Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000081 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.012 Fixed in 2014.013 Class Corrupted in new SEPosted by eeustice on 09 August 2014 - 09:00 AM When clicking on Sam Aegis Ashore I get a Run- Time Failure #2 - Stack around variable "class" was corrupted. Message. If I click on ignore I can change the location of the unit. If I click on retry it crashes the new SE. Performing the same task with the original SE the problem does not occur. At this point I do not suspect my db, but with me you never know! Attached are my current db, test scenario and a screen shot of the scre…
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- 0 replies
- 878 views
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Issue Information Issue ID #000061 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.102 Fixed in Click to refresh screenPosted by Grumble on 26 October 2013 - 08:59 AM A strange one, playing HDS8 9.0, Demise of the 7th fleet, about 12 hours into the scenario the Group window is only being refreshed (redrawn) once a minute (~) real time, Unit window is refreshed normally. I can force Group refresh if I click in the Group window. The issue is consistent, persists through save/reload, both with 2009.097 and 2009.102 and tested on two machines. Other scenarios, but even saves of HDS8 9.0 from few hours earlier are OK. Corrupt save file?? L…
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- 0 replies
- 854 views
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Issue Information Issue ID #000052 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2009.094 Fixed in Closing to next AAM rangePosted by Grumble on 21 September 2013 - 01:29 PM Closing to next AAM range would be a wonderful feature, (See how happy I was when I stumbled into it: Tony's revamped Game Engine #25) turns out it's in the GE, but it does not work consistently, could say as illusive as Bigfoot. (But I've seen it I swear! ) It happened just after I saved the attached file: I press [F1] Attack for DRA Target list pops up with TRA preselected and a soon as I accept TRA pressing OK, before or simultaneously to the Weapon Selection popu…
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- 0 replies
- 902 views
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Defect Name: Crash After Splitting Build: Basic HCE installation. Repeatable: Y Operating System: XP DB used: Not Sure (Westpac from HCE install?) Scenario used: Saved game: Game crashes after splitting group. Long Description: After splitting a group (to hopefully enable it to refuel) the game crashes. Sequence to reproduce: 1. Load Savegame. 2. Choose group BKA (EA-6B Prowler and KA-6D Intruder Refuel, at top of window, slightly to the right above the carrier group.) 3. Ctrl-8 to split the group. Move both to the right side. Continue. 4. Game Crashes. Expected behaviour: Game asks for a new course. Observed behaviour: Game crashes. crash.zip
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- 8 replies
- 4.2k views
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Issue Information Issue ID #000024 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2009.076 Fixed in Dead fish in the water - Red subs do not navigatePosted by Grumble on 16 June 2013 - 09:33 AM Playing HDS2 3.0, Convoy Ho!, red submarines were painfully hard to detect, yet they were themselves very passive. I checked what are they up to with Show All. Looks like there is a some problem, either with the scenario or with the AI navigation, SE shows red groups would need to do creep speed on their patrol routes, except perhaps ZKU, starting from further North at 25kts, but ZKU would also slow down to 5kts after reaching the expecte…
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- 0 replies
- 1.1k views
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Issue Information Issue ID #000016 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.076 Fixed in Debug Assertion Failed Wespac Scenario CrashPosted by eeustice on 06 May 2013 - 07:21 PM Edited Westpac scenario The Backyard crashed with a Debug Assertion Failed message just as a group of F-14 ran out of gas and crashed into the sea just before getting to their carrier. I have included in the zipped files the last 2 saved games the launcher saved. I also had a CV group AEC just vanish from the screen a while before that. If you wanted to land planes on the carrier you could see it in the Select Group for landing window however it NM w…
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- 0 replies
- 853 views
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Issue Information ⦁ Issue ID #000083 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 11 – Cannot Reproduce ⦁ Version 2014.015 ⦁ Fixed in Debug Assertion FaultPosted by eeustice on 06 September 2014 - 10:39 PM Upon exiting the game received a Debug Assertion Fault (see attached word doc for the screen shot). Game was saved before GE was closed. I have seen this a couple of times in the past upon closing the GE. Attached is a copy of the latest db, saved game, screen shot and for your viewing pleasure in the new SE a copy of the scenario. If you have any questions please let me know, Thanks, Eric Issue-083-Debug-Assertion-Fault.pdf DAF 9-7-14…
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- 0 replies
- 852 views
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Issue Information Issue ID #000086 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.015 Fixed in 2014.016 Debug Error in New SEPosted by eeustice on 20 September 2014 - 08:17 AM On Base Ashiya, Japan, when selecting Weapons in the Unit Display menu a Run-Time Check Failure #2 msg pops up. If you hit Ignore you can continue on normally without any additional problems. Attached is a copy of the scenario I am running, Screen Shot of the fault and the latest copy of my db. If you have any questions please let me know Issue-086-Debug-Error-in-New-SE.pdf Debug Error 9-20-14.zip
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- 0 replies
- 658 views
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Defect Name: 253 and 120 planes in a group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Huge groups of enemy planes appear even though the planes never existed on the airfield. Groups of 253 and 120 planes appear over an airfield that only originally started out with 90. I suspect that this occurs due to the airfield sustaining damage during the launch sequence. This used to be a problem in pre-HCE versions. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the next 30 seconds until aircraft groups appear to launc…
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- 3 replies
- 3.6k views
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Defect Name: Air patrol runs out of gas Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Saved game - Air patrol runs out of gas.hpi Long Description: Formation air patrol AA29 runs out of gas on its own. Sequence to reproduce: 1. Run saved game for about 10min. High compression is okay. Expected behaviour: Formation air patrols should never run out of gas Observed behaviour: Formation air patrol runs out of gas. Air_patrol_runs_out_of_gas.zip
