviour: Tanker should launch on patrol mission Observed behaviour: Tanker patrol mission results in CTD CTD_on_tanker_launch.zip
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- 1 reply
- 2.5k views
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Defect Name: Damage display corrupted [2006] Build: Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Damage display corrupted [2006].hpi Long Description: After base is damaged by missiles, the Unit display is corrupted. Sequence to reproduce: 1. Run saved game Expected behaviour: Display should not be corrupted. Observed behaviour: Display is corrupted. Damage_display_corrupted__2006_.zip
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- 1 reply
- 1.9k views
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Defect Name: Dead in the water Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test scen - Dead in the water.scm Long Description: TF goes dead in the water when HVU sunk. Sequence to reproduce: 1. Launch all 48 Harpoon from P-3 Orions at ZW00 2. When ship is sunk, TF stops moving and will not move for the remainder of the game Expected behaviour: TF should continue movement after HVU sunk Observed behaviour: TF goes dead in the water after HVU sunk Dead_in_the_water.zip
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- 4 replies
- 3.1k views
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Defect Name: Displays incongruent [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Test Scen, Displays incongruent.SCp Long Description: Information displayed in the Unit Window is often inconsistent. Sequence to reproduce: 1. Start scenario from Blue side and select Arleigh Burke destroyer in the Unit window. 2. Hit the [D]isplay hotkey. Sonar range for SQS-53C shows as 6.5 nm. 3. Then hit the [F]ull display hotkey. Sonar range shows as 9.5 nm. Expected behaviour: Same information should appear on both displays. Observed behaviour: Different information appears on both displays. Displays_…
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- 3 replies
- 2.6k views
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Defect Name: Double request for target type Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Double request for target type.hpi Long Description: When attempting to launch an air strike against an enemy surface group, the game will ask for the target type twice. Sequence to reproduce: 1. Order AAC to launch an air strike of 2 Corsair vs. ZXC 2. Double request for target type 1.gif appears right away 3. After Corsairs have been allocated and strike begins to launch, the second request appears 4. Double request for target type 2.gif appears Expected behaviour: Game should remember strike mi…
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- 1 reply
- 1.8k views
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Defect Name: Extraordinary sonar range Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: User scen - ROURKE.SCm Long Description: Extraordinary sonar range from DDG Burke and other vessels; sometimes in excess of 200nm CZs for even fairly quiet subs like Oscar and Victor III. This scenario was originally built for EC2000. For the re-building process, the editor changed the suffix from SCi to SCm and then ensured that all the units were proper. No idea if this is a contributing factor for this behaviour. Sequence to reproduce: 1. Run scen at high compression from Blue side 2. Sub contacts will just materializ…
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- 9 replies
- 4.2k views
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Defect Name: Ferry flameout Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: Ferry flameout.sc1 Long Description: Aircraft on ferry mission run out of fuel. Sequence to reproduce: 1. Order 1 Hawk to Ferry from Banak to Orland 2. Order 70 Hawk to Ferry from Banak to Orland 3. Solo aircraft will arrive safely, but large group of 70 aircraft will run out of fuel and crash. In previous versions, aircraft on Ferry mission began to move immediately. Now that they remain stationary until the entire group has launched, the fuel calculation is erroneous. This will also cause problems in groups with mixed aircraft. Expected be…
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- 6 replies
- 4.7k views
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Defect Name: Ghost of Scorpio Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Ghost of Scorpio.hpi Long Description: Scorpio ship unit ZC04 does not appear to be susceptible to attack. Two attacks were made against group ZCs with 15+ Harpoon allocated to Scorpio on both occasions. No hits and now the player is unable to select the ship group for attack. This scenario was played before and I *think* that I was able to kill the ship, but I cannot be certain. Sequence to reproduce: 1. ZC04 cannot be attack. Player cannot even launch group against ZCs. 2. Note that the oddly discoloured icon for Scorpio …
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- 8 replies
- 3.7k views
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Defect Name: Group survivors form improper group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Group survivors form improper group.hph Long Description: Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group). Sequence to reproduce: 1. Select DL and detach all units with F8 2. EQr is formed Expected behaviour: Proper new group should be formed from survivors of destroyed base…
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- 3 replies
- 2.4k views
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Defect Name: HARM cannot launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: HARM cannot launch.hpq Long Description: HARM cannot launch against targets that report with radar active. Sequence to reproduce: 1. Order air group to attack ZZb or OOm. 2. "Cannot conduct Land Attack" message received 3. Look in Unit display and several ZZ units are active, but Airbase radar is off. Same for OOm group. 4. Allow missiles to destroy the base. 5. Air group can now attack new group (WT) once the base has been destroyed. Expected behaviour: Should be able to attack active radar in the group Observed behaviour: Canno…
