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Defect Tracking

Repository of user created Defect, Bug, Issue, Feature reports for HC.

Background: This forum encapsulates perhaps the most thorough documentation of sub-optimal performance of HC. Most of the reports demonstrate excellent form and presentation to make addressing defects as easy as possible, use them as a template. The term Defect is used since not everything is a bug; some items are bugs, some are design limitations, some voice a dissenting viewpoint, defect is the term chosen to cover all of the ground.

 

Tags: Add the following tags to new issue reports,

OP: Username, UNFILED, VerRep: 2017.011

Replace "Username" with your forum username and 2017.011 with the version of the game in which you see the issue.

 

Hints: A test scenario is better than a saved game. A tiny test scenario targeted at the problem helps track down the issue. The fewer the units in the scenario, the easier to debug as well.

  1. Issue Information Issue ID #000018 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2009.076 Fixed in 2014.006 Phoenix AAM intercept course calculation errorPosted by Grumble on 18 May 2013 - 12:20 PM AIM-54C "overreacts" 180 degree turn of it's target and turns toward extremely distant interception point. This is playing HDS1 5.0. Su-24 Fencers (plane group UFA) are attacking Keflavik, F-14s launched 2 Phoenixes (GBM) on them and F-15s (FHA) also attack with AMRAAMs. After the AMRAAMs shoot down a Fencer the remaining Sukhois turn to attack the F-15s. The Phoenixes are already well underway during this. (save…

  2. Issue Information Issue ID #000070 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.005 Fixed in 2014.006 Phoenix bug rising from the ashesPosted by Grumble on 03 May 2014 - 07:39 AM Fixed issue #33 seems to have returned with versions 2014.00x, Phoenix AAM veers off intercept course in terminal phase. (attached mc1.zip) Phoenixes from ABA score OK on ZYA/ZWA Il-76 AEW with v2009.102 but with 2014.00x they go off course near to the target. Black path: 2009.102, red path: 2014.003 Issue-070-Phoenix-bug-rising-from-the-ashes.pdf mc1.zip

  3. Issue Information Issue ID #000071 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2014.006 Fixed in 2014.007 Phoenix edge case number 4 (4?)Posted by Grumble on 17 May 2014 - 11:35 AM One more edge case, 2014.006. 02.hph: launch aams at ZYR 03.hph: aams few miles from ZYR 04.hph: aams passed ZYR Here too, 2009.102 is ok, phoenixes hit as expected. Issue-071-Phoenix-edge-case-number-4-(4_).pdf edge4.zip

  4. Issue Information Issue ID #000125 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.023 Fixed in 2015.024 Planes Allowed on UnitsPosted by eeustice on 29 October 2015 - 03:51 PM When adding AC to ship or land unit the SE allows more AC than the AC limit set in the db. In example provided the db shows AC capacity of 10. In the SE I was able to add 30 AC. The GE also shows 30 AC. So far neither PE or SE has crashed. Attached is screen shots of the db THAAD Bat. Attached is a screen shot of 30 AC added in the SE. Attached is a screen shot of 30 AC in the THAAD unit in the PE Attached is the latest copy of my…

  5. Issue Information ⦁ Issue ID #000007 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 21 - Fix Coded ⦁ Version 2009.050 ⦁ Fixed in 2009.070 Planes on Carrier math problemPosted by broncepulido on 06 January 2013 - 02:09 AM I was in the modelling phase of a scenario with the old CVB-43 USS Coral Sea of the Cold War DB, with a nominal 137 (small and old) planes capacity. When I essay to load the first type of plane in the Scenario Editor, I saw the indication of maximum number of planes=65417 !!!!!!!! I say OK, but it's loaded only one plane !!! Testing with some numbers (1, 136, 137, 138, 255,256, 257, 1000, 10000) the outcome is ever the same, one pla…