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- 9 replies
- 5.7k views
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Defect Name: Aircraft Grouping Not Logical Build: 2007.000 (Aug 12 2007 Release) Repeatable: Y Operating System: XP Database: I have no idea - the standard thing that goes with HDSC 10.0 Scenario: grouping_problem.zip Long Description: I'm used (HC 2002) to the fact that aircraft flying in one group are in a tight formation that causes them to appear as one icon both on Group Map and Unit Map. In HCE it seems to be different. In the attached scenario, I have launched an attack group comprised of two SEAD A-6s, one SEAD F-18 and two F-14s for AA cover. Unforutnately, HCE for some reason decided that the SEAD aircraft should fly some considerable distance in front …
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- 2 replies
- 2k views
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Defect Name: AS-4 attacking submarines Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game AS-4 attacking submarines.hpi Long Description: AS-4 anti-ship missiles have been fired at submarines and attempt to engage them. SSNs were never eligible targets in the first place and were never on the surface. Sequence to reproduce: 1. Run scen and watch as AS-4s attempt to intercept SSNs Expected behaviour: AS-4 missiles should not attack submarines Observed behaviour: AS-4 missiles try to attack submarines AS_4_attacking_submarines.zip
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- 15 replies
- 10.4k views
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Defect Name: Assertion errors on quit Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Game throws assertion errors when user attempts to end game. In other test runs, assertion errors are reported within the game (user does not need to end game to cause them). It is not known if these two cases are related. Assertion errors occurring within this scenario are sporadic but non-replicable with any consistency. They do appear with this scenario approximate 1 in 7 runs. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the nex…
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- 5 replies
- 4.2k views
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Defect Name: Barges in harbour cannot be torpedoed Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: Barges in harbour cannot be torpedoed.hpe Long Description: Barges grouped with land facilities cannot be attacked by torpedo even though the vessels are clearly in open water. Attack is possible by SLCM. Sequence to reproduce: 1. ADu cannot attack ZIp with torpedoes Expected behaviour: Ships in port should be open to attack from torpedoes Observed behaviour: Ships in port cannot be attacked with torpedoes Barges_in_harbour_cannot_be_torpedoed.zip
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- 11 replies
- 6.5k views
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Defect Name: BOL range incorrect [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Thunder Dragon [WestPac] User-built Long Description: When the BOL attack hotkey is selected for Ship Group ZPS, a very large Range circle appears. ZPS has weapons capable of BOL Attack, but their actual range is far shorter than the Range circle offered by the Assistant. Sequence to reproduce: 1. N/A - saved game available Expected behaviour: Range circle should show actual range of weapons. Observed behaviour: Range circle much larger than the maximum range of weapons. BOL_range_incorrect__2005_.zip
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- 8 replies
- 5.8k views
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Defect Name: Cannon fire only Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-071223 Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective range is 10nm. Target range is 15nm. Shall we close to intercept?" Sequence to reproduce: 1. Immediate…
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- 5 replies
- 4.1k views
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Defect Name: Cannot attack unknown SAM Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown SAM.hpq Long Description: Enemy unit is shown in Unit display but player cannot attack it. When F1 attack button is depressed, the enemy unit does not appear as a possible target choice. Sequence to reproduce: 1. Order air group AGA to attack with F1 2. Only ZTA appears as a target. The SAM site does not even register Expected behaviour: All eligible targets should appear in target list Observed behaviour: Not all eligible targets appear in target list Cannot_attack_unknown_SAM.zip
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- 1 reply
- 1.9k views
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Defect Name: Cannot attack unknown sub Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown sub.hpq Long Description: Player cannot attack unknown enemy sub contact. Sequence to reproduce: 1. Order AAC to attack sub contact with F1 2. Image "Cannot attack unknown sub 1" appears 3. Order AAC to launch air attack against sub contact 4. Image "Cannot attack unknown sub 2" appears Expected behaviour: AAC should be allowed to launch helos to attack sub group Observed behaviour: AAC prevented from launching helos against sub group Cannot_attack_unknown_sub.zip
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- 1 reply
- 1.7k views
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Defect Name: Convoy will not slow down [2006] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: United We Sail Long Description: Convoy is ordered to stop but ignores order and returns to cruise speed Sequence to reproduce: 1. Order convoy to full stop. 2. Run at 1 min compression 3. Convoy re-starts movement at cruise speed Expected behaviour: Convoy should stop and remained motionless. Observed behaviour: Convoy re-starts on its own accord. Convoy_will_not_slow_down__2006_.zip
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- 2 replies
- 2.2k views
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Defect Name: Cruise at full speed [2005] Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Love is My Vengeance [EC2003 IOPG] User-built Long Description: Air group BIA is currently cruising at 90kts. This should be Full Speed. Cruise speed should only be 80kts. Sequence to reproduce: 1. Select Air Group BIA. 2. Order BIA to Full Military power at low altitude. Speed remains at 90kts and Throttle setting now shows Military. 3. Now order BIA to Cruise power. Speed drops to 80kts and Throttle setting changes to Cruise. 4. Now order BIA back to Military power. Speed increases to 90kts but Throttle setting remains at…
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- 3 replies
- 3.7k views
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