Defect Tracking
Repository of user created Defect, Bug, Issue, Feature reports for HC.
Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.
Tags: Add the following tags to new issue reports,
OP: Username, UNFILED, VerRep: 2017.011
Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.
Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.
374 topics in this forum
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Issue Information Issue ID #000141 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.026 Fixed in 2015.026 GetDisk AnnexA ErrorPosted by eeustice on 22 December 2015 - 08:53 PM Just after the start of my Spratly 3 Test scenario receive a GetDisk AnnexA Error about 2 game seconds after starting saved game. Happened about 5 times in a row. Unable to continue playing scenario. Attached is the latest copy of my Fictional db, saved game and a word doc with a screen shot of the crash. Ran scenario again with out launching any Blue AC and crash occurred at the same time in the game at 25 second after start of scenario. Seems li…
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- 998 views
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Issue Information ⦁ Issue ID #000073 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.009 ⦁ Fixed in 2014.010 Terminal engagement sometimes does not occurPosted by CV32 on 23 May 2014 - 01:36 PM May be related to the current work in missile guidance, or at least that would be my uneducated guess. Behaviour is as follows: Active RH missile (whether AAM, ASM or SSM) appears to reach its intended target and then disappear. As if the terminal engagement did not happen. The behaviour appears to be inconsistent. Savegame is from HDS1 scenario 3.0 - Circle the Wagons Check the Harpoon SSM engagement in the North Sea. Issu…
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- 881 views
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The attached scenario is run in westpac BS using HCDB 150929 database. GE 2024.006. There is a single sub. THe max speed of this sub on surface is 10 kts. It is currently submerged and traveling at its max speed or 21 kts. Use command F2 to set the speed/depth to surfaced and any speed about 10, say 15. Execute the command and the sub continues on the surface at an illegal speed. If you set the speed again you are now only able to set the legal speeds if it remains surfaced. A similar thing happens with subs that have a higher surface speed than their max submerged speed. I would expect that when changing the speed/alt from submerged to surface you shou…
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- 514 views
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Issue Information Issue ID #000057 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.097 Fixed in GE - Fix formation station-keepingPosted by TonyE on 02 October 2013 - 11:13 AM The inability of group members to properly keep their stations in formation is a long-standing and well-known issue. Time to take another look at it and see what can be done. To investigate: * Station keeping in groups that have paths defined in the SE and remain untouched in the GE. * Station keeping in groups with no path and speed set. * Station keeping in groups that are moving at Flank speed. * Station keeping in groups at 5kts/creep. * Station keepin…
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- 825 views
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Issue Information Issue ID #000112 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2015.007 Fixed in 2015.007 Refueling in HC Version 2015.007Posted by eeustice on 07 June 2015 - 12:08 PM Refueling Air Group FSA consisted of 5 groups of 5 Fighters and 1 group of 10 Tankers. Only 2 of the 5 fighter groups refueled. Other 3 were left high and dry Attached is the latest version of my db, a couple saved games, and the GE log file with refuel logging set in the HC Launcher. Before the changes were made with Refueling each group received an equal amount of fuel from the tankers. If you have any questions please let me know. I wa…
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- 906 views
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Issue Information ⦁ Issue ID #000072 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2014.008 ⦁ Fixed in 2014.009 Another overflow computing damage points?Posted by broncepulido on 21 May 2014 - 08:34 AM Two images of two damage outcomes running "Submarines Galore 2014!!!" (see adjunt file): In the first image, firing a Mk48 Mod 5 ADCAP (1988+) torpedo from SSN Hartford against an SSN Akula-class (K-317 Pantera). In my personal DB the Mk48 Mod 5 ADCAP has 105 damage points against a sub (and 209 against a surface ship). The Akula has 138 damage points. But the dialog Window about the impact reads Akula "hit 1 times for 30105 …
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- 924 views