  6. Issue Information ⦁ Issue ID #000144 ⦁ Issue Type Issue ⦁ Severity 2 – Fair ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in 2015.025 Platform Annex, Mount AnnexPosted by gkm on 22 January 2016 - 06:57 PM DB editor balks on adding data. I can not attach files, your site says that I am not allowed to attach certain types of files MSWord (with screenshots), MS Access. Issue-144-Platform-Annex-Mount-Annex.pdf Official HC db Screen Shots.zip pfData2005.zip This is a description of what I have been running into on the Platform Editor.zip

  7. Issue Information ⦁ Issue ID #000143 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.027 ⦁ Fixed in 2015.027 Platform EditorPosted by cdnice on 18 January 2016 - 06:12 PM Hello, Long time player of Harpoon and just getting back into it. I have a Windows 7 Pro system with a fresh install of Harpoon Ultimate patched to the latest version and I have installed the game on a secondary hard drive (d:). My issue is that I can not get the Platform Editor to access the DB at all. When it loads up I see the menu form fine but the data file line and db name is blank. If I try to import a new database it does nothing. I …

  8. Issue Information Issue ID #000028 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.082 Fixed in Platform Editor magazine limit=50 , also nowPosted by broncepulido on 07 July 2013 - 10:30 AM After an essay to fill more than 50 magazines on a ship (Iowa) with the new Platforme Editor theorically corrected as in the quoted text down, I see the limit is the old 50 (with 51 magazines exporting the platforms I get a 3163 message error):Quote With this content: If I select "ArraySize" in the seventh line I get this text: I attach the pfBuild2005 file I get in HC2009.82 wich I'm using now. Issue-28-Platform-Editor-magazine-limit=50-,-also-…

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  9. Issue Information Issue ID #000188 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 2017.007 Fixed in Playing Red, sonobuoy errorPosted by broncepulido on 31 July 2017 - 03:24 PM Testing an almost finished scenario (GIUK, latest HCDB2). - Playing red. - Red has only submarines on its side. - Red is informed (Just at this moment) a submarines has been detected by sonobuoy. - But ... Red has not any aircraft or sonobuoys on its side! - Also (if important), the submarine detected MUST be Green/Neutral, as Blue/Enemy has not submarines on its side. See attached file a few seconds after the "detection by sonobuoy". Issue-188-Pl…

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  10. Issue Information Issue ID #000048 Issue Type Issue Severity 0 – None Assigned Status 90 – Not an Issue Version 0000.000 Fixed in Playing user scenariosPosted by PongoDeMer on 17 September 2013 - 11:55 PM Simple question: I have returned to HUCE and I have unzipped a number of user scenarios into the HUCE folder. I then booted up the game and searched all the battlesets and they are not there. I have also searched every file revealed by the 'load user scenario' tab in the file menu of the game... again nothing there! What am I doing wrong? PongoDeMer Issue-048-Playing-user-scenarios.pdf

  11. Issue Information Issue ID #000109 Issue Type Issue Severity 0 – None Assigned Status 13 – Awaiting Feedback Version 0000.000 Fixed in Point Defence DEBUG?Posted by broncepulido on 02 May 2015 - 10:49 PM When playing the Mareks Tigris Incident scenario, testing the Phalanx facing (facing and related ammo expediture works fine), I get attached message, but I don't see any effect in the game (but I suspect Point Defence perhaps is doing any hit), the bizarre expression is "DEBUG Farragut PointDefence Got'em all". Issue-109-Point-Defence-DEBUG_.pdf Point Defence DEBUG.zip

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  12. in GE vers 2025.025 scenario 2 there are a significant number of aground ships. When looking in the Scenario Editor and comparing with 2022.027 the BS map appears to have been distorted. Screen shots below

  13. Issue Information ⦁ Issue ID #000134 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2015.025 ⦁ Fixed in Problem naming individual shipsPosted by broncepulido on 23 November 2015 - 10:11 AM After installing 2015.25 and 2015.26 the individual ship names are changed without clear pattern, both in SE and GE. As example: - I did modify scenario Prelude to Desert Storm 1990 (the attached scenario is the same version in the downloads section at 23 November 2015), to "recovery" the actual historical shipnames. - I didn't modify scenario Clash of DDGs: Spratly Islands 2015, to verify the differences between a modified and an…

