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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000008 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.072 Fixed in Stopping Submarines problemPosted by broncepulido on 29 January 2013 - 04:22 PM I was thinking was bad scenario planification in "The Halibut scenario" and playing red the blue submarines are undetected but never find the "cable", but not, now also the blue submarines stopped after 20 minutes game time Issue-8-Stopping-Submarines-problem.pdf

  2. Issue Information Issue ID #000108 Issue Type Issue Severity 0 – None Assigned Status 92 – Will not fix Version 2015.004 Fixed in Heap Corruption DetectedPosted by eeustice on 02 May 2015 - 09:43 AM Tony, Repeated Heap Corruption Detected crashes in my edited Backyard scenario in the Westpac battle set. Seems to occur after a Russian SSBN is sunk NW of Andersen Air Force Base (Guam). Attached is screen shots of the crash, db that us used for the scenario, saved game file and the original edited scenario. If you have any questions please let me know. Thanks, Eric Issue-108-Heap-Corruption-Detected.pdf Assertion Failed.zip

  3. Issue Information ⦁ Issue ID #000025 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.082 ⦁ Fixed in 2009.083 Visual detection by deep subPosted by Grumble on 30 June 2013 - 02:29 AM : To Go 13:07:38:30 New contact: ZYS Slava: Slava from AHU Birmingham at a bearing of 250 degrees and a range of 39 nm Method: VISUAL Probably related to the fix in 082 Tony pointed out as: - Chg:B176 GE A platform with sonar of type active only could not detect anything. This has been fixed but the fix impacts all types of detections so thorough testing would be good. This is a larger problem as well affecting all detections. The code uses…

  4. Issue Information Issue ID #000003 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 0000.000 Fixed in Error downloading scenarios?Posted by broncepulido on 06 December 2012 - 03:44 PM Trying to downloading some old scenarios, as the Battle of El Arish, I see it's not feasible, or I'm very dumb today: http://harpgamer.com...le-of-el-arish/ Issue-3-Error-downloading-scenarios_.pdf

  5. Issue Information Issue ID #000055 Issue Type Issue Severity 0 – None Assigned Status 92 – Will not fix Version 2009.097 Fixed in Issue-055-Scenario-Editor-Group-Window-2x-Garbbled.pdf

  6. Issue Information ⦁ Issue ID #000010 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.075 ⦁ Fixed in 2009.076 GE Main Window doesn't remember sizePosted by TonyE on 05 March 2013 - 09:33 PM I have not implemented the saving and restoring of the main window size since I turned off the Maximize upon game launch setting. This is a reminder to set up the saving and restoring of size and checking for whether the previous size is still valid (thanks to changed font dpi, monitor resolution changes, change in # or positioning of monitors) Issue-010-GE-Main-Window-doesn't-remember-size.pdf

  7. Issue Information Issue ID #000207 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.016 Fixed in AC Loitering AltitudePosted by eeustice on 11 January 2018 - 05:32 PM When editing an Air Groups course AC would not loiter at end of course when AC stay at same altitude even though Loiter button was selected. To get the AC to loiter you need to go back into the Edit Order screen and select Set Altitude and Speed and then select Loiter. The AC will then loiter at the end of the new course. If you change altitude at the end of your course the AC will loiter at the new altitude without having to go bac and select loiter a 2nd time. Attache…

  8. Issue Information Issue ID #000149 Issue Type Issue Severity 0 – None Assigned Status 22 – Fix Verified Version 2016.002 Fixed in 2016.003 Can't launch P-3 for ASW attackPosted by TEPonta on 13 March 2016 - 10:23 PM After Unknown Sub Group OOU is detected, I attempt to launch a P-3 from Base AAa to attack. I went through all the normal steps to select the number and type of aircraft, but after executing the order, I get a window that says "Sir, we have no released weapons available to conduct an ASW attack". If I launch the aircraft on some other pretext and then order it to attack directly, all goes normally. Issue-149-Can't-launch-P-3-for-ASW-at…

  9. Issue Information ⦁ Issue ID #000007 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.070 Planes on Carrier math problemPosted by broncepulido on 06 January 2013 - 02:09 AM I was in the modelling phase of a scenario with the old CVB-43 USS Coral Sea of the Cold War DB, with a nominal 137 (small and old) planes capacity. When I essay to load the first type of plane in the Scenario Editor, I saw the indication of maximum number of planes=65417 !!!!!!!! I say OK, but it's loaded only one plane !!! Testing with some numbers (1, 136, 137, 138, 255,256, 257, 1000, 10000) the outcome is ever the same, one pla…

  10. Issue Information Issue ID #000202 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship loses coursePosted by broncepulido on 20 November 2017 - 02:48 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is change…

  11. Issue Information Issue ID #000001 Issue Type Issue Severity 0 – None Assigned Status 22 – Fix Verified Version 2007.000 Fixed in 2008.025 Cannon fire onlyPosted by TonyE on 09 September 2012 - 06:57 PM Scenario used: saved game Cannon fire only.hpi Long Description: When ordered to intercept with Sidewinders and Phoenix, Tomcats show the "Should we attack with only cannon fire?" message. The targets are well within Phoenix range. Even if target is inside the minimum range of Phoenix and _outside_ maximum range of Sidewinder, Staff Assistance should ask to engage and use the shorter-ranged Sidewinder as the basis and display a message like, "Effective …