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Issue Information Issue ID #000032 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.083 Fixed in Loiter at cruise speedPosted by Grumble on 26 July 2013 - 10:41 AM Aircrafts loitering at med or high altitude change indicated speed to cruise speed after saving then loading the game or cancelling an attack order. E.g. when the a/c prompts to launch weapons but the player cancels it. (there are probably other situations when this happens, these two are the most apparent) The a/c holds position and Throttle remains at "Loiter" but the Kts number changes to the a/c's med altitude cruise speed. Test scenario, load savegame 1 Group ACA …
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- 804 views
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Issue Information Issue ID #000093 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in Land Attack Missiles Have Incorrect Names in Unit WindowPosted by eeustice on 25 October 2014 - 10:47 AM Kind of a strange on here. The Land Attack missiles have odd names. In missile group BJM Target is ZJ003 8X RIM-162D. ZJ003 is a SA-6b missile battery. Missile launched was either a TACOM IV or TLAM-C or D. Kind of confused here on how to right this up. Checked db in both the SE and GE and it appears that I have all the correct missiles in my launchers. If this is a db issue I could not find it. Trying to launch an ASM a…
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- 867 views
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Issue Information ⦁ Issue ID #000066 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.102 ⦁ Fixed in 2014.001 Bearing Only TASM AttackPosted by eeustice on 03 April 2014 - 06:00 PM Westpac Battle set default Harpoon db. When launching a TASM or any other type of missile at a bearing only contact the TASM is shot down by your own TG or hits a ship in your own TG sinking your ship. I have seen this with air launched weapons. Attached is the test scenario and saved game just as the SAM is launched at the TASM (TASM2.0022) and the file 1 min before the launch (TASM2-0021). The scenario file name is TASM3 Please let me know …
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- 989 views
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Issue Information Issue ID #000034 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.085 Fixed in SE Crashes if incorrect aircraft type is selectedPosted by eeustice on 27 July 2013 - 05:58 PM SE crashed while trying to add helo's on TF ships in Battle Set HDS9. Problem occurred when an SH-60 Seahawk was attempted to be added to the USS Yorktown which is not on the list of Helo's that can be used on that type of ship. Suggest that when an incorrect aircraft type is accidently selected that the Add button is disabled. Same should happen if a Ship has no air craft capability. Several ship classes have a 0 aircraft capacity, but a li…
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- 718 views
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Issue Information Issue ID #000096 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.020 Fixed in 2014.020 Helo blip enhancer too effective?Posted by CV32 on 30 October 2014 - 05:11 AM Launched an ASuW strike of more than a dozen antiship missiles at an enemy surface group. A pair of enemy helicopters (Helix, iirc) along the missile flight path decoyed ALL of the missiles. I will try and get a useful savegame, but this might be a tweaking issue rather than a bug as such. Issue-096-Helo-blip-enhancer-too-effective.pdf
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- 896 views
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Issue Information ⦁ Issue ID #000059 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.099 ⦁ Fixed in 2009.101 Base Name Changes on its OwnPosted by eeustice on 11 October 2013 - 07:28 PM In updates 2009.098-100 Kadena AB, USA changes names after inserted into WesPac Scenario 9.0 The Backyard. If you create a new base from the default blank screen the base name is ok. Problem does not exist in the 2009.096 SE release. Attached are screen shots of the different releases and a screen with the base added in the default screen by it self. Please let me know if you have any questions. I would like to know if it would be possible …
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- 963 views
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Issue Information Issue ID #000029 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.084 Fixed in HDS3 range circles off by 10%Posted by Grumble on 16 July 2013 - 12:53 AM Range circles in HDS3 are displayed 10% shorter than the nominal value. This does not seem to effect the game mechanics, for example AAM attacks are made from the true possible distance, but the display shows that AAMs are fired when the target is still outside of the AAM range circle. First I spotted only the AAM discrepancy but click-measuring easily shows that all circles are off. E.g. clicking the opposite edges of Phoenix AAM range circle: 199-200nm (expect…