  14. Issue Information Issue ID #000182 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2017.005 Fixed in 2017.007 Programmed Air Attacks Total FailurePosted by broncepulido on 24 April 2017 - 02:25 AM Working in Build 2017.006 (not 005 as in the right menu). When build a new scenario, I programmed a series of air attacks from UK to Spain, Spain to Morocco, etc After the attacks no arriving, I see the problem is the aircrafts take-off at the indicated time for the air strike, but inmediatly returning to their bases! I did build a very little scenario in the Mediterranean 2003 Battleset, with the last DB, and is showed …

  15. Issue Information Issue ID #000050 Issue Type Issue Severity 0 – None Assigned Status UNFILED Version 2009.094 Fixed in Radar gremlinPosted by Grumble on 20 September 2013 - 02:28 PM This is an old one, sometimes fighter air radars are losing exact fix on targets they were already tracking and for all I see they should still be able to do so. I've seen this happen for an F-14 tracking a Mirage F1 at some 50nm and now I got a save file for an F-15 on Su-17 at 12nm. load nofix.hpc group WLA (3xSu-17) is in front of CJA (2xF-15) at 13nm even for a blind to see run the game for 4 seconds for the next radar update ... nope, still uncertain contact only Why?? Debug …

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  16. Issue Information ⦁ Issue ID #000030 ⦁ Issue Type Issue ⦁ Severity 0 – None Assigned ⦁ Status 12 – Working as Intended ⦁ Version 2009.083 ⦁ Fixed in Radar LOS calculation errorPosted by Grumble on 21 July 2013 - 01:33 PM Radar LOS is not calculated correctly, radars detect targets over the horizon and LOS. Most recently I observed this in HDS3 9.0, I hoped to be able to "sneak out" my Tel Aviv Hawkeye from under the Damascus SAM umbrella by pairing it with a ground attack a/c. (Otherwise the Hawkeye is spawned at high altitude immediately at take off, which I guess is a compromise for AEW, but a painful one.) The trick works, the Hawkeye-Skyhawk twosome start…

  17. Issue Information Issue ID #000129 Issue Type Issue Severity 0 – None Assigned Status 23 – Fix Accepted By Reporter Version 2015.024 Fixed in 2015.025 Real sonar range not showed in "Unit Window/Full" in GE.Posted by broncepulido on 02 November 2015 - 07:26 AM When you select an individual unit (ship or submarine sonar-equipped) in the "Unit Window" and click on the virtual button "Full" unit to see the unit current characteristics, you now view only the theoretical sonar range (both active and passive) of the unit, not the altered/extended sonar range of the unit because the particular circumstances of that sea, environment and time.​ Issue-129-Real-so…

  18. Issue Information Issue ID #000202 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship loses coursePosted by broncepulido on 20 November 2017 - 02:48 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is change…

  19. Issue Information Issue ID #000203 Issue Type Issue Severity 0 - None Assigned Status UNFILED Version 2017.013 Fixed in Red ship no course change after detecting enemy verifiedPosted by broncepulido on 20 November 2017 - 03:07 PM I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. At last in this second scenario I did get the pretended effect (And of course is no checked the "no change course" for red ships in the Miscelane…

  20. Issue Information Issue posted by broncepulido Issue ID#000204 Issue TypeIssue Severity0 - None Assigned Status10 - Confirmed Version2017.013 Fixed in I did observe many irregularities in the Syrian PTG boats in the A Passage to Lebanon scenario, apparently Syrian boats don't abandon their original courses even after detected enemy ships, but they increase speed to maximum, keeping their original courses, don't approaching enemy ships. Trying to isolate and reproduce the effect, and before the "experiment" is a success (In the current scenario Blue ship is not yet detected by Red ship, for verify if course is changed), I did observe another prob…

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