  12. Issue Information Issue ID #000203 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship no course change after detecting enemy verifiedPosted by broncepulido on 20 November 2017 - 03:07 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. At last in this second scenario I did get the pretended effect (And of course is no checked the "no change course" for red ships in the Miscelane…

  13. Issue Information Issue ID #000074 Issue Type Issue Severity 1 – Low Status 30 – Feature Request Version 2014.010 Fixed in User scenarios loosing orders txt files through save/loadPosted by Grumble on 25 May 2014 - 11:02 PM A cosmetic one, GE looses track of the Red/Blue side orders txt files of User scenarios when the scenario is loaded from a save game. OK: When the User scenario is started anew from the scenario file, the orders are correctly loaded from <scenarioname>.BLx/RDx files ISSUE: When a save game of the User scenario is loaded, GE searches for the orders files under <savegame>.BLx/RDx. Repro: Load mod HDSC10 user scen check Show…

  14. Issue Information Issue ID #000201 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in SE 2017.013 CrashPosted by eeustice on 18 November 2017 - 04:33 PM When trying to repeat an existing patrol the SE crashed. The steps that I use to create the crash are included in the zip file. The SE file, commandb, SE log and a word doc with the instructions are included in the zip file If you have any questions please let me know. Thanks Eric Issue-201-SE-2017.013-Crash.pdf SE Crash.zip

  15. Issue Information Issue ID #000058 Issue Type Suggestion Severity 0 – None Assigned Status 30 – Feature Request Version 2009.097 Fixed in GE - Enable player to set initial formation of surface groupsPosted by Grumble on 05 October 2013 - 06:59 AM Allow the player to rearrange formation of surface (&submarine) groups at the start of the scenario, as if in SE. I start most scenarios by rearranging formations of my surface groups. For 2 to 6 hours my ships are just transiting to stations I prefer. During this time my groups are not battle ready as would want them to be. Ships also either transit at flank speed, not good if enemy subs are around, or I h…

  16. Issue Information Issue ID #000200 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Sub Group not Changing Depth CorrectlyPosted by eeustice on 13 November 2017 - 07:57 PM Sub group AAU has 4 subs in group. Sub AAU001 ran aground. Set depth to a shallower depth. Only AAU000 changed depth. AAU001, 2 & 3 stayed at deep depth. Included in the Zip file is a test scenario, saved game file, latest commandb, screen shot of the sup group, GE and Msg logs. If you have any questions or need any additional info please let me know. Eric Issue-200-Sub-Group-not-Changing-Depth-Correctly.pdf Sub Group AAU Depth.zip

  17. Issue Information Issue ID #000006 Issue Type Issue Severity 0 – None Assigned Status 20 – Fix Postponed Version 0000.000 Fixed in Scenario Editor Victory Conditions math problemPosted by broncepulido on 06 January 2013 - 01:56 AM When I put as victory condition in the Scenario Editor (I use the last version of it) 300 planes shot-down, I see after reflected as victory condition in the window only 44 planes shot-down. After a short testing,I think I shaw the same problem as with the missiles and decoys some weeks ago: if I put 255 or less planes shot-down as victory condition everything is OK, if I put 256 the victory condition showed is 1 plane shot-do…

  18. Issue Information Issue ID #000167 Issue Type Issue Severity 4 - High Status UNFILED Version 2017.013 Fixed in AI controlled sub exceeding max depthPosted by CV32 on 12 November 2016 - 12:39 PM Noticed AI controlled submarines exceeding their max depth, especially while evading attack. In attached savegame, observe Echo II SSGN going to Vdeep when max depth is Deep. Savegame is from Backyard I, Westpac. Issue-167-AI-controlled-sub-exceeding-max-depth.pdf redcrash.zip

  19. Issue Information Issue ID #000001 Issue Type Issue Severity 0 – None Assigned Status 91 – Duplicate Version 2015.028 Fixed in 2016.002 Undetermined problem finishing scenarioPosted by broncepulido on 13 March 2016 - 02:14 PM Just when I was finishing the building of a great scenario, something is wrong and now the scenario can't start (it only lacks delete some US submarines, add paths and speeds to submarines and add other chinese ships). I was thinking the problem was the Stennis Group (AEC), but I'm not sure (perhaps after change variable start points, but I don't see it clear). Too late in the day to find it now! (see attached file).

  20. Issue Information Issue ID #000199 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in New ship-based air patrols issuePosted by broncepulido on 25 October 2017 - 06:44 AM After observed some irregularities in ASW air patrols in the last iterations, I decided to built a test scenario. Randomly added 10xSH-60B and 10xSH-2F in USS Wasp, simple because I want to no think about how much helicopters to add (If casually fitted Wasp with less choppers probably I did not see this outcome). And surprise: - The first and last ASW patrols, 360º cover each, one with SH-60B and another with SH-2F, are the programmed by me. - Also are present…

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