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- 881 views
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Issue Information Issue ID #000079 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 2014.010 Fixed in 2014.010 Formation air patrols "created" by the Game EnginePosted by broncepulido on 19 July 2014 - 11:17 PM Testing my own finished Manila Galleon 1988 scenario, I saw an issue almost detected in other scenarios not designed by me, when I asked myself how someone can design strange and many AEW patrols with helicopters devoid of radar. As this was designed by me, I did some research on it and clearly: - In the Peleliu and Trípoli groups, the formation editor creates, show and operates a lot of AEW patrols with 1xAssault he…
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- 880 views
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Issue Information ⦁ Issue ID #000012 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2008.050 ⦁ Fixed in 2009.082 Low Level Light - IR Ship Flags Working?Posted by miller7219 on 06 March 2013 - 08:22 PM The Low Level Light (LLL) flag may be over-reaching with it's detection distance. Is the IR even working? When I ran the attached test scenario is was nighttime. You'll have to use my homemade database to run the attached test scenario (using EC2003 GIUK Battleset). 1. Play Blue and crank the time compression up to 5 mins. You'll get a detection at 21nm....if it's nighttime (haven't tested during daylight). Both Blue and Red a…
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- 1k views
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Issue Information Issue ID #000016 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.076 Fixed in Debug Assertion Failed Wespac Scenario CrashPosted by eeustice on 06 May 2013 - 07:21 PM Edited Westpac scenario The Backyard crashed with a Debug Assertion Failed message just as a group of F-14 ran out of gas and crashed into the sea just before getting to their carrier. I have included in the zipped files the last 2 saved games the launcher saved. I also had a CV group AEC just vanish from the screen a while before that. If you wanted to land planes on the carrier you could see it in the Select Group for landing window however it NM w…
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- 896 views
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Issue Information ⦁ Issue ID #000009 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.082 AI Gunnery Doesn't Adhere to ROFPosted by miller7219 on 05 March 2013 - 07:19 PM AI gunnery continually fires non-stop until either it runs out of ammo or target is sunk. Player gunnery adheres to the ROF properly. The AI wins every surface-to-surface gunnery duel in very quick fashion! I tested with 2009.074 too, and same result. I recall that I noticed this a few years back, but never got around to reporting it. Effectively surface-to-surface gunnery is broken unless the AI can be fixed to play fair.
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Issue Information Issue ID #000017 Issue Type Issue Severity 0 - None Assigned Status 10 - Confirmed Version 2009.076 Fixed in GE allows launching AAMs on target without exact fixPosted by Grumble on 09 May 2013 - 11:00 AM When a target is in range of an AAM the GE allows launch on target without exact fix. This is regardless of guidance type, so IR, SARH and Active Homing, etc., all affected. The attacking a/c (well, the attacking side) should have exact fix before allowed to launch, currently the "Should we attempt to locate ..." SA message is only triggered if the target is out of range of the AAM. Expected behavior: GE should always prompt attacker first …
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- 860 views
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Issue Information Issue ID #000005 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in 2013/01/01Posted by cullen52 on 21 December 2012 - 12:28 PM Will there be an extension of the 2013/01/01 --- 2009.66 upgrade or has it been replaced. If so, where might I download it. Thank you for any information. Issue-005-2013-01-01.pdf
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- 875 views
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Issue Information ⦁ Issue ID #000013 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2008.050 ⦁ Fixed in 2009.082 Can't fire ASuW at surfaced subPosted by mavfin on 05 April 2013 - 08:23 PM GE is 2009.076. Attached file is original GIUK, scenario 3. Is this caused by the old DB, or a GE issue? Under 30 miles from the US surface group is a heavily damaged Tango on the surface. However, if I try to attack with surface ships, I get the choice of Standoff ASW or Short Range ASW. No choice of missiles. Soon as a helo takes off, I'll have a hard radar lock, and should be able to finish it off. I've had other instances of this,…
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- 1k views
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