July 28, 200917 yr Author Eric, These answers are from the gentleman who works woth DA on a regualr basis. > How can a player: > > a.) order a unit to disregard any "max loss parameter", essentially order it > to die in place...or accomplish its mission. You cannot. > b.) avoid situations were a unit, in reaching its "max loss parameter" > retreats off of the map and basically lost for the rest of the scenario? > (Reminds me of getting too close to the map edge in TacOps..."56 units have > exits the map" and having no recourse to order them back.) You cannot.... try to keep the scenario in the middle of the map. > c) "Can I let the unit retreat non-automatic?" Not sure I understand, but if you check "Retreat Route" and set a movement path, it should try to follow the movement path if it retreats. If he means "Can I turn off the retreat function", then... no.
July 28, 200917 yr Eric, These answers are from the gentleman who works woth DA on a regualr basis. > How can a player: > > a.) order a unit to disregard any "max loss parameter", essentially order it > to die in place...or accomplish its mission. You cannot. > b.) avoid situations were a unit, in reaching its "max loss parameter" > retreats off of the map and basically lost for the rest of the scenario? > (Reminds me of getting too close to the map edge in TacOps..."56 units have > exits the map" and having no recourse to order them back.) You cannot.... try to keep the scenario in the middle of the map. > c) "Can I let the unit retreat non-automatic?" Not sure I understand, but if you check "Retreat Route" and set a movement path, it should try to follow the movement path if it retreats. If he means "Can I turn off the retreat function", then... no. Thanks Pete. But these answers are very disappointed, I hope there is a way to avoid the auto-retreat.
July 28, 200917 yr Author If he means "Can I turn off the retreat function", then... no. Disappointing, yes. I think the final line summed it all up. But, keep the battle centered on a larger than needed map, and utilize units in reserve so that you line is not fatally pierced.
July 29, 200917 yr If he means "Can I turn off the retreat function", then... no. Disappointing, yes. I think the final line summed it all up. But, keep the battle centered on a larger than needed map, and utilize units in reserve so that you line is not fatally pierced. I test the retreat route function, and find sometime it can not follow the movement path if it retreats. Why the retreat function is necessary??????
July 29, 200917 yr Author I test the retreat route function, and find sometime it can not follow the movement path if it retreats. Why the retreat function is necessary?????? May have had something to do with the terrain that the retreat route function crossed or enemy unit activity. Beyond that I have no idea why that would occur. I hope to be using DA again real soon and may have something to compare that with. Currently having a map issue.
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