It can also be argued that western air forces would have the edge with their modular designs and training.
During the Gulf War our regular maintenance checks were greatly abbreviated and reduced to a shadow of what they were in peacetime. We did things you would never see in peacetime. When a plane hit the deck (F-18) it was swarmed by techs and ready in 15-20 minutes fully fueled, loaded and ready to go. If something was wrong that could not be fixed in a reasonable time period it was carted off for another group to work on it and a backup plane was put in its place. Cannot say we ever did a couple of dozen sorties a day, but we did have aircraft operating 24/7 spending 6-8 hours in the air with in-flight refueling and crew change-outs.
It might be an idea to use base damage value as a modifier for A/C readiness. If a base is 90% damaged then it will take longer to get fuel, weapons and people to/from the airfield. Dead fuel bowsers, debris on the airfield, hangers on fire, etc. Plus, casualties slow things down as well. However, having said that, I have no issues with the load-out times being equitable on both sides. It would even out in a conflict. Air field repair is something that might make sense too. We always had engineers on standby to fix bomb damage up.
As far as the OP, hammering out the other bugs / errors would be my priority. As a gamer I would hate to get an alert that says "6 of the 8 aircraft you are trying to launch require scheduled engine replacement and inspection. They will be unavailable for 18 hours". That's a little too detailed for me.
Cheers.