November 26, 200718 yr Defect Name: Missile turns away Build: HCE 2007.000 Repeatable: Y Operating System: XP DB used: HCDB-070524 Scenario used: Saved game: Missile turns away Long Description: Incoming Phoenix missile turns away on final approach to target. Sequence to reproduce: 1. Run saved game at 1:5 compression 2. Watch missile approach target yet turn in opposite direct just before it runs out of fuel Expected behaviour: Missile should continue towards target Observed behaviour: Missile turns away from target Missile_turns_away.zip
December 5, 200718 yr I confirm; the missile turn away. This behavior happen also at 1:1 compression. And I had the same behavior in the scenario HDSL-9 @ GE_028, while I assumed that this is the result of the Mainstay internal ESM, or the result of jammer which is 110 nm away. Could someone please confirm my assumption?
December 10, 200718 yr Confirmed in 2007.032 Report to Mantis: http://mantis.advancedgaming.biz/view.php?id=2372
March 28, 200818 yr Could this problem be related to the torpedo acquisition problem? The two are unrelated sections of code.
March 29, 200818 yr Has anyone had the following event: AI submarine is within range of player's vessel; AI submarine fires torpedoes, but the torpedoes are fired in the opposite direction away from the vessels? Steve M
December 10, 200817 yr I'm loathe to bump a topic like this, but this behaviour is still happening in-game. I do believe it's related to the jamming (as I've found it happens alot when Badger-J EW jammers are in the area.
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