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Showing content with the highest reputation on 01/25/2025 in Posts

  1. The game tracks the various detection qualities for each unit in two different variables. one variable I'll write as UnitShowing contains a value which indicates jointly whether the opponent has an exact fix or not and whether the opponent knows it's side or not. I don't know the mechanism for it's calculation. the second variable I'll write as UnitData which indicates (amongst other things) the following related to the units enemy: ' has no location'; ' has fix including altitude/depth' ' has exact fix' ' has approx location' ' has bearing only'; ' - knows broad type'; ',knows size'; ',knows Class'; ', knows Name'; So for this purpose the info for both quality of location and quality of platform ID are in this variable. Again I don't know exactly how it is determined. It will relate to the value of the observer platforms' detectors, visibilty and the values of the observed units qualities such as radar cross section, hull noise, visual cross section distance mast height (or altitude). As there are two variables I assume there are two separate (maybe related) mechanisms for determining if the side is known on the one hand and how much is known regarding the physicals of the platform and how accurately it's position is known. The variables are continuously updated and not remembered. I think that the biggest thing to consider is that the best information collected isn't retained for so long as the contact is valid, which should be the real circumstance (although I have read of circumstances where confusion has occurred regarding multiple contact situations). Which means you need to remember yourself (although the game itself won't penalise you for shooting down or sinking an innocent neutral). Here are two screen shots I have of the instant in your game (I played Blue) when red group ZZS detects the blue group AAS - and fires missiles. I played it with my tool AI_window operating, it's console is in the lower left of screen and near the upper right of the console you will see contact information listed for respectively the red ship unit and one of the missiles it's fired. The Red unit in the group window is some what hidden by the yellow missile. The side and exact location of the red ship is known and in the next line all of it's attributes such as vessel class, vessel name etc are known. For the missile however the side is unknown (AI doesn't make assumptions I guess) and we know the class (type) of missile and have an exact position. So the solid yellow icon for missile and solid red icon for the ship. I know this doesn't answer your question but I hope it helps you a little to understand what is happening.

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