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Blue units attacking blue base


Steven

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H3 ANW v3.10.1.0 HUD3DB v1.6.1 While playing a scenerio I designed a Eurofighter Typhoon is ordered to attack a red ARM MBT Troop position using a MBDA/Storm Shadow/SCALP missile. Just before missile hits red target missile acquires blue base and hits it instead. To play the scenerio launch the Typhoons from the base south of Manila and attack the MBT positions near the embassy building in Manilia. SCN file is attached for those who wish to tackle this one for me. Thanks again. Steve last_game.zip

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Steven, I took your save for a spin (very good report by the way!). I successfully destroyed the airfield and did some good damage on the embassy as well so your results can certainly be replicated. That said I think you are in general seeing the 'correct' behavior. The missiles may be precision guided but those ranges between targets are not large at all. I expect they got to seeker activation range, saw a juicy target (airfield and embassy) and went for that instead of the originally intended targets.

 

I've attached the relevant portion of my AALog. You'll see the Storm Shadows are launched with the correct target but when they get to activation they can't see the original Chinese armor and find a new target, the airfield.

 

Choose what you want to take away from the situation. You could argue that Storm Shadow should be targeting only armor with it IIR seeker and blame the game for that shortcoming. Or you could say different tactics may have been better in such a congested target area, maybe some short range missiles from helos or maybe even a JDAM strike from within visual range.

AALog_Philappine2.001.zip

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You could argue that Storm Shadow should be targeting only armor with it IIR seeker and blame the game for that shortcoming. Or you could say different tactics may have been better in such a congested target area, maybe some short range missiles from helos or maybe even a JDAM strike from within visual range.

So please educate me on the SCALP and IIR. I just loaded up a F/A 18 F with GBU 12 Walleyes and they didn't hit the airbase or embassy. I was thinking that the SCALP was a much more accurate weapon. It was in fact more explosive that the Walleye where 16 Walleyes didn't destroy the MBT where a couple SCALP's did the MBT's in. SO does the SCALP have a shortcoming or is it the game that quite duplicate the SCALP's characteristics? Thanks Tony. Steve

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You could argue that Storm Shadow should be targeting only armor with it IIR seeker and blame the game for that shortcoming. Or you could say different tactics may have been better in such a congested target area, maybe some short range missiles from helos or maybe even a JDAM strike from within visual range.

So please educate me on the SCALP and IIR. I just loaded up a F/A 18 F with GBU 12 Walleyes and they didn't hit the airbase or embassy. I was thinking that the SCALP was a much more accurate weapon. It was in fact more explosive that the Walleye where 16 Walleyes didn't destroy the MBT where a couple SCALP's did the MBT's in. SO does the SCALP have a shortcoming or is it the game that quite duplicate the SCALP's characteristics? Thanks Tony. Steve

Just tried AGM 154 JSOW from F/A 18 F and again the missile strayed from the initial target and took out the base. So what does the SCALP and the JSOW have in common that doesn't allow them to be accurate against smaller targets?

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Just tried AGM 154 JSOW from F/A 18 F and again the missile strayed from the initial target and took out the base. So what does the SCALP and the JSOW have in common that doesn't allow them to be accurate against smaller targets?

 

1. They don't have a datalink back to the launch platform or other friendlies to provide updated targeting information. The missile for most of its flight can't see the target and likely misses it entirely when the sensor activates (so it moves on to the big airfield). Walleye has this data link.

 

2. Indeed the IIR sensor on the SCALP missile cannot be modelled to pick out a certain target class in the current 3.10.1 release of ANW. It is set up as a generic Infrared sensor (you can look at it in the editor if you so desire and compare it to other sensors and the SCALP to other weapons).

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