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Eric

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Everything posted by Eric

  1. Disappointing, yes. I think the final line summed it all up. But, keep the battle centered on a larger than needed map, and utilize units in reserve so that you line is not fatally pierced. I test the retreat route function, and find sometime it can not follow the movement path if it retreats. Why the retreat function is necessary??????
  2. Thanks Pete. But these answers are very disappointed, I hope there is a way to avoid the auto-retreat.
  3. I think that I used "in reserve" as a non-DA term. My concept of a unit with a reserve mission in this situation would be placed a short distance behind the threatened unit so that in the event the forward unit reaches its retreat threshold for that turn you can hopefully plug that newly created gap in you lines with your unengaged unit a few km behind your defensive line. Provided you can plag that line the unit that was originally forced to retreat would now become your "reserve", hopefully keeping it unegaged and close to its HQ so that it may recover. Thanks Pete。 Can I let the unit retreat non-automatic?
  4. So a unit will retreat when it reaches the chosen Max Loss percentage in a given turn, not total. Sounds as if this answers your question, albeit unfavorably to what you are trying to accomplish. The best I can offer is place another unit "in reserve" close enough to assume a particular retreating unit's mission, yet distant enough not to interfere with the retreating unit's retreat path, remembering that if unit's footprints overlap, it will impede both unit's movement rates due to game-termed "congestion". Thanks Pete. In fact, the automatic withdrawal is the biggest problem. Sometime, the unit can not retreat along the given route, and I dont know where my units retreat. Why the retreating is automatic? In addition, I dont understand what is "in reserve" ? eric
  5. Yes. Correctly. I want to order a unit(or units) in order to accomplish its mission(attack or defend) and dont withdraw( in reaching its "max loss parameter").
  6. Hi Eric, From the above referenced person: "No can do! The Max Loss parameter is losses sustained in a single turn, by the way. Typically, units that lose 30% are considered combat ineffective. DA is quite lenient in that regard." I hope that answers your question. Pete Thanks Pete. I find sometime the unit will retreat beyond combat field and I can not see it. That's a big problem, I think it is better for me to alert when the unit loss more than 30%. In addition, is there map roaming function in the latest version 2.7 ? can you send me this version and let me test the new functions ? Thanks very much for Pete!! Thanks Pete, I am waiting for your posts here.
  7. Hi Eric, From the above referenced person: "No can do! The Max Loss parameter is losses sustained in a single turn, by the way. Typically, units that lose 30% are considered combat ineffective. DA is quite lenient in that regard." I hope that answers your question. Pete Thanks Pete. I find sometime the unit will retreat beyond combat field and I can not see it. That's a big problem, I think it is better for me to alert when the unit loss more than 30%. In addition, is there map roaming function in the latest version 2.7 ? can you send me this version and let me test the new functions ? Thanks very much for Pete!!
  8. There are some retreat parameters in DA, and the Maximum Loss is 30%. Now I want to let my unit don't retreat or retreat until Max Loss is more than 30%, Does anyone tell me how to do that?
  9. There are some retreat parameters in DA, and the Maximum Loss is 30%. Now I want to let my unit don't retreat or retreat until Max Loss is more than 30%, Does anyone tell me how to do that?

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