I created a simple plotter (SimPlot) program that automates the process of moving units on a simple x,y coordinate system. The objective is to get myself to play H4 paper rules more often by eliminating the problems of graph paper or Neptune's Cat attacks for tabletop games.
SimPlot will track time and motion of units. It will also provide range and bearing info to other units. Units can automatically follow other units that are selected as "targets." Unit movement tracks and times can be displayed in case you want to see where you have been.
How about a few screenies?
Well, the image came out smaller that I wanted, so I hope you can still read it.
Selecting a unit will display additional information on the left side. The status bar buttons on the bottom will toggle other on-screen information. Never mind the grid lines for now because they are terrible.
Both aircraft groups have detected each other and the F-18 group will now fire AIM-120 missiles. Once the OK button is pressed the missiles will appear on top of the F-18 icon and will not move until next turn.
Now we got some action! I zoomed the map in so you can see how the missiles are tracking their targets. I don't have to figure out a new heading each time they move. Units can be added, modified, or removed as needed. Currently, the program supports aircraft, helicopters, missiles, surface ships, submarines, torpedoes, sonobuoys, and reference points.
I don't have a place to upload the program, and there is no download section for H4 paper rule supporting files. The best I could do right now is to email a zipped folder to anyone that wants a copy.