General
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298 topics in this forum
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Greeting, Harpoon Beta testers. I read a post by someone who was complaining about the lack of graphics in Harpoon. To make a long story short, this induced me to volunteer. I will tell you a little about myself. Academically: M.Sc. in physics. Past post-secondary physics lab instructor. Currently unemployed. Working on a new career as a technical writer. Gaming: First started playing games at about 10. First game chess. Then go. When I got to university, I fell in with some bad company (wargamers). Those were the golden days of wargaming at UBC. We had a large office all to ourselves (the other occupants couldn't stand our company, so they abandoned t…
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HCE - 2008.054 ============== - Chg:0000 GE Fixed a crash bug in the memory leak fix from 2008.053... - Chg:0000 GE More internal changes for Unit window efforts. Nothing specific to test for here, please take the update HCUnitWin1.dll export DLL for a spin instead (or finish up prior build release note testing).
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Your feedback at http://harpgamer.com/harpforum/index.php?a...&showbug=39 is encouraged. I want to deal with this in some manner before we release the demo. My preferred solution is to only allow AI aircraft with Intercept type loadouts (Intercept..., Escort...) to come out of formation or otherwise be re-assigned to intercept duties. That means if a EW or ASW loadout has AAMs it will only use them in self defense and not go chasing F-22s. Suggestions, approve, disapprove? Please add your comments at the link above.
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The only changes were to the ExportDLLs, test them if you like, but keep playing anyway
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HCE - 2008.055 ============== - Chg:0000 GE More internal changes for Unit window efforts. SonoBuoys and crash fix on battleset change. Once again, just test the new DLL build I'll have up in a minute.
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If you read: http://harpgamer.com/harpforum/index.php?a...&showbug=43 you will see that I cannot reproduce the issue. Please take it for a spin in 2008.044 and add your results.
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In case you guys are too busy in here to read the rest of HG , take a look at http://harpgamer.com/harpforum/index.php?showtopic=2856 , I'd love to see you there.
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Reminders for Tony: PE says torpedo acquisition range is in yards, GE thinks it is in DUs, change GE to convert from yards to DUs. done 2008.042 Filter listing of classes in SE by country, see Akula wishlist item #1 http://harpgamer.com/harpforum/index.php?showtopic=2088 Make the clock display wider for higher DPI displays, http://www.matrixgames.com/forums/tm.asp?m=1800067 done 2008.040 Consider cdecl calling convention for DLL as more cross-platform compatible than stdcall - considered and they were cdecl anyway, oops! List abandoned 2008/09/20 as I think/hope we'll have a 32-bit SE to put the effort into rather than sink much more time into the 16-bi…
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HCE - 2008.051 ============== - Chg:0000 GE Fixed crash where a non-air unit was getting checked for dogfight gun ammo. (thanks Brad) Brad verified that this works.
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Sometime tomorrow the beta testing process will be opened to all HCE players. See http://forum.computerharpoon.com/viewtopic.php?f=7&t=227 for the flowery words. If there is anything you think needs to be hidden before then, please make it known immediately.
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I was testing some of the SE fixes in .033 when I noticed something odd in the title line. I selected the EC2003 GIUK battleset for my test and I saw the title line read "Harpoon Commanders Edition HDSH 1.0". The proper suffix should br "M". The remaining battlesets also show a mismatch: Atlantic shows I instead of N, Med shows J instead of O, IOPG shows K instead of P, and WestPac shows L instead of Q. This doesn't affect the workings on the SE as scenarios can be loaded from and saved with the correct suffixes so it's really a somewhat trivial thing. Ah ha! I see that these are in fact the suffixes in the .res battleset files. I don't understand why this is but i…
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If you are still here you contributed enough to remain a beta tester until September 1st. Thank you and congratulations If you've forgotten the deal, read http://harpgamer.com/harpforum/index.php?showtopic=2364
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HCE - 2008.021 ============== - Chg:0000 GE Updated credits - Chg:0000 GE Made range rings into range ellipses (see WestPac). - Chg:0000 BB Allow the user to continue working after trying to make a BattleSet with illegal lat/lon (thanks Akula) Brad tested the scenario converter and it worked fine in his attempts. You'll find the range rings sometimes distort (usually with really large ranges), that's just the way it will be for now. 2008.021 has been passed on to AGSI for submission to Matrix for public testing.
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Hi run it from the Blue side, turn your sensors on and wait for red... A better description will come later, sorry samtest.zip
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Now would be a really good time for everyone to go to work on the Pipe Dreams forum. Terminal maneuvers is low hanging fruit (smaller topic than most), for those aching for a beating work on logistics. Either way there are plenty of topics there and an extreme dearth of ideas, discussion, and commentary about what everyone wants.
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HCE - 2008.030 ============== - Chg:0000 BB Bug fixed, the BS Builder was not copying in the user specified database .res file. - Chg:0000 BB RES1_VIC_TYPES needed to be copied from user specified DB .res not the shell battleset file. - Chg:0000 BB Hid the Button1 button again - Chg:0000 GE More changes to properly handle DB embedded in BS. - Chg:0000 GE More USNI work. - Chg:0000 SE More changes to properly handle DB embedded in BS. - Chg:0000 SE Made changes so that a USNI build of SE operates okay. What this means is test the items on the release notes from the prior builds, not really anything for end users to veri…
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Herman has started making entries in the Bug Tracker. In the 'forum options' of each Bug Tracker project you can set what kind of notification you want of new posts. There are a few unfiled bugs there that need verification. We also have two builds since the 2008.025 and no verification of the changes that I've claimed to have made. Please contribute or I'll have to get mean (or something). Yes, Brad and Rene are pretty much excused since they are hard at work with databases and scenarios. Thanks guys, I know testing specific items isn't very fun but it is one of the more important tasks for beta testers now that we have end users doing the normal playing of…
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HCE - 2007.026 ============== - Chg:0000 GE In CheckMissileHits, show ecm reduction to PH. This doesn't show missiles hitting planes. - Chg:2347 GE Game crashes when starting EC2003 scenarios without starting with full ordnance. (thanks Terminus) - Chg:2112 GE Really make show all and iterative saving work in release builds. - Chg:0000 GE After firing command guided missiles, if the firing unit is destroyed before the missiles impacted, the game would crash due to a null value for sourceUnit. Fixed by adding a null check, say "Firing unit destroyed" as the name…
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