Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
373 topics in this forum
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Defect Name: Lost contact Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Lost contact.hpq Long Description: Aircraft approaching a sub group turn back to land even when asked if the want to continue the search. Sequence to reproduce: 1. Allow torpedo attack to be resolved against ZXu. You may have to run this a few times. In most cases, the torpedoes should sink the SSGN. 2. Once Oscar is sunk, image "Lost contact 1" is shown requesting if search should continue 3. Then image "Lost contact 2" appears 4. Air group then returns to base even if there are still other subs in group ZXu Expected be…
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- 2 replies
- 2.6k views
- 1 follower
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Defect Name: Cannot attack unknown SAM Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown SAM.hpq Long Description: Enemy unit is shown in Unit display but player cannot attack it. When F1 attack button is depressed, the enemy unit does not appear as a possible target choice. Sequence to reproduce: 1. Order air group AGA to attack with F1 2. Only ZTA appears as a target. The SAM site does not even register Expected behaviour: All eligible targets should appear in target list Observed behaviour: Not all eligible targets appear in target list Cannot_attack_unknown_SAM.zip
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- 1 reply
- 1.8k views
- 1 follower
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Defect Name: Cannot attack unknown sub Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Cannot attack unknown sub.hpq Long Description: Player cannot attack unknown enemy sub contact. Sequence to reproduce: 1. Order AAC to attack sub contact with F1 2. Image "Cannot attack unknown sub 1" appears 3. Order AAC to launch air attack against sub contact 4. Image "Cannot attack unknown sub 2" appears Expected behaviour: AAC should be allowed to launch helos to attack sub group Observed behaviour: AAC prevented from launching helos against sub group Cannot_attack_unknown_sub.zip
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- 1 reply
- 1.5k views
- 1 follower
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Defect Name: Keyboard commands missing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: any Long Description: Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function. Alt+A in SE does not match described function Alt+___ Special Key commands listed under 15.8 do not function in the SE Alt+t listed on GE help function does not work Alt+u listed on SE help function does not work MarkShot (a.k.a. Mark Kratzer) notic…
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- 3 replies
- 2.7k views
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Defect Name: Assertion errors on quit Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Game throws assertion errors when user attempts to end game. In other test runs, assertion errors are reported within the game (user does not need to end game to cause them). It is not known if these two cases are related. Assertion errors occurring within this scenario are sporadic but non-replicable with any consistency. They do appear with this scenario approximate 1 in 7 runs. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the nex…
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- 5 replies
- 4.1k views
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Defect Name: 253 and 120 planes in a group Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: WW3.SCq Long Description: Huge groups of enemy planes appear even though the planes never existed on the airfield. Groups of 253 and 120 planes appear over an airfield that only originally started out with 90. I suspect that this occurs due to the airfield sustaining damage during the launch sequence. This used to be a problem in pre-HCE versions. Sequence to reproduce: 1. Order TROKA division to bombard Taebukpo-Ri. 2. Repeat gun order every second or so for the next 30 seconds until aircraft groups appear to launc…
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- 3 replies
- 3.4k views
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Defect Name: SAMs not firing Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: User Test: SAMs not firing.SCe Long Description: Able to fly Backfire strike right into a CVBG with no SAM fire encountered. Vikings with Sidewinders do fire along with AAA from ships, but SAMs will not fire until the Backfire launch first. ECM is not present and is thus not a factor. Sequence to reproduce: 1. Start SAMs not firing.hpe 2. Notice that Backfires are well within the SAM range ring and inside the formation without being engaged. 3. Formation air patrols and AAA will fire if the Backfire get close enough. Therefore, the AI kn…
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- 1 reply
- 1.9k views
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Defect Name: Wrong speed Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Wrong speed Long Description: Aircraft at max altitude is going faster than the allowable speed setting Sequence to reproduce: 1. A/c at VHigh altitude is flying at 570kts. 2. Hit F2 to set speed and max allowed is 560kts. Expected behaviour: Plane should not fly faster than allowable speed setting Observed behaviour: Plane flies faster than allowable speed setting Wrong_speed.zip
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- 5 replies
- 5.7k views
- 1 follower
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Defect Name: Missile turns away Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Missile turns away Long Description: Incoming Phoenix missile turns away on final approach to target. Sequence to reproduce: 1. Run saved game at 1:5 compression 2. Watch missile approach target yet turn in opposite direct just before it runs out of fuel Expected behaviour: Missile should continue towards target Observed behaviour: Missile turns away from target Missile_turns_away.zip
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- 8 replies
- 5.1k views
- 1 follower
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Defect Name: HARM cannot launch Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: HARM cannot launch.hpq Long Description: HARM cannot launch against targets that report with radar active. Sequence to reproduce: 1. Order air group to attack ZZb or OOm. 2. "Cannot conduct Land Attack" message received 3. Look in Unit display and several ZZ units are active, but Airbase radar is off. Same for OOm group. 4. Allow missiles to destroy the base. 5. Air group can now attack new group (WT) once the base has been destroyed. Expected behaviour: Should be able to attack active radar in the group Observed behaviour: Canno…
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- 26 replies
- 15.1k views
- 1 follower
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Defect Name: Ferry flameout Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: Ferry flameout.sc1 Long Description: Aircraft on ferry mission run out of fuel. Sequence to reproduce: 1. Order 1 Hawk to Ferry from Banak to Orland 2. Order 70 Hawk to Ferry from Banak to Orland 3. Solo aircraft will arrive safely, but large group of 70 aircraft will run out of fuel and crash. In previous versions, aircraft on Ferry mission began to move immediately. Now that they remain stationary until the entire group has launched, the fuel calculation is erroneous. This will also cause problems in groups with mixed aircraft. Expected be…
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- 6 replies
- 4.5k views
- 1 follower
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Defect Name: Incorrect Sinking Icon Build: HCE Repeatable: Unknown Operating System: XP DB used: HCDB Scenario used: Backyard -- Incorrect Sinking Icon.hpq Long Description: Ship sunk window image shows sunken submarine Sequence to reproduce: 1. Order SubGru AOU to conduct attack on unknown OOS group 2. Fire all 3 Harpoon. Activation range 5nm 3. When ship is sunk, incorrect image displayed. When other ships were sunk, the correct image was displayed. Problem seems to only manifest with an accidental sinking of a neutral vessel. Expected behaviour: Image of sinking/exploding ship should be displayed when a ship is sunk. Observed behaviour: Image of s…
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- 2 replies
- 2.4k views
- 1 follower
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Defect Name: Missing planes Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB Scenario used: HDS9 - #4 The Devil's Due Long Description: Planes do not appear in selection menu when splitting group. Sequence to reproduce: 1. Select Air group ZLA 2. Group display indicates 12 aircraft. 12 aircraft can also be seen in unit menu. 3. Hit F8 to divide group. 4. Only 4 aircraft appear in the selection window. Expected behaviour: All 12 aircraft should be available for division of group Observed behaviour: Only 4 aircraft are offered for division of group. Missing_planes.zip
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- 3 replies
- 3.5k views
- 1 follower
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