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Missiles DATA?

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Hello, I have seen that big missiles like AS-4 Kitchen hasn't got a DATA atribute.

How is the pH calculated?

Missile DATA is set to 0.5 in Combat3.c

Also in Combat3.c we have AirToAirResolution.

1. The difference in ATA is calculated, diff = attackerATA - targetATA

2. If diff < -2.0 then PH is set to 5.  If diff < -3.0 then PH is set to 1.  Otherwise, PH is set to diff*10 + 30.

3. If target is fast, subtract 30 from PH

4. If target is small (VSMALLAIR), subtract 10 from PH

5. If target is vLOW, subtract 10 from PH (yes, these are cumulative, you could very well have a negative PH by this point)

You can see the end result by turning on missile logging, you will get entries like...

  "AirToAirResolution Ph: 30, Roll: 40" which would be a miss since 40 >= 30.  The die roll must be lower than the PH for a hit.

  • Author
23 hours ago, TonyE said:

Missile DATA is set to 0.5 in Combat3.c

Also in Combat3.c we have AirToAirResolution.

1. The difference in ATA is calculated, diff = attackerATA - targetATA

2. If diff < -2.0 then PH is set to 5.  If diff < -3.0 then PH is set to 1.  Otherwise, PH is set to diff*10 + 30.

3. If target is fast, subtract 30 from PH

4. If target is small (VSMALLAIR), subtract 10 from PH

5. If target is vLOW, subtract 10 from PH (yes, these are cumulative, you could very well have a negative PH by this point)

You can see the end result by turning on missile logging, you will get entries like...

  "AirToAirResolution Ph: 30, Roll: 40" which would be a miss since 40 >= 30.  The die roll must be lower than the PH for a hit.

Like in Harpoon 4 paper rules: page 6-4. But if the target is fast paper rules adds 1.0 to DATA.

Are the other modifiers included at HC? Like penalties for the target launching or landing?

I will take a look at paper rules because the pdf manual doesn't give as much information as paper rules.

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