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- 26 replies
- 15.8k views
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Defect Name: Have Nap malfunction [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Have Nap malfunction [2006].SCn Long Description: AGM-142 Have Nap cannot hit the target. This missile has the Command Guidance and Mid-Course Guidance flags. Under manual control, they can hit if the player remains in the area. However, under AI control, the attacking aircraft launch and immediately turn for home base so the missiles always miss. Sequence to reproduce: 1. Play from Red. 2. Set 30 min time compression. 3. Watch Blue aircraft launch, RTB, and then missiles miss. Expected behaviour: Missiles should track to …
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- 1 reply
- 1.8k views
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Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…
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- 2 replies
- 2.6k views
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Defect Name: Ineligible target type Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Ineligible target type.hph Long Description: When ordered to attack a surface group known to contain ships, subs, and aircraft, only subs and aircraft are offered as target types. Sequence to reproduce: 1. Order DOa to attack ZRc. 2. Only Submarine and Aircraft show up as eligible targets Expected behaviour: All three platform types should show up on selection menu Observed behaviour: Only two platform types show up on selection menu Ineligible_target_type.zip
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- 5 replies
- 3.1k views
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Defect Name: Keyboard commands missing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Long Description: Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Alt+A in SE does not match described function Alt+___ Special Key commands listed under 15.8 do not function in the SE Alt+t listed on GE help function does not work Alt+u listed on SE help function does not work MarkShot (a.k.a. Mark Kratzer) notic…
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- 3 replies
- 2.9k views
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Defect Name: Launch Limbo [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Launch Limbo.SCo Long Description: When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing. Sequence to reproduce: 1. Play as Blue 2. Order all 61 Cock transports to ferry to the other base. 3. Watch Red destroy the first few aircraft in the group and the remainder are stranded. Expected behaviour: Aircraft should not be stranded …
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- 1 reply
- 2k views
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Defect Name: Lost contact Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Lost contact.hpq Long Description: Aircraft approaching a sub group turn back to land even when asked if the want to continue the search. Sequence to reproduce: 1. Allow torpedo attack to be resolved against ZXu. You may have to run this a few times. In most cases, the torpedoes should sink the SSGN. 2. Once Oscar is sunk, image "Lost contact 1" is shown requesting if search should continue 3. Then image "Lost contact 2" appears 4. Air group then returns to base even if there are still other subs in group ZXu Expected be…
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- 2 replies
- 2.7k views
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Defect Name: Manual interception required Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Manual interception required.hpn Long Description: When ordered to attack a ship with an air group, the message "Close to attack with cannon fire?" is displayed. However, if the air group is already in range of the target, the weapons allocation window will appear normally. Manual interception is required. Sequence to reproduce: 1. Order ARa to attack YEs. 2. Cannon fire message appears 3. Move ARa next to YEs then repeat attack order. 4. Weapon allocation window appears normally. Expected behaviour: When ordered to atta…
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- 1 reply
- 1.9k views
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Defect Name: Map disappears in SE Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Battleset scenario Long Description: Map disappears in SE when battleset is re-opened Sequence to reproduce: 1. Open WestPac battleset in SE 2. Select scenario #1 - Walk-through 3. Map disappears in SE (before).gif appears 4. Hit Alt+B (Edit Battleset scenario) command 5. When the Select Scenario screen appears, hit "Cancel" and you will be returned to the Battleset selection window. 6. Select WestPac, again and hit OK 7. Select scenario #1 - Walk-through 8. Map disappears in SE (after).gif appears Expected be…
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- 1 reply
- 1.9k views
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Defect Name: Missile turns away Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Missile turns away Long Description: Incoming Phoenix missile turns away on final approach to target. Sequence to reproduce: 1. Run saved game at 1:5 compression 2. Watch missile approach target yet turn in opposite direct just before it runs out of fuel Expected behaviour: Missile should continue towards target Observed behaviour: Missile turns away from target Missile_turns_away.zip
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- 8 replies
- 5.4k views
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