Map Texture file for the BattleSet Builder. To use this file in a default installation, go to
C:\Matrix Games\HCE\BSBuilder\map_img\
Rename your texture.tif file as a backup. Then download this file, unzip it to C:\Matrix Games\HCE\BSBuilder\map_img\
and it will be used when creating BattleSets in the BattleSet Builder.
The original graphic comes from http://www.shadedrelief.com/cleantopo2/index.html
All editing and sizing of the image was done by TonyE.
There is no restriction on use of this graphic, attribution is always nice, Tom Patterson made CleanTopo2, Tony Eischens made it work for HCE.
Big Caution - you may have difficulties getting a useable map from this with BS Builder versions before 2008.028. Contact me if you need the update in order to make use of this texture file.