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HCE - 2008.044 Released

Featured Replies

Matrix has released 2008.044 as a non-beta patch. Read about it and grab it from http://www.matrixgames.com/news/534/Larry....tion.Is.Updated

 

If you already have the 2008.044 beta there is no need to re-download as you already have the proper files.

 

As usual we're already hard at work on the next patch. Some of the highlights of the 2008.044 patch are:

 

2008.025 to 2008.044 Changes:

 

New Features:

• BattleSet Builder - Databases may now be embedded in user BattleSets, to distribute a map, scenarios, and database in one package the user need only distribute two files.

• Split most sounds for the game into individual wav files enabling the user to customize the sounds.

• Split many game graphics for the game into individual bitmap files, enabling the user to customize the look of the game.

• Submarines and ships will now become more noisy on sonar as their level of damage increases.

• When user clicks and sees a distance on the status bar the water depth at the clicked location will also be shown.

• New splash screens upon game startup!

• Added a shell Caribbean Basin BattleSet. We look forward to adding scenarios crafted by users over the next few releases.

• Added a shell South Atlantic BattleSet

• Added a shell South Africa BattleSet

• Added a shell Middle East BattleSet

• Updated HCDB database

Aircraft:

A-50E – India

E-6A Mercury – USA

E-6B Mercury – USA

Eurofighter – Germany

Eurofighter – Italy

Eurofighter – Spain

H-6DU Badger - China

H-6M Badger – China

H-6U Badger – China

HD-5 Beagle – China

Il-78MKI – India

Il-80 Maxdome – Russia

KC-45A – USA

ScanEagle Block D – USA

Su-25SM Frogfoot C – Russia

Typhoon F2 – UK

Y-8EW – China

 

Ships:

Albion LPD – UK

Atago DDG - Japan

Atago (BMD) DDG - Japan

Bartolomeu (M class) FF - Portugal

Berrio (Rover) AOR – Portugal

Canberra LHD – Australia

Cheng Kung mod FFG – Taiwan

Dajiang ASR – China

Dalang (Type 922) ASR – China

Dolores Chouest ASR – USA

Dongdiao AGI – China

Flyvefisken (C-FLEX) PTM - Denmark

Flyvefisken (Lith) PTM – Lithuania

Fuchi AOR – China

Fuxianhu AFS – China

Gorshkov (22350) FFG – Russia

Hobart (F100) DDG – Australia

Houbei (Type 022) PTM – China

Hsiung Feng III Bty – Taiwan

Hyuga CVH – Japan

Invincible AGM – USA

Juan Carlos I (BPE) LHD – Spain

Kellie Chouest ASR - USA

L'Audacieuse (P400) OPV – France

LNG carrier – Intl

Observation Island AGM – USA

SAM SLAMRAAM-ER Bty – Intl

SAM Starstreak Team – Intl

Seehund MCM – Germany

Stalwart AGOS – USA

Svalbard OPV – Norway

Tug (ocean going) ATF – Intl

Type 143 (Tunisia) PTM – Tunisia

Type 143A Gepard (83) PTM – FRG

Type 352 Ensdorf MCM – Germany

Victorious AGOS – USA

Xiangyanghong AGOR – China

Yuanwang (Type 718) AGM – China

Yuzhao (Type 071) LPD – China

Zumwalt DDG - USA

 

Submarines:

Trafalgar (UFP) SSN – UK

Trafalgar (1983) SSN – UK

Tridente (Type 209PN) SS – Portugal

Triumph (1991) SSN – UK

 

 

Bug Fixes/Workarounds:

• Crash Fixed - Using PicIDs above a certain limit could crash the GE or SE when using the Platform Display. The limits have been lifted and thousands of platform photos should now be possible.

• Crash Fixed - Game will no longer crash when a BattleSet has no scenarios. This would happen with user created BattleSets on occasion.

• Crash Fixed - When going from a BattleSet with 9 scenarios to one with fewer scenarios (say 6), the game could crash. This has been remedied.

• Crash Fixed - Occasionally when a torpedo attack was being resolved the game would crash. This occured if the torpedo annex wasn't loaded when information was requested from the torpedo annex.

• Fix - Planes now will not try to fire cannon when outside one AAM range and within the minimum range of the next AAM. The player is now prompted to close range to the closer AAM or extend range to the longer ranged AAM.

• Fix - For pre-commondb BattleSets, play prop launch sound only when propulsion type == 1. This prevents the E-2 and such from sounding like jets in legacy BattleSets.

• Fix - EC2003 IOPG Scenario 5.0 Victory Conditions fixed, AOE ship type changed to MPS.

• Fix - WestPac 2.0 Blue paths will no longer result in grounded units as long as players stop each group at the end of its path.

• Fix - WestPac 2.0 Victory Conditions are now possible to achieve.

• Fix - The Orders Writer will now prompt the user to put text in each tab if they have not done so. This prevents losing precious work without warning.

• Fix - The BS Builder now does a better job of creating the smaller bitmaps from the large maptif image allowing the use of more varied source TIF files such as CleanTopo2 (http://harpgamer.com/harpforum/index.php?autocom=downloads&showfile=268)

• Fix - Removed the depth check that prevents submarines from firing missiles at Shallow or higher.

• Fix - Allow more than 255 names per platform in the Platform Editor. This is good for AAA and SAM installations, not to mention other ground units.

• Fix - Calculating distances when two units were in the same location was giving spurious results (like large negative ranges...), fixed.

• Fix - Game could enter an endless loop when an intercept's target unit became undetected or otherwise removed from play.

• Fix - Partial fix for an inability to fire ARMs at child units of a group whose central unit is not radiating. The player can now fire ARMs at the other units in the group that are still radiating.

• Fix - Widened game clock time display in status bar and made the width dependent upon screen DPI.

• Fix - Group icons will no longer run away from the range circles for the group...

• Note - BS Builder BattleSets may now contain 21 scenarios, the previous limit was 12.

I have not been following the progress of the Beta versions. I only get interested after it's released. Is this version and the battlesets compatible with the other databases, such as HCDA? I will be looking at some Caribbean scenarios, and when I was playing around with a couple of these when the new maps were released, it looked like the HCDA gave the best options.

So is that going to work?

 

------>>> Pat in the desert

  • Author

Hi Pat,

Yes, all of the custom battlesets still work in this version as well as the alternate databases. In other words, yes, what you plan will work.

  • 2 weeks later...

Tony:

 

I've downloaded the update to 2008.044 but I can't get the scenario editor or the platform editor to run. What am I doing wrong? ????

 

Thanks,

 

Steve

Tony:

I've downloaded the update to 2008.044 but I can't get the scenario editor or the platform editor to run. What am I doing wrong? ????

Thanks,

Steve

 

Need more info, Steve. What error msg are you seeing?

Tony:

I've downloaded the update to 2008.044 but I can't get the scenario editor or the platform editor to run. What am I doing wrong? ????

Thanks,

Steve

 

Need more info, Steve. What error msg are you seeing?

 

I'm not getting an error message. The SE program and PE program will not load at all. I've downloaded the update twice and reinstalled with the same result. Is it possible I need to go to 16 bit color? I've tried to load off the menu as well as directly via the all program files. Should there be any issues regarding the database. I also noticed when I was in the "play" game portion that the platform display had incorrect pictures for a number of ships/subs etc. A corruption of some sort?

 

Steve

Tony:

 

I've downloaded the update to 2008.044 but I can't get the scenario editor or the platform editor to run. What am I doing wrong? ????

 

Thanks,

 

Steve

 

 

I don't know what I did but I reloaded and everything appears to be working now.

 

Steve

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